All The Letters From Fireproof’s The Room 1, 2 and 3

The Room 1, 2 & 3
By: Fireproof Games

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After playing through The Room Three, I decided to go back and play The Room and The Room Two again. I was reading the letters and thought it would be cool to have all the letters from all the games in one easy place to read. So I posted them all here in order. I suggest only reading them if you’ve played the games, because they do spoil the story.

Feel free discuss the possible meanings!

See my review for The Room Three.

See my walkthrough for The Room Three.

The Room:

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final-729

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final-731

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final-733

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Epilogue:

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Click on the little numbers below to continue to the letters for The Room Two or click here.

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44 thoughts on “All The Letters From Fireproof’s The Room 1, 2 and 3

  1. Alsart Savience

    here’s a pretty interesting theory about the role of the Craftsman in this story.
    Originaly written by Gregg Davis on the facebook page of Fireproof Games.

    Has anyone tried to put together the back story of The Room? There’s all these hints but still not sure of the storyline. Of course, it may not be linear. With all the confusion created by the Null warping space and time, it may be very hard to work out a coherent sequence of events. What does seem clear is that Simon Grayson, aka The Great Khan, aka The Craftsman, is the mastermind behind the events of all three stories. “A.S.” and his friend (the player), along with Maggie or “Mags,” a psychic, (see the note on the floor by the credenza in the Seance chapter of Two) are all “victims” of The Craftsman, a kind of puppetmaster, who I suspect designed the puzzles of One and Two as well (it sounded as if A.S. had designed them and left the notes in One and Two, but now I think it was The Craftsman all along). Not sure what Mags did to enrage the Craftsman so that he imprisoned her in the fortuneteller booth…maybe she tried to stop his experiments. So…what’s The Craftsman’s end game? It seems like he’s a power mad megalomaniac who wants to harness the power of the Null. He can’t do it alone (it would drive him mad, and/or he’d become hopelessly lost himself), but he doesn’t really want to share the power either, so he tries to deceive certain people into helping him. He trapped Maggie to punish her for defying him (she saw through his deceptions) and killed A.S. possibly because he kept trying to escape and warn others. The “escape” in Two, seemingly with the assistance of A.S., was just a setup for the big test. The “players” are like test rats in a maze, or rather, as the Craftsman calls it, a labyrinth. He is using them to discover the Null’s secrets and figure out how to harness it and use it to gain power (and possibly defend or defeat other, alien entities in the Null). All The outcomes of THREE were anticipated by the Craftsman…he is NOT beaten by any one of them, they all play into his hands. Will the next game bring the fall of The Craftsman, aka Simon Grayson, aka The Great Khan? But clearly, he is not the only puppetmaster…

    Reply
      1. Alsart Savience

        Personally i think thath the “lost” is the only ending from which can continue the story of the game, the other three are quite conclusive, at least for our protagonist.
        Regarding the possibility of a fourth game…the developers said in an interview that, even if the third game would have ended the story began in the first, It will not be the last of the series.

        Reply
    1. Allie

      “Who pulls the strings of the puppetmaster?”
      That’s the last sentence. The last sentence of the last letter. There is totally a fourth game.

      Reply
    2. Will

      The craftsman leaves letters that say he needs a power source. We know the null somehow had something to do with the soul. The craftsman always remarks on the strength of the protagonist’s soul. He tries to trap us to harness our souls for energy. He needs enough energy to escape Grey Holm. He wants to escape into our reality but lacks a sufficient power source, hence the elaborate trap.

      Reply
    3. Mati9319

      “The “escape” in Two, seemingly with the assistance of A.S., was just a setup for the big test”

      I think that our hero truly escaped at the end of “The Room Two”. The Craftsman could have created some landscapes and stuff inside a box (the one we’re getting trapped inside in “Imprisoned” ending), but the real living world with talking people in it? All this “Royal Institute” stuff from our character’s diary at the beginning of the 3rd game? NOPE. Nothing can grant such power I’m afraid, even the Null.

      I believe that at the beginning of “The Room Three” two things happened:
      – our hero had been teleported to Grey Holm,
      – the train was kidnapped and moved into Simon’s pocket dimension from “Imprisoned” ending (judging by all these tentacles entangling the train).

      As for why the landscapes from the intro and the in-game part of “Imprisoned” ending look similar – well, it’s just some trees and classic train tunnels.

      Reply
      1. Gregg

        I didn’t say he didn’t escape in Two. I meant it wasn’t really an escape in the sense that he escaped against the will of the Craftsman. The Craftsman let him get away, knowing he could easily pull him back in.

        Reply
    4. Lyse

      I like the theory, but I also like to add another aspect. The Craftsman is also a prisoner as well. I believe that there are many more people who were also imprisoned by the Null Entity and turned into gems; we will see more if we see the Room 4, because the Null is linked to the soul. And the soul-gems is gonna be a key part to some puzzles we’ll see in the sequel.

      Reply
    5. Steve

      Macallister (could be a variant of Macalister – R. A. Stewart Macalister) from 1902 to 1909 he was responsible for the excavations at Gezer (Israel). Became director of excavations at PEF Palestine Exploration Fund which was co founded by Arthur P. Stanley (AS).

      Or

      Donald Macalister he was a member of a secret society called the Cambridge Apostles, as was Arthur Smith who was an archaeologist and curator of the British Museum!

      Reply
  2. sparc_spread

    Oh I have been thinking about this since I finished all R3 endings and I really appreciate your posting all the letters! That is a lot of work that you did for us – thank you.

    A few thoughts :
    * I agree with Gregg Davis’s interpretation of things
    * It seems like R2 is kind of like a tour of other locations in time/space where other people have tried to mess with the Null. In the ship chapter, the diary appears to be that of a captain who sees the Null as treasure / power. In the temple chapter, the scrolls seem to show some shaman of an ancient civilization trying to use the null to save his people, and then deciding against it. In the laboratory chapter, the cards show that the mad doctor was trying to use the Null to reanimate corpses, including perhaps his dead wife/lover. I mention the seance chapter separately since that seems directly connected to the story arc, introducing the connection between Maggie Cox, Grayson/Khan/Craftsman, and the Null.

    A few questions:
    * Doesn’t it seem strange that the “happiest” ending (“Escape”) requires only the first artifact – that doing all the puzzle solving to get the second artifact only enables two “unhappy” endings (“Released” and “Lost”)?
    * Unless . . . . “Lost” really is the ending that leads to the next game, as Alsart Savience posted above?
    * The constantly mentioned Talisman company . . . is that the Craftsman’s company? It’s in Guildford (home of Fireproof Studios BTW), which is also near the South Coast and Grey Holm. I thought I saw some Talisman stuff in the workshop location, I’m heading back there tonight to take a look.
    * Is “Asteroth” (mentioned in R1) the tentacled beast we see in R2 and R3?

    Reply
    1. Alsart Savience

      *He would be happy if he heard this 🙂
      *Yes, it is almost like you said, except that Grayson/ The great Khan IS NOT the craftsman; it was hinted in one event of TR3, then confirmed by Fireproof Games itself in the Making of TR3, basically saying that grayson, for having exploited the powers of Null for his magic shows, as punishment he was trapped in the paper theater by craftman (which he has reserved the same treatment for Maggie), and besides that there are other information that can help out in understanding this story; in the Seance chapter, in addition to the obligatory words, you can enter more keywords in the typewriter (which can all be found in the chapter … or in The Room game tv tropes page if you’re lazy), thus obtaining information about what is Null and, more interesting for us, the names of everyone involved in the precedent events of the location in The Room two: Maggy, Grayson, Rigby (the grave robber and assistent of Montfaucon), Baia (the shaman of the temple), and Hirst (the captain of the ship) which all of them talk about finding or releasing….something. Something terrible, Something that should never be freed. All this leads to another curiosity about the history (and another question); based on the research of AS and the craftsman, we can assume that the gems that are in TR (the green gem belonging to AS) and in TR2 (the red gems) are or represent the souls of brilliant people, which leads to this problem: the first 3 red gems obviously belongs to Rigby, Hirst and maia, but in the Seance chapter we don’t get a gem, instead we find a…. black metalic liquid floating thing, which, in my opinion, it makes sense because the craftsman, not having been able to extract the Null from Grayson and Maggy bodies (i think is that how it works, right?) instead he decided to trap them, at least not to have other problems from them; at the end of the Lab chapter, when the protagonist is in “The Room” (no pun intended), he found the last gem (which probably belongs to Montfaucon) BUT he don’t take it. What does this mean? Is Montfaucon dead or not (the answer could tell us at what time is taking the game based on the final message)? Unfortunately I can’t answer this question.
      And for the questions:
      Unfortunately, because of my basic english, i will probably not be able to answer this question in a very elegant way, but I’ll try anyway.
      *I think you’re wrong to consider the “escape” ending an happy conclusion if you’re cosidering ONLY the protagonist fate, which, in that case, you’ll be right, so… what if that ending was INTENTIONAL for the Craftsman, as a last resort?
      I’ll explain myself better: if you think about it all of the ending except the “Lost” have some kind of advantage for the Craftsman: The imprisoned ending obviously allows him to use the protagonist as a source of energy for his evil plans; The Escape ending, obtained by completing the longest series of puzzle in the game (thanks with the help of the spirit of maggie, but that’s another story), demonstrates to the Cratsman that the character is smart enough to see through his lies, this is why he opt for free him, so he will not have other problems with the protagonist; the Release ending, on the other hand, is obtained by completing a shorter series of puzzle, which demonstrates to the Craftsman that the protagonist is intelligent enough to be his student, but not enough to see his lies (after this point it’s unclear what happens to the protagnost.).
      *And for the question about the Lost ending (oh yeah, btw my name is based on AS initials :D), based on the logic of the precedent answer, this question arises: WHY?
      Why the Craftsmen would have had to send the hero on Mars, possibly the origin place of the Null?
      For a simple reason: He had not foreseen this possibility.
      In the final chapter of the game, when you have the two artifacts on the two towers, you can’t access to the final ending because you can’t activate the two light beam at the same time, that’s because you need a screwdrive. and that’s the fact that make me think about this possibility. YOU. NEED. A. SCREWDRIVE. For me, after finding 2 artifacts so special, I think it would be natural to keep them for myself, but a screwdrive? After many other times he found it during the series? not even once. But on this SPECIFIC moment the protagonist magically know that he needs a simple screwdrive to possibily unlock the secrets of the null, the universe and everything? That’s probabily just gameplay reasons/ magically Bulls*it, but that what we need to know: the protagonist know, the Craftsman don’t. After Ghost, alchemical magic, and time space magical bulls*it everywhere, how could the Craftsman foresee that the protagonist would take a simple, absolutely normal screwdriver?
      And all of this is why the Lost ending is the golden ending of The Room Three: we passed the craftsman cunning, and now we have our chance to find out the truth on the Null and defeat him once and for all….or at least it would be a pretty cool ending of the story i guess :P.
      *Yeah, it is probably a cover to distract the authorities from his evil plans.
      *Probabily not, since astaroth has a more devil aspect, meanwhile the tentacled beast It’s a separate entity

      Welp, that was a long post. If you have other questions i will do my best to answer you :).

      Reply
      1. sh4dow

        In a lot of places in your arguments, you don’t seem to consider the fact that the Craftsman said that somebody is pulling his strings. He also speaks about having to find a power source or remaining trapped. Also, in the Imprisoned ending, the way he puts down that cube and a door opens for him looks way too familiar (i.e. something that we as a player frequently do).
        All of which indicates to me that he isn’t really a mastermind. But basically just another puppet. He is merely higher up in the hierarchy. Maybe even on top of the hierarchy as far as humans are concerned. But there is something more powerful than him. Which seems to be this tentacle thing.
        Which is the thing I don’t get. Is the tentacle thing supposed to be the Null? What is the Null even? What does Mars have to do with anything? The only thing I can come up with is that humans thought that it was a fifth element but actually, it’s not an element but some powerful creature originating on Mars.
        (I also find it worth noting that the Craftsman writes about having seen an “extraordinary landscape” through a portal but wasn’t able to cross. Sounds to me like he’s talking about Mars. He lacked the power to pass through but the player was able to. Which I suspect means that the next Room game will take place on Mars and the Craftsman will be out of the picture, since he is trapped within that maze on Earth.)

        Reply
        1. Lyse

          I agree, the odd building we see through the telescope in the observatory hints at this fact. But more importantly, we ought to pay close attention to the fact that the Null element is powered by the soul; i believe it may play a larger part in the sequel.

          Reply
        2. Professor de Montfaucon

          Maybe the null is a connection from our world to the tentacle beast world. Also Fireproof is making a new game: The Room Old Sins. Judging by the lack of the number, we might have a prequel on our hands.

          Reply
          1. Lyse

            I agree, it might be a prequel to Room 3 , judging from the fact that it is mentioned that a engineer and his wife disappeared one day. Maybe this engineer is Montfaucon?

            Reply
        3. Professor De Montfaucon

          I just played the new demo for the Room Old Sins and it was awesome! I managed to extract tons of evidence to add on to some my old theories and create new ones. Like this one:
          Is Macallister the protagonist?

          The very first note of the Room is a letter to the protagonist from AS(to find it go to TR1 ‘s App Store page and look through the description it’s there).

          It says that they’ve never seen eye to eye on AS’s research implying that they have had some kind of argument.
          Later the third note appears

          In all the notes the protagonist was never mentioned even though they are old friends. Or was he? This note may have described when they argued and the protagonist left. It seems very likely. Also the note says that Macallister visited Egypt. According to the third and forth journal pages so did the protagonist. This makes more likely than not for them to be the same character.
          Another theory is one based off of evidence from the demo and TR1. Now think. A.S. said there was only one eye piece (first note). The creators have confirmed that TROS’s protagonist is a new one. So how did s/he get a modified eyepiece (the object on the poster is the actual eyepiece not a new lens, though I still believe it has the same lenses). Even the on/off sounds are different than the original eyepiece.

          Now who would have the skills to modify the eyepiece? Edgar(the engineer). Who had the eyepiece? Macallister. That’s right I’m saying that the protagonist’s full name is Edgar Macallister. And not done yet. How would the new protaganist get said eyepiece. If s/he had relations with Edgar. S/he is an architect, judging by matierials in his/her tool box. What is an architect doing with a magical eyepiece. So they are related, but closer than you might think.

          Admit it or not most children take after their parents. What is the combination of art(the wife,Caroline, is an artist) and engineering? Architecture. This explains how Edgar knows protagonist 2. They are father and child. Why would an architect investigate a disappearance of a couple they his/her parents. Also I’m pretty sure they didn’t just disappear. They were kid napped by none other than the Circle (2nd and 7th note) why, they are mentioned in a note in the demo. Edgar says that they are not to be trifled with. BTW TROS happens after TR3. And I don’t think that the Craftsman is involved in the Circle (He seems more of a stand alone kind of guy). And I also think Grayson is the Craftsman and the trapping is metaphorical. What do you think?

          Reply
          1. Lyse

            Alsart Savience said that Grayson and the Craftsman is not the same person. And in the Room 3 I noticed that the faces of the posters featuring him has been scratched out; another point that hints that Grayson isn’t the Craftsman, only one of his victims. He has been turned in Null, like many of the people that we encounter in photographs through the series.

            MacAllister and the protagonist of the games are two very different persons. I think that while the aforementioned character was working with AS he may had fashioned a Null eyepiece of his own to help him with his studies, only to abscond at the last minute, taking the object with him. AS then built a second one to give to the protagonist.

            As for the Circle, I fully agree with your theory. Maybe the Circle has kidnapped MacAllister and his wife in order to extract the Null from their souls and only their child can stop them?

            Reply
            1. Professor de Montfaucon

              I guess I agree with you except for that Macallister and the protagonist are not the same person because there is more evidence for than against that they are the same person. They both had an argument with AS and they both went to Egypt. There are no debunking facts that I can see. And why would A.S. lie to us? He has no reason to. Especially when the stakes are so high(first note). Did you play the TROS demo to?

              Reply
              1. Lyse

                I think McAllister had assistants. And that AS created another piece from his sketches after Mcallister left. The protagonist from the original series is one of them. I am accounting for the Lost ending, as I saw the Mars Temples and I think that this ending may lead to the Room 4, while the Room: Old Sins focuses on what is really going on planet side. So two diverging but interconnected stories is going on, one that explores the origins of Null and other the effects of gaining knowledge you weren’t supposed to have in the first place.

                Reply
                1. Professor de Montfaucon

                  You’re still not accounting for the argument with A.S. piece of evidence. Also I don’t see any debunking evidence (if you do have some please tell me). And more evidence that Edgar and protagonist 1 are the same person is that they both were on bad terms with the royal society. And proof that protagonist 2 is protagonist 1’s child is that when protagonist 2 collects the eyepiece the subtitles say the same thing as in TR3: “Sometimes the eyepiece can be used to see things otherwise hidden.”. And right before protagonist 2 collect the new eyepiece s/he says: “Everyone has secrets mine happens to be in this box.” compared to protagonist 1 in TR3: “My suitcase has some…modifications. I require a degree of secrecy.” They then proceed to open a secret compartment which contains their own respective eyepieces. And some thing that debunks your theory that Macallister is a different person than protagonist 1 and he had the original eyepiece is that A. It seems like something A.S. would mention in his journal and B. the new eyepiece uses the Craftsman lens and the first lens, because we can see hidden writing and go into tiny areas. And the only person with a Craftsman lens is protagonist 1. And no one else has left Grey Holm except protagonist 1. And also a picture that appeared in Grey Holm also appears in protagonist 1’s house. This may be A. Reused figures or B. Protagonist 1 took to spite the Craftsman after he found out that the Craftsman was assuring him of his intelligence to trick him.

                  And I just realized, The pictures in the foyer (which might’ve been Edgar and Caroline) had their faces scratched out! Is protagonist 2 too late? The ending (or the next game) might revolve on protagonist 2 freeing the souls of the nulled. Maybe once the Craftsman wasn’t a threat anymore (I believe we won’t hear from him anymore, as he is trapped inside a labyrinth of his own creation and the crystals have no energy), the Circle swooped in and took what was left of the Craftsman’s research and his soul trapping mechanism to threaten others to do their dirty work for them. Which they did with Edgar. Edgar failed them investigating the null so they kidnapped him and his wife, soul sucked them, then went after the child who had already left to Macallister manor. So now the child will take on the Circle and possibly Astaroth (I do believe he/it is the tentacle thingy, because we never see his/its face and I wouldn’t put it beyond Fireproof).
                  In other words TROS is most likely continued from the escape ending. This is my timeline of events TR3-TROS:
                  Edgar returns to his Manor, the Craftsman is trapped in his maze without any energy to bypass it. Edgar is overjoyed to be reunited with his family and having no intention to ever return to the null, but the Circle has other plans. They decide to make him study the null, as he is the living person with the most experience with it. They arrive to his house one day with equipment, and tell him to unlock the null’s secrets or they will soul suck him and his entire family. Edgar is worried that Caroline might investigate and anger the Circle. Eventually Caroline does just that. The work stops. Edgar hurriedly modified his child’s doll house of their Manor so s/he could find them and stop the Circle and maybe free the nulled souls. He also modified his old eyepiece using his engineer skills and sent it and a letter to his architect child telling him/her to come. Then the Circle attacks and bursts through a window (evidence:shattered glass on poster). Edgar fights (evidence:newspaper at beginning) but is overpowered and his wife and him are taken and soul sucked. The glass is repaired to cover it up but shouts are heard and the police are called, but nothing was found. The Circle probably went after the child, but s/he already left. TROS happens.

                  Reply
                  1. Lyse

                    You are not getting my theory right. There are two eyepieces. AS created one to give to the protagonist. It is ON Mars. The person there is the key to denull all the souls. Why? The evidence in the games stated that the Null entity is sealed on a series of temple on Mars. Edgar sent his assistant to rescue AS I think and I think AS had the foresight to save some of Edgar’s plan and created a second one as back up plan in case Edgar couldn’t arrive in time to save AS. The assistant then finds the boxes, then heads to greyholm, solves all the problems, opens the portal to Mars and goes there. While there he may have discovered information on the Null that he couldn’t relay to Edgar. So the daughter’s denulling of the souls is gonna be temporary until a more permanent solution is found. The possible solution is that to end the Null threat, a excorism is needed, or something more.

                    This is my way of incorporating the temples on Mars and hand waving the Lost ending as another possible head canon.

                    Reply
                    1. Lyse

                      I believe that there are unknown factors related to the Null that ARE in play, that is all. You assume that your theory is correct, but what if there is a twist waiting to be revealed that may cast the things we are seeing in a new light. Something that shakes your confidence in your theory. Horrific truths about Null isn’t uncommon in the Room series and we are merely looking at the tip of the iceberg.

                      This series may turn out to be more Lovecraftian than we think.

                    2. Professor de Montfaucon

                      You’re still not providing any evidence that debunks my theory. You’re just saying that there might be a twist but you don’t know for sure.

                      Also I still think that Simon is the Craftsman because when someone is nulled their faces are scratched out from their pictures and this has remained consistent until Simon. He has his face burned out. Also how did Simon get his hands on a NULL SHARD which was invented by the Craftsman who likes his secrets kept as seen with the aquanaut (note in TR3). I believe that he almost had his secrets revealed when Maggie blackmailed him, so he trapped and soul sucked her, then he burned his face out his magician pictures and left his past behind him. Notice how he says that he created Maggie ‘s lies meaning he taught her, and who does the booth say Maggie was trained by? The Great Khan. And notice how the Craftsman never mentioned Grayson. And if you can’t reply to this please reply at the bottom.

  3. sparc_spread

    Thanks for this explanation! And for pointing me at the TV Tropes page, which corresponds with what you said.

    When I mentioned Montfaucon’s “wife/lover”, that was a mistake, I should have said sister: Lucy.

    Don’t worry about your English! The main thing is we are from all over the world and we are all united by our interest in these incredible games!

    Reply
  4. Professor de Montfaucon

    I just played the new demo for the Room Old Sins and it was awesome! I managed to extract tons of evidence to add on to some my old theories and create new ones. Like this one:
    Is Macallister the protagonist?

    The very first note of the Room is a letter to the protagonist from AS(to find it go to TR1 ‘s App Store page and look through the description it’s there).

    It says that they’ve never seen eye to eye on AS’s research implying that they have had some kind of argument.
    Later the third note appears

    In all the notes the protagonist was never mentioned even though they are old friends. Or was he? This note may have described when they argued and the protagonist left. It seems very likely. Also the note says that Macallister visited Egypt. According to the third and forth journal pages so did the protagonist. This makes more likely than not for them to be the same character.
    Another theory is one based off of evidence from the demo and TR1. Now think. A.S. said there was only one eye piece (first note). The creators have confirmed that TROS’s protagonist is a new one. So how did s/he get a modified eyepiece (the object on the poster is the actual eyepiece not a new lens, though I still believe it has the same lenses). Even the on/off sounds are different than the original eyepiece.

    Now who would have the skills to modify the eyepiece? Edgar(the engineer). Who had the eyepiece? Macallister. That’s right I’m saying that the protagonist’s full name is Edgar Macallister. Also Macallister and the Royal Society were on bad terms, so was Edgar. And not done yet. How would the new protaganist get said eyepiece. If s/he had relations with Edgar. S/he is an architect, judging by matierials in his/her tool box. What is an architect doing with a magical eyepiece. So they are related, but closer than you might think.

    Admit it or not most children take after their parents. What is the combination of art(the wife,Caroline, is an artist) and engineering? Architecture. This explains how Edgar knows protagonist 2. They are father and child. Why would an architect investigate a disappearance of a couple,unless, they his/her parents. Also I’m pretty sure they didn’t just disappear. They were kid napped by none other than the Circle (2nd and 7th note) why, they are mentioned in a note in the demo. Edgar says that they are not to be trifled with. BTW TROS happens after TR3. And I don’t think that the Craftsman is involved in the Circle (He seems more of a stand alone kind of guy). And I also think Grayson is the Craftsman and the trapping is metaphorical. By that I mean that he put his magician life behind him. What do you think?

    Reply
    1. Professor de Montfaucon

      I posted the theory twice, because the first time, it was a reply not an actual post. Sorry.

      And the TROS means The Room Old Sins

      Reply
  5. Alsart Savience

    *In response to Professor de Montfaucon

    Even though I appreciated the theories written by you and by Lyse, I could not take part in the EGX and try the demo, so I can not tell who is right and who is wrong, but there’s are some things i would like to point out, plus some flaws in your theory.

    First of all, for the last time, Grayson IS. NOT. THE. CRAFTSMAN. It was cleary hinted by an event in TR3, and later even confirmed by Fireproof itself by this line: “The Great Khan exploited the power of the Null to benefit his illusion performances. As punishment, the Craftsman imprisoned him within a paper theater from which there would be no escape”.

    Secondly, regarding the fact that TROS would be a continuation of TR3…i have some hints that this will not be the case:
    1: The name is not “Four” as expected from a sequel. Not a really strong one, but still something to consider
    2: If you visit the homepage of the developer’s site you will notice that the icon of TROS is FIRST before all other games of the series, as if they were put in chronological order. If TROS was last in the chronology, it would not make more sense to put it at last place compared to the other games?
    3: In an interview at the EGX, Barry meade (one of the developers) said that, after TR3 would ended the story started with the first game, TROS was meant to be a “Reset” of the series, so it’s highly unlikely it will be a continuation of the third game (at least directly).

    And finally an observation that, as I have seen, nobody has ever noticed before.

    Take the screenshot of TROS of the protagonist’s studio as an example. Do you see that there is a symbol on the crates, like a circle with a smaller one inside it?

    This is not the first time that symbol appears in the series.
    It appears in TR1 in the first chapter, partially on a crate in the room.
    It appears in TR2 in the laboratory, on the furniture (the one with the laser pointer) and at the very end on the fountain containing the black liquid.
    And it appears again in TR3 on some other crates in the Clocktower and in the tower (after taking the elevator). They could also be in other places I forgot.
    And finally it appears AGAIN and in good view in one of the first screenshot of TROS. Isn’t all of it this a bit suspicious?

    According to my theory (based on the name of the group and the same interview at the EGX) this is the symbol of The Circle and it could prove the link that some characters had with this mysterious group.
    AS House: Nothing too special, we already knew that AS was part of The Circle.
    Professor de Montfaucon Laboratory: still normal, considering that he had advanced knowledge of the null to use it in his experiments.
    Grey Holm: a bit more interesting, since it means that the Craftsman’s past member of his family could have been part of the circle. I’m not too sure about the Craftsman himself.
    New protagonist Study: I do not know exactly what to think about it seeing your theories, but it is still probably important.

    And for the moment I’m done. I’m happy to see that there are still discussions on the story of the series 🙂 .

    Reply
        1. Alsart Savience

          Yeah. There’s a PC version of the first two games, and hopefully also for The Room Three and Old sins in the near future.

          Reply
    1. Professor de Montfaucon

      I guess you’re right about the Craftsman, and you are definitely right about the timing(I must have gotten confused with the release dates) but TROS happens between TR2 and TR3, as evident from the mystery explosion newspaper at the bottom of Edgar’s study. What do you think about my Edgar Macallister theory? And more proof that the crates are from the Circle is that it’s said in the notes. And also, the Circle symbol has the Roman numeral 12 in it, and it doesn’t change. What do you think it means? And more proof for your Greyhenge theory (I did some research in 7/26/2016), is that If someone payed close attention they would have noticed that the structure only had one arch. Stonehenge has multiple arches. If you say that the other arches me might be farther away, you’re wrong. The arches at Stonehenge are pretty much the same amount of distance from the center. So if that was Stonehenge you would have been able to see you the other arches but you can’t so that means it wasn’t Stonehenge. But on Grey Holm there is a structure that matches the structure at the end of chapter 4. The stone structure in the middle of the model of Greyhenge (the structure on Grey Holm) could be the Altar in the center of the actual Greyhenge. And the fact that Greyhenge is the only structure that you go into in the model but not in the actual game. If my theory is right you do, just not in The Room 3. So this means that Greyhenge could be some sort of portal.

      Reply
      1. Alsart Savience

        1- if it is true that TROS happens between TR2 and TR3 this could be a quite interesting information, considering that the diary pages of the Craftsman were probabily written during that time.
        2- regarding your Edgar Macalister theory it seems quite legit, except for a flaw i noticed at the moment, namely the “only one eye piece” part; AS never said there was only one, but that he was the one that built that model, and as far as we know he may not have been the first to create one, e considering that other people, having some knowledge of the null (The circle, Craftsman and maybe Mountfaucon), They began to create lenses from it.
        3- As far as I can look at the screenshot, the symbol to me looks like a 9 with a faded cross beside it. I will probably try to look at the crates in the clock tower to see if I’m wrong, but in any case i can’t find any precise meaning in the number.
        4- First of all I am genuinely happy that there is someone else who has noticed this thing.
        Secondly…Forgive me for this, but I do not remember writing Greyhenge’s theory, or at least not quite explained. Could you link where you found the source of the theory? In any case I agree with all the rest you have written.

        Sorry for how I wrote the answer, but I was in a hurry today. 🙁

        Reply
        1. Professor de Montfaucon

          You put it on your twitter. And look what Fireproof said about us! (I email them questions, They know me)

          Hello *****,
          we saw the app unwrapper conversation last week, it’s pretty juicy! I’m gonna be honest here and tell you we don’t want to give away the story, so can neither confirm or deny the theories expressed 😛
          However it’s great to see it cause so much interesting chat, that’s exactly why we want to maintain the mystery 🙂
          Hope you are well *****,
          Barry

          (***** is a replacement for my name)

          Reply
  6. Professor de Montfaucon

    It was on your twitter. Also look what Fireproof said about us (I email them questions, they know me)!

    Hello *****,
    we saw the app unwrapper conversation last week, it’s pretty juicy! I’m gonna be honest here and tell you we don’t want to give away the story, so can neither confirm or deny the theories expressed 😛
    However it’s great to see it cause so much interesting chat, that’s exactly why we want to maintain the mystery 🙂
    Hope you are well *****,
    Barry

    ***** is substituted for my name

    Reply
  7. Professor de Montfaucon

    Look what Fireproof said about the Circle symbol

    “As for the symbol, you are correct. The circle have many secret signs and this is one of them. The Twelve is mysterious: perhaps it represents twelve people, or twelve groups of people, or twelve centuries…. nobody outside the circle knows :)”

    Reply
    1. Alsart Savience

      NICE! i knew that symbol had some real meaning for the story of the game! It would be nice (even if unlikely) if in Old Sins we could investigate a little more deeply about the circle, or at least have some clear clues about its existence.

      Reply

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