Paul Pixel – The Awakening: Complete Walkthrough Guide

Chapter 6, The Chemical Plant:

You can also watch my video for Chapters 6 – 9 here:

1. Place the three pipe pieces where there are gaps. Then continue right and rotate the pipes so they line up properly. Continue on for a more complicated pipe puzzle.

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2. Once that’s done, head right and turn the valve. Then head through the door. Plug the hose into the truck and turn the valve to fill it with the Xoron chemical. Then, then the valve off again, unplug the hose and drive the truck to the hospital.

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Chapter 7, The Antidote:

1. Go back inside to the doctor. You’ll automatically tell him about the chemical. Then give him the Amaryllis flower and follow him to the lab. Pick up the canister. When the zombie appears, use the syringe to take some slime from him. Then throw the canister at the fan to make it drop on the zombie.

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2. Add the zombie slime to the chemistry set and use your torch to light up the Bunsen burner. The antidote will fill up the cup at the end of the table. Take it and give some to the doctor. He tells you to add the antidote to the chemical in the truck and drive it to the Global Alien Zombie Defense Taskforce.

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3. Go back outside and add the antidote to the road tanker. Get inside and head off to save the world!

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Chapter 8, Getting In:

1. Get out of the tanker and go left. Talk to the guards. They won’t let you through, but you can grab the flashlight. Also, use the scissors to cut off the piece of wire from the fence.

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2. Go right, past the truck. Grab the ladder off the back of the truck and talk to the biker. Offer him your lab coat/doctor’s coat and he’ll hand you his chain.

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3. Tie one end of the chain to the manhole cover and the other end to the truck. Get in the truck and use it to pull off the manhole cover. Also, fill the canister up with the medicine from the back of the truck. You can now head down into the sewers. But it’s dark! Luckily we have that flashlight!

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4. Turn on the flashlight. There’s a damaged wire here. You need to use the piece of wire you have to fix it, but since you can only hold one thing at a time, you’ll have to flounder around in the dark a bit. But then the lights will go on!

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5. Go all the way left and then place the ladder in the “black hole” and climb down.

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Chapter 9, Last Chance for Diplomacy:

1. Climb out of the vent. Go through the big door to a room of talking heads. Feel free to talk to each of them. It’s just entertaining to read their dialogue. Pick up the ring binder that says “Memorandum on Intercontinental Zombie Disease Control” and the dollar note.

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2. Leave the room and go through the smaller door. Pick up the toaster. Open the cabinet to get the dishwasher tabs. A coin falls out, so pick it up. Talk to the man here and he’ll give you another dollar.

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3. Leave and go left. There’s a secret service agent guarding a door. Notice the socket. You need to wait until he’s looking away from it and then plug in the toaster. Then, wait for him to look away again and put the binder into the toaster. It will cause a fire and he’ll leave his post. You can now go through the door he was guarding.

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4. First, use the scissors to cut the wires of the nuclear bomb so you can remove it from the rocket. Then, put the canister in its place. Now you can press the button that says “rocket prepared.” Also, open the closet and take the screwdriver and acid. And last, pick up the coin from the floor. Now you can leave the room.

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5. Go left to the maid. She wants money ($4.52) for the broom and you don’t have enough yet. So go through the left door to the command center. Take the manual for rocket launching software and use the screwdriver on the grate to get a 50-cent coin from inside.

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6. While you’re here, press on the big red button. An alarm will go off. So quickly open the locker and hide inside until the agent leaves. You’ll see a color code while you’re in there. Once he’s gone, tap on the controls and press the colors in that order: blue, red, green, yellow. It looks like they’re planning to nuke the zombies (but we kind of already knew that since we have the nuke). Paul will change the target to over the ocean. Not really sure why, since it has the antidote now, not a nuke.

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7. Leave the room. Use the photocopier to copy your dollar two times so you have $4.52. Then give all the money to the maid. Last, pour acid on the stain so she’ll give you the broom.

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8. Go through the right door and use the broom to hit the lever to shut off the lasers. Go inside.

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9. Talk to one of the guys at the computers. Paul will push them away out of frustration. Use the manual with the computer to understand how to launch a rocket. It says the target needs to be set on the command center console, but we already did that. Press the buttons to set off the rocket. Now just watch the ending.

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Congratulations! You saved the world!

This Post Has 3 Comments

  1. Holly

    Where is the rest of the game? I’m stuck in the factory trying to connect all of the pipes..

    1. AppUnwrapper

      I’m working on it. Please bear with me. Will have more added tonight.

    2. AppUnwrapper

      Not sure if you still need it, but I added the solution for the pipes last night.

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