‘Monument Valley 2’ Review: Beauty Without the Brains

Monument Valley 2 By: usTwo Games I've never bought a game as fast and without a second thought as I did usTwo Games' Monument Valley 2. I never expected a sequel and there was no warning of it, so when I saw it available I mashed that BUY button without even looking at the screenshots or description. I was one of those who loved the original but felt it was a little…

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Glitch Games’ ‘All That Remains Part 1’ Scheduled to Release This Month

All That Remains By: Glitch Games It should be no surprise to anyone by now that I'm a big fan of Glitch Games. I've been following their work since they released a little demo they made during a game jam, and they've since proven themselves to be quite the devilish adventure game designers. Tricky puzzles abound in all of their games. And while Forever Lost might be over, they're not done exploring…

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Monument Valley 2: Complete Walkthrough Guide

Monument Valley 2 By: ustwo Games Ltd This is a complete walkthrough guide with help, hints, tips, tricks, answers and solutions for the iOS puzzle game, Monument Valley 2, by Ustwo Games. In it, you'll help Ro and her child cross impossible artchitecture. Feel free to ask for extra help in the comments section. See my Monument Valley 2 review. Tips: - There are some new mechanics introduced here, but nothing too…

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My Week Unwrapped: June 4, 2017

Hi everyone! Welcome back to another installment of My Week Unwrapped, where I talk about all the games I played over the last seven days. This will be a fairly short post, with some games I absolutely loved and others I was disappointed I couldn't get into. Stolen Thunder First off, I played through Jason Nowak's stylish action puzzler, Stolen Thunder. Actually, I completed it several times, as I got a little…

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‘Stolen Thunder’ Review: It Stole My Heart

Stolen Thunder - A Unique Action Puzzle Adventure By: Jason Nowak I knew very little about Jason Nowak's Stolen Thunder, but I saw the trailer and loved the look and sound of it. In fact, if I were to design my own game, I would probably want the same color palette. It did seem a bit reflex-based, so I was nervous I might get frustrated with it early on. But I've wasted…

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