Starman: Tale of Light: Walkthrough Guide

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Flow Mode

Chapter 3, Museum:

1. There are four levers here. Each one raises a different platform, but only one can be up at a time. Start with the lower left one. Grab the black cube and drop it anywhere.

2. Now, pull the upper left lever. Place the cube on the floor switch to turn on the light source.

3. Pull the upper right lever and grab the transparent cube. Drop it anywhere.

4. Pull the lower right lever and then pick up the transparent cube and hold it over the light source.

5. Carry the light cube through the open path and place it on the lightning bolt.

6. Now you have access to a wheel that opens the door. You need to make clockwise circles with your finger until it opens all the way. Then go through.

7. Pick up the first transparent cube and light it up. Place it on the left lightning bolt.

8. Pick up the second transparent cube and light it up. Place it on the middle lightning bolt.

9. Carry one of the black cubes up the stairs and place it down where it can block the door. Stack the other black cube on top of it.

10. Go back down and take the left light cube and place it on the right lightning bolt. Now you can go up and cross the bridge.

11. Pick up the light cube in front of you and head through the exit.

12. In this next part, you need to use the three wheels to push the cube around and to the lightning bolt. It’s tricky and if it falls off, you have to start over. So be careful!

13. Tap the glowing button and collect the three orbs to complete the chapter.

Click on the little numbers below to continue to Chapter 4, Dam, or click here.

This Post Has 12 Comments

  1. Nona

    For the life of me, I canΓÇÖt figure out how to make him jump on ice. Tapping just makes him stop. Help.

      1. Nona

        Thanks!

  2. Denise

    I just cannot get it down the ramp without it going dark. I’ve done exactly what you’ve done on the video but it doesn’t seem to matter. As soon as it topples…it goes dark.

  3. Starman

    Where is the third campfire? When I light the first two I see 1/3 and 2/3, but I cannot find #3.

    1. Owlman

      On the beach away from the chime structure & weather dial another inland from chime crank.

  4. Cassidi

    When I did the circuit board step, it didnΓÇÖt stay lit when it went under water. So, no when I try to light raise the pillars, they donΓÇÖt light up.

    1. Michelle

      Hello same thing happened to me. The pillars wonΓÇÖt go up because the circuit broke when it went under water. I donΓÇÖt know how to restart this section.

  5. Lester Hill

    In Flow Mode, when I pull the 3 levers next to the circuit board, the three columns don’t go all the way up. What am I missing?

    1. JL

      I had the same problem. You have to pull the columns up for them to work.

  6. Owlman

    IΓÇÖm missing crystals 5 & 7. How do I know what I missed?

    1. Owlman

      Ah. HadnΓÇÖt done enough raking.
      Tried the hopping over logs again. Thought IΓÇÖd got both but hadnΓÇÖt.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.