Tag Archives: puzzle

‘Vignettes’ Review: Much More Than Meets the Eye

Vignettes By: Armel Jestin (Pol Clarissou Armel Gibson) Vignettes, Pol Clarissou's and Armel Gibson's "toyish surprise-o-rama," is a game I'd been looking forward to for a long time, though I wasn't sure how much of a game it would be. I liked the idea of shapeshifting objects, but I've played other toy-like pieces of interactive art that didn't offer enough challenge to feel like a game. So I kept my expectations low. But I'm happy to say that Vignettes is very much a game and that I will fight Read more [...]

Euclidean Lands: Walkthrough Guide and Solutions

Euclidean Lands By: kunabi brother GmbH (Miro Straka) This is a complete walkthrough guide with hints, tips, tricks, answers and solutions for the iOS and Android game Euclidean Lands by kunabi brother. Feel free to ask for extra help in the comments section. Tips: - The move counter is only for actually moving your hero from one spot to another. Rotations of the entire cube or sections of it don't count as moves, so use them freely. - On boss levels, just worry about taking out the boss. Read more [...]

‘Mushroom 11’ iOS Review: It’s Loads of Fun, Guys!

Mushroom 11 By: Untame You've probably heard me say this a lot: I hate platformers. It's incredibly rare for me to finish one. I usually try some because the graphics are impressive or the game just looks interesting, maybe has a theme I relate to. But I give up on most of them fairly early on. The exceptions are those that use some platforming ideas but are designed around the strengths of a touch screen instead of just trying to jam a traditional platformer onto a mobile device. Games like Telepaint Read more [...]

‘Causality’ Review: If I Could Turn Back Time

Causality By: Loju Games As you might know, Snakebird was my 2016 Game of the Year. It showed me that a turn-based, seemingly simple puzzler can be tough as nails but user-friendly in every possible way. It made me more critical of the puzzle games I play, looking at them with fresh eyes. Are they just throwing everything they could think of at a player to make it seem longer? Are they punishing the player to make it seem more difficult? Is there anything between the puzzles and the player Read more [...]

My Week Unwrapped: February 11, 2017

Welcome back, everyone, to the latest installment of My Week Unwrapped! It's been a busy week for me, but some of the games I'm playing aren't coming out until next week and I can't talk about them yet. But there's still plenty to discuss, as there were a lot of releases this past week. First off, I spent some time with Goodnight Games' Malevolent Machines. Unfortunately, it did not live up to my expectations. It's an auto-runner broken up into stages, and you need to shoot robots, jump over and Read more [...]