Tag Archives: recommended

‘Old Man’s Journey’ Review: The Beauty in Life’s Ups and Downs

Old Man's Journey By: Broken Rules I'd been looking forward to Broken Rules' Old Man's Journey ever since I saw some early screenshots and teaser videos of it. As an adventure fan and a sucker for eye candy, it's hard not to get excited about games that look like playable art. And I'm happy to report that it's every bit as gorgeous as I'd hoped, with the entire game feeling like you're inside a painting. And what's more, the puzzles tie into the story and art style well, instead of being tacked Read more [...]

‘Vignettes’ Review: Much More Than Meets the Eye

Vignettes By: Armel Jestin (Pol Clarissou Armel Gibson) Vignettes, Pol Clarissou's and Armel Gibson's "toyish surprise-o-rama," is a game I'd been looking forward to for a long time, though I wasn't sure how much of a game it would be. I liked the idea of shapeshifting objects, but I've played other toy-like pieces of interactive art that didn't offer enough challenge to feel like a game. So I kept my expectations low. But I'm happy to say that Vignettes is very much a game and that I will fight Read more [...]

‘Mushroom 11’ iOS Review: It’s Loads of Fun, Guys!

Mushroom 11 By: Untame You've probably heard me say this a lot: I hate platformers. It's incredibly rare for me to finish one. I usually try some because the graphics are impressive or the game just looks interesting, maybe has a theme I relate to. But I give up on most of them fairly early on. The exceptions are those that use some platforming ideas but are designed around the strengths of a touch screen instead of just trying to jam a traditional platformer onto a mobile device. Games like Telepaint Read more [...]

You Should Be Playing ‘NoStranger’

NoStranger (No Stranger) By: Scott Mulligan It's rare these days for me to feel so strongly about a game that I need to write a post just to make sure people know the game exists. But the developer of NoStranger emailed me late last night and I was curious, so I fired up the game. An hour later, I was forcing myself to stop playing so I could get some sleep. I woke up thinking about the game again. I plan to write a proper review (spoiler-free as possible) but since I'm still playing, I'm not Read more [...]

‘Causality’ Review: If I Could Turn Back Time

Causality By: Loju Games As you might know, Snakebird was my 2016 Game of the Year. It showed me that a turn-based, seemingly simple puzzler can be tough as nails but user-friendly in every possible way. It made me more critical of the puzzle games I play, looking at them with fresh eyes. Are they just throwing everything they could think of at a player to make it seem longer? Are they punishing the player to make it seem more difficult? Is there anything between the puzzles and the player Read more [...]