Door 11: Put the red knobby thing in the hole above the middle door. Then tap the door to open it.
Door 12: You need to match up the circles with the card symbols. Notice that some are upside-down. If they are, that means they’re the opposite color of what they would normally be. It should look like this:
Door 13: Tilt your phone back and forth to unlock the door. Open it and there’s a spider web in the way. Take the flaming stick from the left fire and use it to burn up the cobwebs. Now you can walk through.
Door 14: Look at the marking above the door. Arrange the orange knobs so they form the same shape.
Door 15: Take the bomb from the bottom left corner of the screen. Place it in front of the door and then light it with the torch. It will explode, leaving some markings on the sides of the door. They’re arrows. Tilt your phone in the direction of each arrow to roll the ball to that side. Pull the handle each time. If there are three arrows on the same side, keep the ball there and pull the handle three times.
Door 16: The clue above the door says your phone = the man. So you need to mimic his position with your iPhone. Turn your iPhone face down and the red bar above the door will turn green. You need to open the door while your phone is upside down or it will turn red again. (Have fun trying to light the guy on fire first 😉 )
Door 17: Tilt your phone left to slide the rock over. Behind it was a light switch. Tap it to turn off the lights and see the letters E and T appear. Turn the hand on the left dial to point at 11, and the right dial to point at 7. The red line will turn green and you can open the door.
Door 18: If you tap the red buttons, the balls jump up. You need to make them double-jump to hit the ceiling. Each ball opens half the door.
Door 19: Slide the right and left door upwards. Take the orange ball from the right door and tape each white circle to turn it green. Slide both doors back down. Select the orange ball and tap the light on the ceiling to throw it at it and turn it green. Now you can slide up the middle door and go through.
Door 20: Turn all the dials so the ones on the right are a reflection of those on the left.
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