Cryptic Cosmos: Walkthrough

31. Between room 9 & 10 there’s a hatch in the ceiling. Open it and use the chain to pull the ladder down. Then go up into room 10. Grab the Plasma Cutter by the window and then use the Rifle Scope to see into the distance and get a clue.

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32. Go back to room 7 and use the clue you just found to unlock the Damaged Suit.

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33. Back in room 10, look at the device to the left. Turn each switch on and off to see which lights stay lot in both positions. Then go to the device on the right and turn those lights from red to green. This is a solution to a different puzzle.

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34. Go back to room 6. Use the clue you just got to solve the puzzle on the wall. Then unlock the wall lock and get the Purge Gun.

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35. Go to room 4 and repair the Hazmat Suit.

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36. Use the Hazmat Suit to get past the door to room 9. Use the Purge Gun to get rid of the toxic waste in there. There’s a small storage compartment inside. Take the Night Vision Visor from it.

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37. Make sure the external lights are deactivated and use the Night Vision Visor on the window in room 10 to get a clue.

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38. Deactivate the lights in the corridor near room 5 and use the Visor to get another clue.

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39. Using those clues, go back to room 9 and solve the puzzle to get the Explosive Mine.

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40. Go to room 4 and use the Plasma Cutter to cut off a piece of Pipe.

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41. Pick up the Star Chart in room 14.

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42. Go to room 11 and put the Star Chart over the wall with the four colored pegs. Note how many stars/dots branch off from each color (Green is 1, Red is 2 &3, Yellow is 4). Then look at the Navigation Input and Configure the Navigation Core based on the info you now have. You can now get the Space Suit.

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43. Go to room 8 and follow what the hint says to get the Blaster Pistol.

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44. Enter the escape pod in room 12 and launch the pod to escape the ship to another planet.

Click on the little numbers below to continue to the next page of the walkthrough.

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37 thoughts on “Cryptic Cosmos: Walkthrough

  1. Bill

    OK. I am at the power terminal. The levels are set at 3, 2, 1, 4. The color bars are set at yellow, blue, green, red. I am still getting the “incorrect power configuration” on the display. What am I missing?

    Reply
  2. Bill

    Jacob is always tricky. I was looking at the “arrangement” of the colors and not the “sequence”. Thanks.

    Reply
        1. Bill

          I have moved quite a bit. There is a hint when you get back to the lights and the 3 rockets. That is pretty simple. I have moved back outside again and moved into another location on the planet. The current puzzle is 3 pipes that need to overfill a larger pipe.

          Calling it night here in Colorado.

          Reply
      1. Bill

        I finished the android version and now doing catch up with iPad. Lay the grid over the left wall . You will see white dots connecting each of 4 different stars or whatever they are. The amount of dots represent each of 4 quadrants on the right wall. The color represents the outermost color ring that needs to show. The screen console sets how many rings in each quadrant. These rings are in 3 colors as you add more. The exact position is the key. I will be back when I get there.

        Reply
      2. Bill

        Answer ….upper left quadrant is green, upper right is red, lower right is red, lower left is yellow. This releases the suit in cabinet.

        Reply
  3. Removablehead

    I’ve reached room 18 in the 4th building on the planet. It’s near the end of the game. The hint says ‘pick up EMP and gas grenade’. I have the grenade but don’t know what or where the EMP is. Has anyone done this stage? I think what I actually need us a magnet but the game is doing my head in and can’t look any longer…

    Reply
  4. Removablehead

    NVM I’m out. The hints seem to stop at room 18 and you have to wing it. If anyone is stuck, get the magnet from behind keypad (use wrench), use magnet and wrench to open door with 2 buttons and … rest is easy. Hi Lisa btw 😉

    Reply
    1. bill

      Good work. I thought there was a bug about the EMP. But, that hint is in both the android and iOS. There is no EMP to pick up. Using the laser in the other room with all the other lasers was another weird hint. But, as all games, the real fun is figuring out things on your own……..Right?

      Reply
    1. Bill

      Once you pick up the laser in room 2. There is nothing else to do with the laser in 2. Jacob admits there is a bug in that hint. You will not need the laser until room 4…..where it fits into the robotic arm.

      Reply
        1. Bill

          You set the green level indicator on the large tank to position 1. Then go to the center small tank and hit the green button. That tank Will go up one level.

          Then hit the green button on the large tank. The level goes up by 1. Then set the green indicator on the large tank to 3. Go to the small left tank and hit green button. It goes up 3. Go to large tank and hit green button. The fluid will rise again. Set the green indicator to the 2 position.

          Then go to small right tank. Push the green button. The fluid will rise by 2. Go to the large tank and hit the green button. That should do the trick.

          Reply
    1. Bill

      If I remember….you set the green level indicator on the large tank to position 1. Then go to the center small tank and hit the green button. That tank Will go up one level. Then hit the green button on the large tank. The level goes up by 1. Then set the green indicator on the large tank to 3. Go to the small left tank and hit green button. It goes up 3. Go to large tank and hit green button. The fluid will rise again. Set the green indicator to the 2 position. Then go to small right tank. Push the green button. The fluid will rise by 2. Go to the large tank and hit the green button. That should do the trick.

      Assuming my memory is working.

      Reply
  5. Bill

    Speaking of hint bugs. Eventually you get onto a room 18. You will be asked to get a grenade and an EMP. The grenade is in a container that you will open and retrieve. There is some pulsating thingy in the room. But don’t waste any more time looking for an EMP. Move on. Wing it from there.

    Reply
      1. Bill

        You set the green level indicator on the large tank to position 1. Then go to the center small tank and hit the green button. That tank Will go up one level.

        Then hit the green button on the large tank. The level goes up by 1. Then set the green indicator on the large tank to 3. Go to the small left tank and hit green button. It goes up 3. Go to large tank and hit green button. The fluid will rise again. Set the green indicator to the 2 position.

        Then go to small right tank. Push the green button. The fluid will rise by 2. Go to the large tank and hit the green button. That should do the trick.

        Reply
  6. Guepardo

    hello I’m 05 I press on stage in display on the right side of the screen in all shapes and nothing appears on the screen that this tip is not no friend has some bug so I can enter the code you got with the robot and go to step 09 help me I am standing at this stage 05.

    Reply
  7. T.W.

    Is there any way to go back? I cut both wires and now I’m stuck on the last level. It seems stuck, no way to enter room 15.

    Reply
  8. warrst

    In room 11 I have overlaid the star chart. Placed the power cube and engaged the console in the terminal, but I can not get anything to change after that. I understand I need to make the rings change to match the data but how do I do that?

    Reply
    1. Bill

      You will see white dots connecting each of 4 different stars. The amount of dots represent each of 4 quadrants on the right wall. The color represents the outermost color ring that needs to show. The screen console sets how many rings in each quadrant. These rings are in 3 colors as you add more. The exact position is the key.

      Answer ….upper left quadrant is green, upper right is red, lower right is red, lower left is yellow. This releases the suit in cabinet.

      Reply
  9. kittentoes

    OK, I cut the elevator cables and did everything else, but I can’t seem to move past this screen.

    Reply
  10. Kitty

    The puzzle in room 3 can’t be completed, because the machine on the left has no coloured lights (just white ones) and the machine on the right doesn’t have a bar along the bottom. Any thoughts?

    Reply

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