DOOORS 3 – room escape game
This a walkthrough for anyone who needs help with the room escape game, DOOORS 3. Please don’t copy it to any other sites, and please link to it if you find it helpful. Thank you.
Door 1: Press the down arrow until the key drops low enough. Take it and use it to open the door.
Door 2: Tap the door until all the lights turn green and it shatters.
Door 3: Slide the right statue all the way to the right until the red bar above the door turns green.
Door 4: Rotate the dials until they complete the design.
Door 5: Tilt your phone to the side to move the ball out of the way, and tilt it backwards to move the wooden plank up and out of the way. In that position, tap on the door to open it and exit.
Door 6: Pick up the shovel. Use it to dig up some soil. Use the soil to put out the fire so you can escape.
Door 7: Tap the little iPhone to see that you’re supposed to shake your own iPhone side to side. When you do so, three colored lights will turn on, showing you what colors the two circles need to be. Change them to red and blue, and the door will unlock.
Door 8: Tap all five green blobs quickly so that they’re all up in the air at the same time. Make sure to open the door before any fall.
Door 9: Press the button until the green light moves to Jamaica (that’s the Jamaican flag on the door).
Door 10: Pull out the red thumbtack to see the pattern on the right. Then tap the grid of nine squares. Starting with the lower left corner and going up, draw a spiral to match the pattern on the left. The door will unlock if you got it right.
Door 11: Use the tack to pop the bubble. Then match the three blue dots on each side to the pattern above the door.
Door 12: Rotate your phone to get the ball to the other side.
Door 13: Pick up the sheet of paper from the floor. Match the circles to the colors on the paper to unlock the door.
Door 14: Swipe each blue blob upwards like the arrows above the door instruct you to do.
Door 15: Tap the right arrow fast enough to turn all the lights green and unlock the door.
Door 16: Lift up the loose tile. Dig a hole with the shovel. Take the scissors and use them to cut the rope. A man will drop down. Swing him into the light on the ceiling to unlock the door.
Door 17: Hold both buttons down to see how to solve the puzzle. Match the rode to the picture on the screen. Then keep the buttons held down while you tap on the door to open it.
Door 18: Pull the chain to see four symbols. Match the four circles to those symbols. Open the door. Pick up the metal rod and use it to keep the metal teeth from slicing you in half.
Door 19: Turn your phone upside-down and tilt it to move both green balls to the other end.
Door 20: Wait for the opening of the right spinning wheel to reveal a button. Press it and four circular buttons will rise from the floor. Tap and hold your finger on the left spinning wheel to see how it’s broken up into the different colors. Then match the circular buttons to the color in the shape above them.
Door 21: Tap the green ball. Each time you touch it, a light above the door will turn green. But if it hits the floor, you have to start from scratch. So don’t let it drop!
Door 22: Find all six cards in the room, then tap the four buttons in order. 1 = Spade, 2 = Heart, 3 = Diamond, 4 = Club, 5 = Spade, 6 = Diamond.
Door 23: Turn your phone upside-down to get the top layer of glass to slide away. Then, while still upside-down, tilt your phone to get the opening in the second later of glass to slide over the door. Tap the door at that second to open it.
Door 24: Push the button to see the clue. The numbers are how many green squares you need for each column.
Door 25: Lift the gate and hold it up. Open the right crate to get a stopper and put it in the middle hole to get the water to love to the right. Then open the door.
Door 26: Tap each button to make the circle bigger, based on the size of each planet/star in relation to each other. Open the door and tilt to roll the planet out of the way.
Door 27: The first screen has a map to get to the door. But it’s locked so you need a key. Tap the left ladder, then the left ladder again. Use the scissors to cut the rope and get the key. Then go back down and tap the right ladder, left ladder, right ladder. Use the key to open the door.
Door 28: Watch the clock hand move. It repeats a sequence of four positions. Then tap the switch on the floor to shut the lights and see the order you need to put them in.
Door 29: Tap to the right of the right tree to see a treasure map. The two stars represent treasure. You need to dig twice in that spot to get a jewel and the key. Open the door with the key and take the cane/walking stick.
Door 30: Lift up the board on the floor to see which light you need to turn on. Use the cane to tap the second light from the elder and the numbers will light up. Change each circle to match the numbers.
Door 31: A man pops up from the tiles. Lift up the loose tile to see how to arrange the circles. Match the circles to the clue and open the door.
Door 32: Using two fingers, rotate the picture so the red bar turns green.
Door 33: Use the cane/pole to lift up the red band. Then slide the gates apart. Tilt your phone right to left to see a diagram with a + or – and another diagram. Do the “math” to figure out that the first letter should be C and the second should be E.
Door 34: Tap the water drop to make it splash in all directions. Watch the directions they go in and point each arrow in those directions.
Door 35: Pop the bubbles with the pin. Then match the seasons to the colors on the door.
Door 36: Notice the diagrams on the left. Count the number of sections in each one, then tap the squares on the right in order from 1-9. You’ll hear a click if you got it right, and the squares will stay green.
Door 37: Look at the poster on the ground. Notice the date. December 26, or 12/26. Tilt your phone to see the left buttons and change them to 1 & 2. Tilt to see the right buttons and change them to 2 & 6. Open the door.
Door 38: Shake your phone to see shapes drop quickly. Count the different shapes as they drop. You can keep shaking to count each shape separately. Then light up the green lights for the number of each shape.
Door 39: Tilt your phone right and left to make the glass slide, as many times as it shows on the front. Then add the cane/pole and shovel to the snowman as arms. Add the pin as a button. He’ll smile and move out of the way.
Door 40: Use the scissors to cut the ropes. Slide the gates open. Place the blue gem in the center of the star. Look at the clue on the ground. Tap the star’s corners in order of triangles shaded in.
Door 41: The shapes are the negative space in the shapes above the door:
If you liked this game, try these other escape games.