Spellbind: Walkthrough Guide Part 1

By: Dimitrios Vasiliou (Spider Key Games)

20140310-170318.jpg[DKB url=”https://www.appunwrapper.com/Spellbind” text=”Download” title=”” type=”” style=”” color=”green” width=”” opennewwindow=”” nofollow=””]


Looking for Part 2 of the walkthrough?

Part 1:


1. First, tap on the wine. You need to find the oldest bottle.


2. Close that out and tap on the book on the table. It’s a code for the symbols on the bottles. You will now be able to see it in your journal while looking at the wine bottles. Flip to the next page to see more clues to solve the puzzle.



3. Decipher the code on each bottle, then swap the bottles around so they go from largest number on the left, to smallest number on the right. Now you get the wine bottle.


4. Now you’re in a dark room.

5. Go back to the first room and flip through the book again. There’s a Tetris-like puzzle to solve. Solve it and you’ll get the ability to light a fire.


6. Go to the dark room and use the fire spell to light the candle.


7. Tap on the door. There’s a puzzle. Use this clue from the journal to solve it. Numbers in direct sequence of each other cannot touch.




8. Go through the open door.

Click on the little numbers below to continue to the next page of the walkthrough.

Note: Sometimes a promo code is provided for a game, but it does not affect the review in any way. At AppUnwrapper, we strive to provide reviews of the utmost quality.

Check out my recommended list for other games you might like.

If you like what you see on AppUnwrapper.com, please consider supporting the site through Patreon. Every little bit helps and is greatly appreciated. You can read more about it here. And as always, if you like what you see, please help others find it by sharing it.

I also offer affordable testing and consulting for iOS developers.

COPYRIGHT NOTICE © AppUnwrapper 2011-2020. Unauthorized use and/or duplication of this material without express and written permission from this blog's author is strictly prohibited. Links may be used, provided that full and clear credit is given to AppUnwrapper with appropriate and specific direction to the original content.

Leave a Reply

26 Comment threads
34 Thread replies
Most reacted comment
Hottest comment thread
11 Comment authors

This site uses Akismet to reduce spam. Learn how your comment data is processed.

newest oldest most voted
Notify of

I appreciate the help!! Do you know how to make the dog move or get rid of the spider? I tried the sleeping potion on both and it didn’t work.


Well I found some other portals . On the book shelf towards the top there is a book to take. Also I found another portal that goes next to the first page .. A basement portal


Give the completed sleeping potion to the Luppe character in the inventory. You can then send the dog to sleep and open the cupboard. You can also send the giant spider to sleep and save the Princess.


You need to have sight to get through the cave. sorry I forget where i got the purple flask from- but once you have it give it to Luppe = go back to the cave ( the one with the lantern emblem) use the sight. you will get the route through the maze. start with the top clue go it has arrows and the emblems from the first puzzle( the wine bottle puzzle) go left 4 up 3 there is a stone column with a game that cant be played yet. – you dont want to get lost so you… Read more »


arrgh cant remember where I got the sight spell or animate spell from,didnt start taking real notes untill after I had done alot of it. Have you looked in the trunk in the room with the K,Q,J pictures? there are 2 items in there. I know that once I went through the cave and put the crystals on the puzzle in there I got the levitate spell. anytime you get a flask you give it to Luppe – that is how I got Levitate and I think Sight. Once you have animate give it to the K,Q,J pictures.


The sign above says: “at the beginning there is nothing”. That is something like zero or an O because we actually need a letter. That is the hardest part of the riddle. The rest is easy. What comes after O is P and what comes before O is N.


I hit the same glitch, can’t exit the cave. I just tried Flora’s advice (thanks!) but it inst working for me. It’s either start over or give it up I think. So annoying! I was quite enjoying it too, not too bad for a freebie …..


How did you figure out where to place the items in the puzzle, with the 6 by 8 grid in the Prisoner section? I cannot find any clues in my journal, and there are just too many possibilities to try brute force, by guessing. I would prefer to complete this puzzle without using the skip option.


After you go out the window .. See the arrow going to the left? Go there !


Also in the cave levitate across the chasm


Also in the cave levitate across the chasm . One of the last candles is in the room with the wine . Take that candle and put it on the candle holder by the door . I think that’s the last candle . You need to light them in the order of the clue book 1 is the table candle, 2 is the bookshelf, 3the kitchen, 4the storeroom, 5the lion, 6 the safe 7 the candle by the door , 8 the pillar in the garden. It gives the key hole in the door. Now that is where I am… Read more »


The grid in prisoner puzzle is a map. So each of the items represent a room in the cave, the scroll is the initial one, the lantern is the chasm room, the firefly is the lake room, the crystal is the crystal room and the boulder-like symbols is actually the boulder where the puzzle lies on. So if you place properly the initial room, the scroll item, so that the grid may contain all the other items, you only have to place the other items using the directions for each room. The scroll item goes to (5,4) so using the… Read more »


Thank you, Jim, and now I am kicking myself for not realizing that the grid is a map.


If you try to put it anywhere else but (5, 4), you won’t be able to place all the other rooms using the distances – directions. Some of them will fall off the grid.


So (5, 4) is the only viable option.


Thank you Jim!! Can’t tell you what combinations I had tried in that room! Finished it!! Happy to have helped out in some way! Now onto another game.. Hmm any recommendations?


That’s gotta be thre right order.. Look back at the pictures you posted? The first candle you unlocked was the safe candle.. 6 on the order. Start with candle 1 if you light a candle in the wrong order by mistake you will, have to go back light them all and go back to the door and have them all blow out again.


Mine was completely different… Might have to do with what order you as the player lights the candle! Oh boy!


The order is different because the puzzle on the door in the room with the wine has many solutions.


I played it a couple of times so I finally figured it out. The order of the candles is the one that is depicted on the journal clue.


I just completed the game, and to say that the ending was interesting and unexpected is an understatement.


Actually, there are more than these 3 choices. Every happening, savior, thief, prisoner and detective are seen from another point of view, you have to make a choice in each one and then an ending is shown. I haven’t checked it out yet but maybe there are more than one endings.


Your walkthrough after saving the princess says to find a room in the house – the room with the dog and the chair. I can’t seem to find this room – any info would be appreciated.


Nevermind! Just after I posted I realized I never checked the garden. Thanks!

tim myers