Instantion: Chamber 2 Level 13 Walkthrough & Solution

Instantion
By: Finjitzu Software

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Walkthrough:

Click here for walkthroughs of all other chambers and levels.

Chamber 2, Level 13:

There are two keys you need to get here. Let’s start with the first one. Stand on the white/moving platform. Throw a seed onto the button so the platform will rise. Then walk right onto the solid platform.

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Stand at the edge of the platform and throw a seed up to the first platform above you.

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Now carefully jump the clone right across the platforms and to the button at the top, shutting one of the lasers.

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Now you can access the key. Walk right, pick it up and head back down. Use it to unlock the first door.

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Now to get the second key. There may be more than one way to do it, but this is how I did it. First, stand to the right of the moving platform. Throw a seed onto the button, then run under it into the pit below.

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Throw a seed at the platform across from you so the clone picks up the the key.

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Let the clone drop to the bottom level, then retrieve its seed so the key will drop. Then go down and pick up the key yourself.

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Now throw a seed up onto the left platform, along with the key.

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Press the 1 button so you go back to the checkpoint. Then throw another seed on the button so you can get back down into the pit.

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Throw a seed (with the key) out of the pit.

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Press the 1 again so you go back to the checkpoint. Now you can run right, pick up the key and unlock the door. Head to the next checkpoint.

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This next part has laser that’s blocking the key. First, go down to the bottom level. Then run all the way to the right side. Throw a seed onto the platform above you.

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Go left so the clone pushes the block until it almost hits the key. Then retrieve the seed/clone.

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Run all the way right again and throw a seed to the top platform.

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Go left so the clone pushes the block onto the other block, blocking the laser. Then retrieve the seed.

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Now you’re all the way to the left. Jump up the small platforms until you get back to the starting point. Then jump over to the key.

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Throw the key with a seed over to the starting point, then press the 1 button to go back to the checkpoint.

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Pick up the key and use it to unlock the door and head to the exit.

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Continue to Level 14.

Click here for walkthroughs of all other chambers and levels.

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