Alice Trapped in Wonderland: Walkthrough Part 3

Alice Trapped in Wonderland
By: MediaCity Games

20130730-230943.jpg

[DKB url=”https://www.appunwrapper.com/Alice” text=”Download” title=”” type=”” style=”” color=”green” width=”” opennewwindow=”” nofollow=””]

Walkthrough:

Looking for the first part of the walkthrough?

51. Tap the water to enter a room filled with water and a small waterfall. There’s a locked door at the back with a slit in the wall next to it. Put the lever in the slit and pull it down to open the door. Enter.

20130801-181401.jpg

20130801-181405.jpg

20130801-181410.jpg

20130801-181417.jpg

20130801-181423.jpg

20130801-181427.jpg

52. There’s a drawing on the wall. Tap it to enter it into your journal. Then enter the room to the left of the stairs. Take the anvil.

20130801-181720.jpg

20130801-181725.jpg

20130801-181734.jpg

53. Take the anvil, then leave the room and go up the stairs.

20130801-181831.jpg

20130801-181835.jpg

54. Take the black emblem, then leave.

20130801-181932.jpg

20130801-181936.jpg

20130801-181939.jpg

55. Go back to the cave entrance and take the left path. Take a left again to the bottomless pit. You can throw the teacup, teapot and teaspoon into the pit but still have to find the sugar. Also notice the drawing of the Jabberwocky on the wall.

20130801-182606.jpg

20130801-182610.jpg

20130801-182614.jpg

20130801-182618.jpg

20130801-182622.jpg

20130801-182625.jpg

20130801-182629.jpg

20130801-182634.jpg

56. Leave that room and take a right. Put the hand mirror in the stand, then use the dials to rotate the two diamonds so they reflect light onto the candles and light them. Then a doorway to the back will open.

20130801-182934.jpg

20130801-182938.jpg

20130801-182942.jpg

20130801-182946.jpg

20130801-182950.jpg

57. Enter the room and take the white emblem. if you hit the stalactite, it shakes the place, but not enough to shake down the diamond. To get the diamond down, shake your device! 🙂

20130801-183204.jpg

20130801-183208.jpg

20130801-183212.jpg

20130801-195506.jpg

20130801-195510.jpg

58. Go back to the scene with the tree stump. There’s a brick wall there. Use the hammer to break it down. Inside is a pick and another clue for your journal.

20130801-190901.jpg

20130801-190906.jpg

20130801-190910.jpg

59. Remember the loose rocks in the cave in the room with the anvil? Use the pick to remove the stones and get a runic stone.

20130801-191105.jpg

20130801-191114.jpg

60. Remember the rock with the cane in it? Use the pick to get it loose.

20130801-191328.jpg

20130801-191332.jpg

61. Remember the loose bricks in the building near the tea party? Use the pick on them to get another runic stone.

20130801-191226.jpg

20130801-191230.jpg

20130801-191234.jpg

62. Take the boat back to the castle. Enter by the main entrance. Place the emblems in their slots by the knights.

20130801-192826.jpg

20130801-192829.jpg

20130801-192833.jpg

20130801-192837.jpg

63. Go through to the door. You need to stop the four circles so the arrows match up. Focus on the fastest first and then get the other three. The door will unlock when you match all four up.

20130801-193034.jpg

20130801-193037.jpg

20130801-193041.jpg

20130801-193045.jpg

20130801-193048.jpg

64. Enter the castle. Take the left door. Solve the tile puzzle to get a clue for your journal. Then leave and take the right door. Solve the puzzle and get another clue for your journal. Then leave and go upstairs.

20130801-194324.jpg

20130801-194331.jpg

20130801-194337.jpg

20130801-194342.jpg

20130801-194346.jpg

20130801-194351.jpg

20130801-194355.jpg

20130801-194359.jpg

20130801-194403.jpg

20130801-194407.jpg

20130801-194411.jpg

65. Look at the two new clues in your journal and use them to solve the chess puzzle.

20130801-194506.jpg

20130801-194511.jpg

20130801-194514.jpg

66. The sofa chair will move aside, revealing a puzzle on the wall. Use the clue in your notebook to solve it and a doorway will appear.

20130801-194714.jpg

20130801-194718.jpg

20130801-194721.jpg

20130801-194725.jpg

67. Enter and use the pick to remove the loose stones and get another runic stone.

20130801-194843.jpg

20130801-194850.jpg

68. Continue on and take the stone (or rock) with the handle on it, then leave the castle.

20130801-194943.jpg

20130801-194946.jpg

20130801-194950.jpg

69. Go back to the hook room and add the gold inglot, anvil and stone/rock to the hooks in the right order. The chest will open, revealing a mirror fragment, which you can place on the mirror back by the three sets of steps.

20130801-195152.jpg

20130801-195156.jpg

20130801-195159.jpg

20130801-195203.jpg

70. Leave on the boat and climb back up the tree. Look through the telescope and you’ll see the colored weights from the weight/hook room. Memorize the height of each color and then use them to solve the colored puzzle on the tree.

20130801-200029.jpg

20130801-200032.jpg

71. A flying device will appear on the left side of the tree. Tap it and it will take you to a part of the castle you couldn’t access before.

20130801-200232.jpg

20130801-200236.jpg

72. Go through the door. Tap on the tombstone nearby to get a clue for your notebook (this unlocks the chest from much earlier on).

20130801-202742.jpg

20130801-202754.jpg

73. Head towards the orange/bronze door. You need to use three fingers at the same time, one for each gear. When all three are open, the door will open.

20130801-202911.jpg

20130801-202916.jpg

74. Enter to view a giant clock in the garden. Tap on it to get the fifth and final clock clue for your journal.

20130801-203008.jpg

20130801-203013.jpg

Continue to part 4 of the walkthrough.

This Post Has 6 Comments

  1. librada

    En la pista 28, para conseguir el diamante amarillo, se ha de agitar el dispositivo, pero como se consigue ese dispositivo? Qué es ese dispositivo?
    Dispositivo no concreta, no sé qué es..

    1. Álvaro

      Agita tu móvil, yo también he estado un buen rato pensando xD

  2. Ann

    I can’t open the orange door because there are only TWO bars on it. What do I do?

  3. glenn

    i can not the diamond out of the cave,need help please.

  4. Neko

    Where the heck did the other lever come from???

    1. Skittles

      Omg took me forever to figure this out- you have to take the original lever back from the first slot outside the cave.

Leave a Reply to glenn Cancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.