House of Grudge
By: gameday Inc.
House of Grudge is a new horror room escape/adventure game by Gameday, the makers of Roombreak: Escape Now!. This is a complete step-by-step walkthrough with hints, tips and answers for the iOS and Android game. Feel free to ask for help in the comments section.
Walkthrough:
Note: You can die in this game. Pay attention to the red health bar at the top! If you make sure not to save after taking damage, you can revert to an older save.
1. First, open the closet and take the gift. Look at it in your inventory and DISMANTLE it to get a hand bone. A hanging shadow will appear. Don’t touch it or it will harm you.
You can also watch my video walkthrough here:
2. Move the curtain in front of the bed and pick up the stuffed bear that’s stabbed with a knife. DISMANTLE it, then USE the knife to stab the shadow.
3. Notice the picture frame on the floor. If you look at it, a hanging ghost will appear after. It might be best not to touch it. It disappears on its own.
4. I picked up the photo again and found a number in the corner. I’m not sure what triggered it, though.
5. Tap on the door and then enter the number from the photo into the lock. Turn the dial to open the lock. Then open the door and go through.
6. The other doors here are locked. So instead, go down the stairs to the left.
7. The two doors here are locked, but you can go into the kitchen. It’s dark and the door keeps opening a crack. But if you tap on it, you’ll take damage.
8. Instead, go back to the chandelier and tap near the right to go to the living room. Pick up the tool box and DISMANTLE it to get pliers (wire cutters?) and tweezers.
9. Look in the fireplace under the TV. There’s a pile of a ashes. Tap it until you see some rib bones. Take them.
10. Open the door ahead of you and go through to the hunting room. Lift the corner of the rug and get the hammer. Then use the hammer to break the bottle of wine on the table to get the cork/stopper.
Click on the little numbers below to continue to the next page of the walkthrough.
Let me know if u have problem I’m stuck with romincal number with red marking and 4 letters on fridge
Going to have to continue it tomorrow because the ghost just freaked me out. 😛
I’m still trying to make sense of the symbols I found.
I’m refreshing this page over and over again. That’s how desperate I’ve become. I’ve played hundreds of games like this, but this one takes the cake. I’m stumped.
dismantle the remote…. than go in the garage e put the battery into the machine on the right…
and then?…..I’m going crazy!!
I’ve opened the oven: set 180╬ô├╢┬╝╬ô├╗├ª B 60, “COOK” lights up, press “COOK”, “OPEN” lights up, press “OPEN”. A nasty vegetable of sorts pops out. Wipe it with the towel damped with rust remover so it goes into your inventory. Open inventory and dismantle said vegetable. You get a skull with a pentagram marked on its forehead. Don’t know what to do with it though…
Do you know why that’s the right setting? I don’t want to just use trial and error.
No I don’t know why 🙁 sorry
The hint for the oven setting is in the basement (which you get to after solving the refrigerator letter puzzle).
You can combine the wire wig something in your inventory also.
Me? I already tried combining all the items I have and none of them combine.
Wire is hook! Use it on the wc to get a necklace…then u can put it on the puppet in the garage in order to obtain an arm (combine arm and hammer and…another bone!!!)
Agh! I thought I already tried it with the toilet! It worked now. Thanks!
thank you all friends,what to do with letters on fridge?
i found the code for letter magnet “HELP”
u get the glass bottle use combie with tape to open and use bottle in sink.
u get the key to open the door to underground
Goodluck
Can you figure out what to do in the basement? I understand the trophy, but I can’t figure out what to do with the typewriter. I did notice it’s missing the “R” key though…
There’s a hole in the ceiling…
Potential puzzle spoilers!
Like many people, I’m stuck and frustrated. I have the fridge/letter puzzle and the Roman numeral puzzle unsolved. The calculator thing in the garage is activated, but appears as gibberish. There is one upstairs door locked and two downstairs doors locked (although I assume one of them is just the front door). My inventory consists of bones (hand, ribs, leg, two arms, and a skull…I know I’m missing the foot), a hammer, a satanic picture, a blank sheet of paper, tape, a ladder, a flashlight, and a rag soaked with rust remover.
If you have advanced beyond this point, I’d love a hint as to what to do next. Please make it vague as to not give away the solution to me or others. For example, what item I should try using around the house or what room I should be looking in for a clue.
Help would be extremely appreciated. I feel as though I’ve tried using all of my items on every darn pixel in the house, but obviously I’ve missed something. Thanks in advance!
I didn’t see Nohttaht’s post. Thanks.
Okay, I finished the game. Most things make sense by the end. I thought the door to the garage required a tiny amount of guessing. But does anyone know if there was a clue for the fridge, or were we just supposed to guess the word?
what to do with typewriter in basemant?
I won’t give an exact answer unless you tell me. So here’s a hint: Have you found the missing letter on the typewriter?
no i didn’t,where is he? 🙂
no,where is mising letter?
Use the ladder to reach the small hole in the ceiling of the basement.
yeah … I finished the game!!!
I have the piece of paper from the typewriter over the cashier. I can see it completes the numbers but I can’t make it out. Can someone tell me what the numbers are?
I too have the paper on the typewriter but can’t work out the code! Is this the code for the Roman numeral puzzle?
Finished the game, but never figured out what to do with the runes or plain peice of paper
Can u tell me how to get the Roman numeral code for the picture?
If I remember correctly, when you put the missing letter back on the typewriter and press enter, you get the piece of paper that will solve the Roman numerals.
You have to place the blank piece of paper in it first. I missed that, too.
Now I’m just trying to figure out how to banish the parents.
To banish the parents you need the item you get from solving the puzzle in the kid’s room. If you haven’t solved that, the six points on the star correspond to the six bones you found. Using a new item at the locations where you found the bones will reveal the clues you need to solve that puzzle in the kid’s room.
I don’t like how the numbers on the door and the puzzle on the rocking horse were just all of a sudden there when they weren’t before. Should have been available from the very beginning.
Yeah, I agree. You click on objects a thousand times, nothing happens. Then, for some reason, they suddenly have symbols and puzzles on them? I think it’s sort of an unwritten rule that either objects have something, or they don’t. And if they do suddenly go from being unclickable to clickable, the mechanism by which that change happens should be clear to the player. Some action of the character (in some related event) changed the nature of those objects.
It’s much like the numbers on the picture frame in the beginning. You click on the picture frame, no numbers. Then, should you choose to look at it a second time, suddenly numbers!
It’s like there were arbitrary “milestones” (unknown to the player) in the game, that when you reached them, they triggered objects to change for no discernable reason (other than some programmer thought something like, “hey, after the player fixes the typewriter, we should suddenly make the door on the other side of the house have symbols on it even though there is nothing that links those two events together.”)
To me it violates some unspoken rule about how the internal logic of these types of games are supposed to work.
Placing gemstone here causes door to open over there. That sort of thing is fine. But the logic in this game was more like the underpants gnomes of South Park, who, if you recall, had the following plan:
1. Collect Underpants
2. ???
3. Profit!
It was like:
1. Find foot bone in basement.
2. ???
3. Rocking horse upstairs has puzzle!
Lol! Yeah, I was enjoying the game, but once it became about clicking every pixel a million times in case something changed, I started to lose interest. I mean, it’s a good game. But it was made unnecessarily frustrating by 1. Having no feedback from items/objects (ie. “Looks like there’s something in the toilet!”) and 2. What we just covered. They could have made the door and rocking horse have stuff on them from the beginning, just lock them away the same way they did with the rune puzzle, so you can’t just solve the final puzzle through trial-and-error at the beginning of the game.
Disappointed that they put so much effort into the game and couldn’t get these basic things right.
Oh, I forgot. I still can’t really explain the symbols on that lock (the TV, bone and bathroom floor). They almost make sense, but not quite. Awful clues.
And what was the point of solving the puzzle with the runes and Roman numerals? Is there a use to the medical report? Or the drawing with the Pentagram?
Yeah good point. Probably could have finished the game without solving that puzzle. Should have at least revealed something about why the kid died.
Letters on fridge are HELP. Door to fridge opens, get a jar. Combine with tape and the lid opens. Dump it into kitchen sink, you find a key that opens up locked door downstairs.
i finished the game but i want to know where the password for magnet because i random 4 word to open it
A few hints for those still stuck:
1. You have to use the typewriter more than once.
2. The piece of paper on the cash register is only one part of a clue to figure out some symbols.
3. You’ll need to remember where you found all the bones.
It won’t let me flip on the right light switch to the kitchen help!
You got the right runes?
Oh wait sorry. Wrong puzzle!
You used that little metal piece on it?
i cant place the ladder 🙁
It’s a bit finicky. You may need to play it in the other spot first. It took me a few attempts, too.
Very nice . The ways was so so usefull .
Thank for u .
I have finished the game .. but till now i have no idea where the refrigerator puzzle is coming from?! why we used this exact word to open it? why not “OPEN” for example?!! can any body tell me as this is the only puzzle i do not understand
Je suis coincé au debut du jeu a la porte a ec les symbole la ou il u a la télé