Agent A: A Puzzle in Disguise: Walkthrough Guide

11. Go to the phonograph. Pick up the record next to it and place it on top. Then add the crank. Turn the crank until the gauge hits red, causing the screwdriver to fly out from the opening. Then pick up the screwdriver from the floor.


12. Look at everything on the desk. There’s a note under the ship’s blueprints. The most important thing to notice here is the symbol to the left.


13. Leave the study and go through the back door to the bedroom. Ignore the cat for now. Open the chest at the foot of the bed and insert the wedges you found so far. Also, notice the colored pattern in the painting on the wall.





14. Go up the stairs. Arrange the hanging plants like the ones you saw earlier. So it should go down, up, down, up. A telescope stand will rise up from a secret opening in the floor. Pick up the yellow wedge and place the telescope on the stand. We’re still missing the lens.



15. Pick up the yellow cube from behind the small plant on the table and get the wedge from under the seat cushion.



16. Leave this room. Feel free to place the new wedges in the bedroom. Then go back to the first room of the house. Place the yellow cube in the slot you opened earlier. Four more colored cubes will appear. Arrange them based on the painting from the bedroom: pink, white, orange, blue, yellow. Then take the wedge.




17. Go back to the living room. Use the screwdriver to open the panel on the alarm system. Then place the diamond in middle of the laser to disarm the alarm.



18. You can now go outside to the electrified pool! Pick up the glass here and open the panel with a water drop on it. It’s the pool filter.


19. Go down the stairs to the back. A stone doorway will slam shut. We need to figure out how to open it. First, get the letterbox key card from the plant. Then, tap on the red pipe to the left.


20. Turn the valve handle until it falls off, then pick it up.


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71 thoughts on “Agent A: A Puzzle in Disguise: Walkthrough Guide

    1. Michel

      K i’ve got the cell & hack device.
      The pool is still electrified.
      What is 1771?
      Does the sunk ship and the lines have to do with the puzzle over the fireplace? Or is the table upstairs with its weird shape and comment? Or is the two square shape diagram on the desk?

  1. linda

    Thank You! I’m always the last to play – BTW, the lightbulb is no longer in the toolbox in the garage. Just FYI.

  2. Alex

    Same here, there wasn’t a lightbulb inside the toolbox!! All the items were in the toolbox, except for the lightbulb. Any ideas or tips?!

    I kept playing for a while, until I got stuck; so I tried Google, and a few other walkthroughs. Then I found others with the same issue, who’d left the “missing lightbulb” comments here.

    I couldn’t find any answers about ‘Agent A’ issues, like this pesky missing lightbulb. …Has anyone with the same problem found a solution? (Ideally one that doesn’t involve resetting my game, and progress.)

    It’s my first time playing ‘Agent A’, and it is a brilliant game; the perfect mix of adventure and puzzle genres.

  3. MoJo

    To all the people who cannot find the lightbulb in the game. You dont need to find the lightbulb now.

    Just go to the main entrance and smash the flickering light bulb with your hammer.


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