Rusty Lake Roots: Complete Walkthrough Guide

Finding Love:

You can also watch my video for Finding Love, Childbirth, and The Staircase here:

1. Take the Rose and hand it to the woman. Make her sniff it until her nose bleeds. Take the handkerchief from James’ pocket and use it to wipe up the blood.



2. Pick off a feather from the crow. Then give it to James and add the blood. Have him write “Will you marry me?” and take the love note.



3. Give the note to the woman and she’ll move closer to James. Take the worm. Feed it to the crow to get the key.



4. Use the key to unlock the shed (or whatever it is) and get the ring off the hand. Give the ring to the woman, tap on the white box and complete the chapter. It turns out her name is Mary!




1. Head right. Open the second drawer from the top to get the scissors. Also, take the spoon and the pestle (the game calls it the mortar). Look at the three papers. You’ll need that information for later.



2. Use the scissors to cut the plant. Place the plant in the mortar and use the pestle to grind them to a powder. Use the spoon to gather up some of the birth potion and feed it to Mary.




3. Mary now lifts up her skirt. Tap that area until a baby pops out. Use the scissors to cut the umbilical cord. Pick up and place the baby in one of the cribs. Take the tap from the second crib. Mary still has two more babies in her! Get the other two so you have three babies in the cribs.




4. You’re not done yet with Mary! Tap a fourth time to get her placenta! Feed it to the dog. He then falls asleep and you can take the key.




5. Use the key to access the three bottles. Give one to Mary so she can fill it up with milk.



6. Use the tap on the barrel of wine and fill up the second bottle with wine. And last, open the window and fill the third bottle with rain water.



7. Look at the notes with the different stains on them. Each one has a little drawing of the baby it matches. So give the correct bottles to each baby based on those notes. Emma gets the water, Samuel gets the milk, and Albert gets the wine. Tap the white box to complete the chapter.


The Staircase:

1. First, look at the note on the table for a clue. Look inside the book James is reading for another. And last, peel back the framed painting for the third clue. Pay attention to the arrow on all three and combine them to figure out the right symbols to enter on the bottom of the furniture (swipe up to change the symbols). Then take the telescope (binoculars).







2. Use the telescope to look out the window. Zoom in one the three Windows to see silhouettes of different animals.




3. Go to the bookshelf and arrange the animal heads in the order you saw. It goes Rabbit, Pigeon, Boar, Crow, Pheasant. While you’re here, arrange the top shelf, too.


4. Zoom back out and then tap on the bottom shelf. Arrange the books in the right order and then the bookshelf will move, revealing a secret doorway. Head down the stairs and tap on the white box to complete the chapter.




Click on the little numbers below to continue to the next page of the walkthrough or click here.

Note: Sometimes a promo code is provided for a game, but it does not affect the review in any way. At AppUnwrapper, we strive to provide reviews of the utmost quality.

Check out my recommended list for other games you might like.

If you like what you see on, please consider supporting the site through Patreon. Every little bit helps and is greatly appreciated. You can read more about it here. And as always, if you like what you see, please help others find it by sharing it.

I also offer affordable testing and consulting for iOS developers.

COPYRIGHT NOTICE © AppUnwrapper 2011-2018. Unauthorized use and/or duplication of this material without express and written permission from this blog's author is strictly prohibited. Links may be used, provided that full and clear credit is given to AppUnwrapper with appropriate and specific direction to the original content.

Leave a Reply

31 Comment threads
35 Thread replies
Most reacted comment
Hottest comment thread
38 Comment authors

This site uses Akismet to reduce spam. Learn how your comment data is processed.

newest oldest most voted
Notify of

I’m in the flower garden – presumably using the bee to create an Orange flower like the one marked 1 in Roman Numerals. I can get an orange flower – but when I use the garden tool to pick it – it disappears? What about a little clue?


You need to match not only the color/petals, but the stem as well. All of the numbered flowers from the planter in the back take three colors of pollen to get the petals right, plus one or two of the stem combinations (which are all empty except for the green leafy one when you start).

Once you’ve matched the color just right, and chosen the right stem, pressing the flower again will automatically place it in your inventory. Keep in mind that certain colors may be used twice when creating each flower!


The garden tool, or weasel, is only used to remove errors. When you get the right flower, it will automatically populate in your inventory or in the other pots. Ask Emma for advice 🙂

Rebecca Morris

Make sure when you tell the bee to go to the flower that you are not currently selecting the tool to harvest the flowers, that happened to me as well.


I had the exact same problem! The Garden ‘weasel’ removes your current flower- make sure you aren’t holding it when you try to use the bee!


You need to make it EXACTLY like the one she wants or it will disappear


When you see the orange flower, do not use the gardening tool, because the gardening tool is used to start over, which is why it disappears.


You can mix more than 2 flower dyes to make one flower. You also have to match up the leaves. I think for the orange flower it’s either 2 yellow and 1 red or 2 red and 1 yellow, some of them you also have to add the matching stem and leaves.


If you miss collecting something— like tears— do we get the chance to go back at some point? Right now it says “you’ve already finished this chapter” if I try to go back.

No you can’t go and without tears the level can’t be finished.


I am hopelessly stuck on The Clock. I had all of the gears, and placed them incorrectly the first time. I tried dragging them away, and as soon as I dragged them away from the clock, they just disappeared. I have only one gear, and the rest are nowhere to be found, can’t finish the level. I can’t even figure out how to reset the level and start over. Anyone had this issue or know how to resolve it?

Rebecca Morris

This game is pretty early and still will have some bugs. Unfortunately I’d have to recommend restarting the level to get the gears back.


Wheres the last part?? I cant see the root part im stuck on the weighting scale with 9 sacrifices help meee


Look back at the drawings of the people, one of them tells you what weight a certain sacrifice should be placed on. After that, place the surrounding sacrifices on the other waits so that they all are balanced.


Can’t wait for the elixir to be finished. I find it frustrating that when experimenting, previously created elements will disappear from shelving when created again in the bowl. Still trying to figure out how to create the elements that make the elixir. Thanks for your help with these walkthroughs. For some areas, I was doing things *mostly* correctly but missed placement of an item or something like that.

Rebecca Morris

The elixir part is super frustrating. Though I think I’ve narrowed it down to the first and second boxes on the first shelf, and the middle box on the second shelf. If you place something in any of those three boxes and leave then they will disappear when you come back. It’s a small and annoying bug.


Can anyone explain to me why the bottom shelf in ‘the staircase’ has to be like that? I did it on my first try but just couldn’t figure out why the order of the symbols couldn’t be swapped.


thanks for the guide!

i got the ff recipe while trying to figure out what I really needed to get before I got frustrated and finally checked your walkthrough!

stone + metal bar = blade
blade + tree = wood
wood + fire = campfire
campfire + air = coal
coal + fire = diamond


By typing CUBEESCAPE in the Ouija board in level Communication, Rose says, “My daughter will return to Rusty Lake.” Is the young lady from previous cube escape games her daughter…or William Vanderboom was reborn as a girl who was raised by rose as her daughter? (another thing, Rose, during the last dance, wore the same dress which is worn by the young lady).


Sand + Plant = Grain
Grain + Glass with Water = Vodka


Vodka + Fruit Juice = Rusty Lake Cocktail


Could you please do a video of how to do the map in The Treasure? I must be placing the frog etc in the wrong place as I’ve tried countless times but can’t get it to work! 🙁

Jessica Marlowe

In the final level Roots/Elixir, after you drink the elixir and William is lying dead or the floor, did anyone else notice the arrow on his side pointing towards his nipple? I tried pushing it but nothing happened. Just curious if it ment anything.

Jessica Marlowe

Discard my last comment. I just remembered the arrow was a clue to one of the levels. My bad.


How long I need to wait for baby to appear?


Diamond + Fish = White Cube


Man where did the game say you should say rustylake on the Ouija board??? That was impossible to figure out.


Not found in the guide:
In Albert’s chapter, when you get the emblem, there is a card of The Empress. If you click on it, you get the clue for Rose’s chapter:
“Tell Rose the letters in the names
R1 S4 J5 A6 M4
L1 I3 F5 E1”


It gives you the position (number) of the letter in the name that represents the capital letter in the paintings in chapter “roots”. For example, R1: R is for Rose, 1 is for 1st letter of the name, which is R.
S4: S is for Samuel, 4 is for 4th letter of the name, which is U. J5: for James, 5th letter, is S, and so on…
At the end, you spell RUSTYLAKE.

All the love from Greece!!

Kim Flury

Help! In “The Treasure” I cannot figure out how to jump the grasshoppers. Thanks, KC


I also found lightbulb + crow egg = crow. Fish + diamond= white cube. Crow + white cube = black cube. Sand + algae = grain+ water= vodka+ fruit juice= rusty lake cocktail. Blade +electricity= blender+friut= fruit juice.


I’ also curious why WShe Illiam is mixing elixer butt nakked.


Im at the elixir part..but when i enter the right code to the box below the bookcase..i cant open meee


In the roots part, the clue for the code to the chest is the tongue is 1 but when put on the scale it’s 5, it’s a hard clue but it is there.


Is there anyway that I can redo a level? I forgot to take the crow and dead mans timepiece and I can’t complete the game without it? I’ve tried to click on the tree part but it just tells me that I’ve already done this level. I really don’t want to do it all again it’s took me ages and that’s with your Walkthrough, which are excellent I may say. The detail in each level is so good? thank you??????
P.S. I am already a subscriber and have been for quite a while


I’ve tried to reset the crow and dead mans timepiece (see comment before) but it still won’t let me reset it, cos I’ve already finished it. Does this mean I will have to start game over again?


I’m trying to get the green grasshoppers over the brown but it’s not working very well. Any thoughts on how to do it?

Alberts love

I dont know what can I say about this game
This is legend
This is a dream
This is Mr owl

Close Menu