Cube Escape: The Cave: Complete Walkthrough Guide

Cube Escape: The Cave
By: LoyaltyGame B.V. (Rusty Lake)


This is a complete step-by-step walkthrough guide with hints, tips, solutions and answers for the ninth Cube Escape game and eleventh Rusty Lake game, Cube Escape: The Cave. Feel free to ask for extra help in the comments section.


Level 1, The Cave:

You can also watch my video for this part of the walkthrough here:

1. Keep tapping through the cave until you’re in a room. Zoom in on the chest of drawers. Take the petri dish and then open the top two drawers to get a knife and some matches.


2. Turn right. Use the matches to light the torch and reveal a bat.


3. If you tap the guy’s helmet, he asks for help. Zoom in on the area above his head and look at the clue on the wall. You need to drag the box side to side, allowing the dripping stalactites to form a tower on top of it that matches the colors of the clue. If you mess up, the right stalactite acts as an eraser. It will turn into a crow, but we still need a pickaxe to break it.


4. Head right and pick up the pile of firewood.


5. Go right. If you look at the picture frame, an old man will say “I NEED MY DRINK.” You can add the Petri dish to the microscope if you want, or do it later. Take the pot off the shelf to the right and slide the three arrows to the right to open the chest.



6. You now have to solve some spider web puzzles. You need to free the insects so the spider can’t get to them. The first one is pretty simple. Tap the web that’s between the spider and the fly. Keep doing that until there’s no way for the spider to get to the fly. The second puzzle has two flies and is a bit more complicated. You can follow the numbers I show in the photos below for the rest of the puzzles. In the second one, depending on where the spider walks, you may have to reverse steps 2 & 3. When you’re done, remove the spider webs and take the book.







7. If you want, you can place the wood in the room with the bat, light it with the matches, and place the pot over it. We’ll come back to that later.


8. All the insects you released are now around the room. Find them each and tap on them. Pay attention to their color and the pattern they crawl in. There’s a blue one by the bat, which makes an hourglass shape if you tap on it. There’s yellow one by the dog that walks in a square. Theres a white one by the shelf that walks in a triangle. And last, here’s a red one by the picture frame that walks in a circle. Use them to open the chest with the different colored dots on it. Get the pickaxe (ice axe).







9. Use the pickaxe on the crow to get a bottle with water.


10. Go back to the dog. A shadow or ghost passes by at some point and some drawings appear on the wall. They’re a bit faint, though. For now, focus on the book. Place it on the stand and open it. Arrange all the cards to match the family tree from Rusty Lake: Roots. Tap on Laura’s card and take the William Vanderboom card. Place it on his portrait on the left page. A red line will start drawing. This is a clue!





11. Go to the screen where you got the firewood. Tap on the center piece and draw what you saw in the book. The lower right light will turn on!



12. Go back to the dog. One of the drawings on the wall is highlighted. Tap on it. It’s a puzzle. You need to drag the shapes from the shelves to complete the one on the pedestal. The first is a sphere. You can follow the numbers in my image below if you’re stuck. You’ll then be left with a small bottle. Drag it to William (on the right) and keep tapping on him to have him drink it (it’s the elixir of death) and change. Then give the second bottle (elixir of life) to his brother Aldous, who will turn into Mr. Crow. Take the moth.




13. Go back to the bat and feed the moth to it. The bat will fly off and you can grab another card.



14. Go back to the book. Tap the arrows on the corners of the book stand to turn the page to Chapter 2. Place the card over the picture of Dale Vandermeer to get another red line drawing.



15. Go back to the big graph and draw the new shape to light up the upper left light.


Click on the little numbers below to continue to the next page of the walkthrough or click here.

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Can you say what the rule is for the cell puzzle under the microscope? I did the first level by accident. Not sure how it works.


in part 2 what the rule of puzzle ( extracting ink from squid) ?


You need to have all the suckers turned pink. When you click on a tentacle it goes up two suckers and one on the adjacent(s) tentacles. You progressively work your way until all’s pink (took me quite some time).


The thing with these is that the start with only one when you get one to much. For example: You habe one black left and klick on the tentakle to make it full. It will turn into one because you normally get 2 pink sockets when you klick the tentakle there is one too much that will be added at the end.


As i posted below, make all the suckers pop up on leftmost tentacle, then do the same for the 2nd left most tentacle by tapping on the 2nd rightmost tentacle. That leaves you with 2 tentacles to deal with. Just keep tapping on the right most tentacle until all suckers pop up. No need for a specific starting layout as they will balance out by themselves sooner or later.

Using the layout by Stephanie, tap tentacle A until all appears. Then tap tentacle C until all on B appears. Then tap tentacle D repeatedly.


This worked for me. Thank you!


This worked for me too!


Awesome walk through! I was able to get about 3/4 without the help but when I needed it this was perfect! Thanks!



You go to 3,5 because the clue says go 3 left and 2 down from the castle, which is at 6,3.


Go down to 50 depth and there is a stone with some symbols. Not sure what to do with them, or what letters to use for morse code.


You have to have unlocked the black cube first. Then, when you get the part where you can type in the Morse code, you have to guide the angler to the tiny fish using the words up, down, left, and right in Morse code. After that, the angler will flash some Morse code back at you and it will say “ink” in Morse code. Not sure what to do after though.


I am up to the fish, do you know the order to have them all balanced out?


Trial and error works well for that: find the set of two that’s heaviest (down further) and remove one and replace it with one from the lightest set, see how it goes, repeat. Should arrive at the good balance quite fast.


You need to navigate the submarine to the flashing green light using the compass and the thing that makes the sub move. When there you will can pick up a white cube from one off the rooms.


For some reason I can’t add the elixir to the bottle. Can someone tell me what I’m doing wrong ?


How do you pass the square things on part 1. I’m Completly lost.!

Cube Lover

I think you should do the the things which is needed in the book. And it draws you the shape.


I’m at the part in the submarine where I have to go to the x y location, but i’ve gone too far! Do you know how I can go back?


I let the stalactite drip incorrectly. How can I reset it?


for some reason there’s no black box near the grabber


So I think they’ve updated the game since you last posted and now there’s a new part and I’m completely stumped, can you please help?


How do you take the cubes out of the machine? It won’t let me do it


Do we not have to save the girl in the final room.
You save Dale by giving him the golden cube. Do we not need to save the girl in the other room?


Please post video solving of octopus tentacles. Thanks


Why when I go ti the second point in the submarine I don’t have energy


Did you get the cube at that point? And were you able to solve the puzzles with the shell and ink? I suspect you can’t move the submarine until all those are done.


I have the white and back cubes, got ink from the squid into the bottle, burnt the 6 fish to reveal owl. But now I’m stuck and don’t know what to do next. If I put owl into the letter dials, nothing happens. And I can’t place the ink bottle on its stand our on the map. Am I missing something?


Make sure you typed OWL not OWI


Ok. So I figured out the pattern to get the squid ink. The only thing is that first you’ll have to set it up so that only the first suckers are popped up (basically a cleared board as there is always one of them open). This may be a bit confusing so stay with me.
I labelled them tentacle A, B, C, and D from left to right.
-tap tentacle B
-then tentacle C
-then tentacle A
-then tentacle D TWICE
-then tentacle B
-and finally tentacle A
That should work assuming that you were able to clear the tentacles.


Another surefire method, make all the suckers pop up on leftmost tentacle, then do the same for the 2nd left most tentacle by tapping on the 2nd rightmost tentacle. That leaves you with 2 tentacles to deal with. Just keep tapping on the right most tentacle until all suckers pop up. No need for a specific starting layout as they will balance out by themselves sooner or later.

Using the layout by Stephanie, tap tentacle A until all appears. Then tap tentacle C until all on B appears. Then tap tentacle D repeatedly.

Mehdi KaramAli

Checked your video. You are amazing. But how do you record your internal sound and voice over simultaneously? Wish to record some similar walkthroughs. Thanks

The Paridizer

How do you find the letters for the three word code?

A fan

I pressed (tentacles)1,2,4,3 repeatedly till all the suction cups popped out to get the ink.


how do i remove the blocks?

Its me

At x:8 y:1 d:0 theres a mermaid i found by chance
It had d:30 written on its leg and i went down but there was nothing there… (╥_╥)


no lo juge peroooo se ve cool

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