Starman: Tale of Light: Walkthrough Guide

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Flow Mode

Chapter 5, Dock:

1. Turn the wheel so the transparent cube lines up with the left steam pipe.

2. Climb up the ladder and turn the right wheel to close the opening of the right steam pipe. The cube will get pushed to the floor.

3. Turn the right wheel again to open the steam pipe. Turn the left wheel to close the left steam pipe.

4. Go back down and hit the switch on the fan. Turn the wheel until the steam from the pipe hits the fan and turns on the light source.

5. Pick up the transparent cube and light it up. Then place it on the lightning bolt and get into the boat.

6. After you get off the boat, turn both wheels to get the steam shooting out of the pipes.

7. Place the black cube on the small pipe and it will fly up and land on the platform above.

8. Climb up the ladder and pick up the black cube. Place it on the end of the platform where there’s a dot. It will drop down, lifting the light cube up.

9. Pick up the light cube and place it on the lightning bolt. Continue on.

10. Then the wheel so the steam pushes the big black double cube off the platform, pulling a ramp up closer so you can walk up. Head up to the next area.

11. Turn the wheel to make steam blow from the pipe at full force. Pick up the light cube and drop it in front of the object to the right. Climb down the ladder and hit the wall switch to knock the light cube at the steam, which will push it to the lightning bolt, powering up the next puzzle.

12. Climb up the ladder. Pick up the light cube and place it under the sparks.

13. Step on the lower left floor switch to drop the magnet, which will pick up the light cube. Use the other buttons to move the magnet until it drops the cube on the lightning bolt. Press the glowing button and collect the orbs to complete the chapter.

Click on the little numbers below to continue to Chapter 6, Funfair, or click here.

This Post Has 12 Comments

  1. Nona

    For the life of me, I canΓÇÖt figure out how to make him jump on ice. Tapping just makes him stop. Help.

      1. Nona

        Thanks!

  2. Denise

    I just cannot get it down the ramp without it going dark. I’ve done exactly what you’ve done on the video but it doesn’t seem to matter. As soon as it topples…it goes dark.

  3. Starman

    Where is the third campfire? When I light the first two I see 1/3 and 2/3, but I cannot find #3.

    1. Owlman

      On the beach away from the chime structure & weather dial another inland from chime crank.

  4. Cassidi

    When I did the circuit board step, it didnΓÇÖt stay lit when it went under water. So, no when I try to light raise the pillars, they donΓÇÖt light up.

    1. Michelle

      Hello same thing happened to me. The pillars wonΓÇÖt go up because the circuit broke when it went under water. I donΓÇÖt know how to restart this section.

  5. Lester Hill

    In Flow Mode, when I pull the 3 levers next to the circuit board, the three columns don’t go all the way up. What am I missing?

    1. JL

      I had the same problem. You have to pull the columns up for them to work.

  6. Owlman

    IΓÇÖm missing crystals 5 & 7. How do I know what I missed?

    1. Owlman

      Ah. HadnΓÇÖt done enough raking.
      Tried the hopping over logs again. Thought IΓÇÖd got both but hadnΓÇÖt.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.