Hi everyone and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days. This was a little quieter than last week, but also some of the games I was playing ahead of release are out now. So let’s not waste any more time and dive right in.
The game I spent the most time on this week was ARTE Experience’s Vandals, but I ultimately got tired of it due to a bunch of little things, primarily the lack of an undo button. Rather than rehash everything, though, I’ll just point you to my very lengthy review. I also have a walkthrough-in-progress if you’re already playing and get stuck.
I knew very little about Vladimir Beletsky’s Mooseman before I started playing. I just knew that I loved the art style and story, which reminded me of games like Year Walk and The Frostrune. It ended up being very different from what I expected, but I enjoyed it quite a bit. You can read my full review here and watch my gameplay videos of the whole game here. I should mention that the joystick problems I was having in the first video are gone now, as the release version has a normal joystick that doesn’t have a life of its own. The game is also free to try, giving you about a quarter of the game before asking for just $1.99 for the rest of it. It’s not a long game, but I think it’s very worth playing.
Killing Time at Lightspeed
I started Gritfish’s Killing Time at Lightspeed a couple of weeks ago and, although it’s not a long game, I was playing it in short bursts so I didn’t finish it until last week. I’m planning to write a proper review, so I’ll save most of my thoughts for that. But it’s basically a futuristic text adventure that takes place entirely in social media akin to Facebook and Twitter. You read your friends’ feeds and news articles, but you’re traveling on a spaceship at the speed of light so you see years go by in a matter of minutes. It’s a perfect fit for iPhone, but it doesn’t always hit its mark. Still, I enjoyed it for the most part and appreciate what it was attempting to accomplish. Stay tuned for my full review later this week and watch my gameplay video below to see it in action.
Zuki Games’ Golem Rage doesn’t fit into my preferred genre, so I hesitate to tell anyone not to play it. It does have charming artwork, some great humor, and some fast-paced action for those who want that. Unfortunately, there’s a little too much going on for me and I had a hard time getting used to the controls. I wrote more about my brief experience with the game here, and you can watch my video below to see it in action.
Friday the 13th: Killer Puzzle
I’ve actually had Blue Wizard Digital’s Friday the 13th: Killer Puzzle for a few months now, as it released in the US ahead of the global release. It’s basically Slayaway Camp but with Jason as the killer and a more pleasing art style than the Minecraft look of the original. It is a well-crafted puzzler with some tricky levels, but you’ll enjoy it more if you never played Slayaway Camp. Basically, you swipe to slide Jason in a direction until he hits a wall. The goal is to kill all the people in the room. Sometimes you have limited moves, but for the most part you’re allowed to waste moves as much as you want. There’s even a friendly undo button if you mess up. Things slowly ramp up, as you start encountering new mechanics like telephones, bookshelves, fire, potholes, and even cats you’re not allowed to harm. The game is free with the occasional ad, as well as some extra puzzle packs you can only play if you buy them first. It’s a friendly model, but I do wish I could get rid of Jason’s mom’s talking head because she is so annoying. Anyway, I have a walkthrough-in-progress here and I just added the fourth chapter to it, included below.
And that’s everything I’ve been up to this past week! Hopefully you found some good games here to play. Next week looks like another busy one, so make sure to check back here for more of My Week Unwrapped!
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