Adventure Escape Mysteries – TrapmakerBy: Haiku Games
Haiku Games is back with another Adventure Escape game. This time, it’s two games in one. So I’ll be making two separate walkthroughs. This walkthrough guide will help you with hints, tips, tricks, answers and solutions for Chapter 3 of Adventure Escape Mysteries – Trapmaker. It’s the latest Kaye Gray murder mystery! Feel free to ask for extra help in the comments section.
You can watch my video for Chapter 3 here or continue below for my step-by-step guide.
1. Kate is in a straitjacket! Tap on the straitjacket and then tap on the strap that’s on the top. Keep going until they’re all open.
2. Pick up the food tray, quarantine booth brochure and straitjacket. Help the other woman out of her straitjacket and pick up the straitjacket. She has a bomb around her neck! Oh no! And she can’t remember her name. While you’re here, notice the numbers on the wall:
900 Lost Days
3. Show the woman the brochure. It has her face on it. Her name is Edna.
4. Grab the pass card hidden in her shoe.
5. Break the food tray by jamming it in the space by the door. Now you have a sharpened tray.
6. Use the sharpened tray to start cutting the walls around the room until you find the door’s controls. Use the key card with it to unlock the door.
7. There’s…a robot? This is reminding me of that Netflix movie, TAU. Anyway, use the two straitjackets on him and then pick up the scalpel, thermos, and five contaminated petri dishes. The sixth is stuck so you can’t get it yet.
8. Tap on the sterilizer. We need a passcode. Remember the four numbers from the padded cell? 6, 40, 900, 7000. The circles on the lock tell you which number to put where, based on how many digits were in each on the wall. So it goes: 9647. Enter that to unlock the sterilizer. Take the sterilized cloth from inside.
9. Use the scalpel to remove the robot’s brain.
10. Put his murderous robot brain in the Robot Repair machine and then solve the puzzle by dragging the chips to the right places and rotating them to complete the circuit. Now you’ll get a supposedly fixed robot’s brain.
11. Place the brain back in the robot’s head and he’ll be all helpful instead of murderous.
12. Pick up the magnets and the other petri dish. Then have the robot help you get the last petri dish.
13. The shoe prints in the blood are evidence, but Edna insists that you need to clean up the blood to lower the contamination level. So use the sterilizer cloth to clean it up.
14. Place all seven petri dishes in the sterilizer to lower the contamination level by 1.
15. Look at the thermos in your bag. It has the atomic structure of caffeine on it. Count the different colored atoms.
16. Tap on the machine to the left. Enter the numbers you just got on the matching colors. So it goes: 10248.
17. Now you have access to the magnetic scanning device. Place the four magnets down and use them to maneuver the ball into the hole. It goes:
Left, Down, Right, Up, Right, Down, Right, Up, Right, Down, Right, Up, Left, Up, Right, Up, Left, Up, Right, Down, Left.
18. The contamination level is now 0! The quarantine is lifted. Tap on the gesture lock on the glass. You need to draw a big shape with no diagonals. The answer is on the floor! Draw the orange shape on the floor.
19. Now the glass door opens, but the exit is still locked because of the bomb in the room. Grab the hanging key and use it to remove the bomb from around Edna’s neck.
20. Place the bomb on the scanner (the machine with the magnets). The machine can’t disarm the bomb, so the robot runs off with it and sacrifices himself to save you. That’s the end of Chapter 3!
Click on the chapter you need below or click here to continue to Chapter 4.
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