Adventure Escape Mysteries – Cursed Crown: Chapter 10 Walkthrough Guide

Adventure Escape Mysteries – Cursed Crown
By: Haiku Games

Haiku Games is back with another Adventure Escape game. This time, it’s two games in one. So I’ll be making two separate walkthroughs. This walkthrough guide will help you with hints, tips, tricks, answers and solutions for Chapter 10 of Adventure Escape Mysteries – Cursed Crown. It’s a fantasy game for more advanced players, where you play as Princess Nimue, who needs to save her kingdom using magic. Feel free to ask for extra help in the comments section.

See all my other Adventure Escape walkthroughs.


Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10

Chapter 10:

1. The king is chained up! We need to free him! Remove the loose floor tiles and grab the crowbar.

2. Use the Grow spell on the roots around the king and then take the orange.

3. You can use the X-Ray Vision spell on the mouse hole to see a mouse in there. But more importantly, use X-Ray Vision on the painting of the king to see a constellation pattern.

4. Use the crowbar to open the door to the left and go through to the bedroom.

5. Notice the bottles of wine have an image of a bull on them. Notice the Great Tree Of Coppice symbol on the red fabric. Also, notice the sword on the wall says “Moon Blade” on it. And last, notice the box of candles has an image of a key on it.

6. Take the piece of cheese from the table. Also, place the orange on the cutting board and slice it in half so you have half an orange. Remove the green napkin over the left bowl and take the lemon seeds.

7. Open the chest at the door of the bed to find Sylvio’s Official Decree of Royal Service. Notice the symbols around the border. The four moons are what’s important.

8. Tap on the safe and select the numbers on each of the four dials that match the empty spaces on the four moons from the document. You get 1627. Take the star token.

9. Go through the right doorway and place the lemon seeds in the pot. Use the Grow spell on it and then take the lemon.

10. While here, move the hanging lenses to the correct symbols. The bottle of wine is the bull, the red fabric is the tree, the candle is a key, and the last one represents the sword, so place it over the moon.

11. Use the pry bar to open the crate and take the lime.

12. Go back to the bedroom and cut the lemon and lime in half.

13. Go back to the throne room and place the cheese down by the hole. The mouse will take it and leave a tree token in its place. Take it.

14. Go back to the bedroom. Tap on the bed to reveal a diary. Place both tokens in the slots to unlock it. It’s invisible ink?

15. You need a strong acid to reveal the ink. So squeeze the juice from all three citrus fruits onto the page to reveal the ink. Take the diagram.

16. Tap the locked door. Place the diagram over the puzzle. Now we can solve it! You need to move the man to the key and then to the chest without moving him onto or off of a tree. He must be rotated off. This is how to do it:

Rotate Right, Rotate Right, Move Left 3, Move Up 1, Rotate Left to the Key, Rotate Right, Move Down 1, Rotate Right, Move Up 3, Rotate Left, Move Up 2, Rotate Right, Move Down 1, Rotate Right, Rotate Right, Move Right 1, Rotate Left, Move Left 1, Move Down 1, Rotate Right, Rotate Right, Move Up 1, Rotate Right to the Locked Chest.

Now you can open the closet!

17. Take the key from the robe’s pocket. Use it to unlock the chains around the king.

18. Oh no! It’s Vivianne! She cast the curse! And apparently Nimue needs to die! Oh no!

19. Glaudraxa’s missing hatchling hatches from the egg! Use the Speak with Animals spell on her. It doesn’t help!

20. Use the Rust Removal spell on the window to open it. Then use the Freeze Water spell to freeze the rain. You can see stars outside!

21. Use the Grow spell on the vine in the lower left corner. Then tap on the spellbook. It’s a Sleep spell! Let’s unlock it! Remember the constellation hidden in the painting? You can use the X-Ray spell to see it again. Then just draw that pattern, using the star shape seen outside the window. Now you know the Sleep spell!

22. Use the Sleep spell on the dragon.

23. Now to figure out how to get rid of the immobilization spell. Tap on the constellations on the floor. We need to place constellations down and then make them bigger or smaller to get all the stars touching a constellation. There’s two separate puzzles to solve.

24. Now you have to make a tough decision. Do you save Coppice or Whiteriver? I chose Coppice because it seemed like the right thing to do. Now you get to see what effect the choices you made had on everyone. I don’t know that there’s a good or bad ending, as mine seemed mixed.

And that’s the end of Cursed Crown!

Note: Sometimes a promo code is provided for a game, but it does not affect the review in any way. At AppUnwrapper, we strive to provide reviews of the utmost quality.

Check out my recommended list for other games you might like.

If you like what you see on, please consider supporting the site through Patreon. Every little bit helps and is greatly appreciated. You can read more about it here. And as always, if you like what you see, please help others find it by sharing it.

I also offer affordable testing and consulting for iOS developers.

COPYRIGHT NOTICE © AppUnwrapper 2011-2018. Unauthorized use and/or duplication of this material without express and written permission from this blog's author is strictly prohibited. Links may be used, provided that full and clear credit is given to AppUnwrapper with appropriate and specific direction to the original content.

Leave a Reply

3 Comment threads
0 Thread replies
Most reacted comment
Hottest comment thread
3 Comment authors

This site uses Akismet to reduce spam. Learn how your comment data is processed.

newest oldest most voted
Notify of

Did anyone choose the Whiteriver ending? What happened with that one & the other choices?


Tell truth, do not carve name and save Coppice seems lead to a good ending. If you choose to carve name, trees become enemy when they wake up. Choose Whiteriver will ask you to sacrifice one from Nimue, Alderbone and Sylvio.


I chose to save Coppice: bad for Coppice.
I chose to tell the guard about the miasma: a lot of people had moved from Whiteriver to Coppice.
I chose to not carve my name: the trees became allies and helped save Coppice from the miasma.
I chose to leave the ring: didn’t follow mothers bad footsteps.
I chose to not tell Sylvio: he became famous basically.

I think I did well

Close Menu