Adventure Escape Mysteries – Cursed Crown: Chapter 10 Walkthrough Guide

Adventure Escape Mysteries – Cursed Crown
By: Haiku Games

Haiku Games is back with another Adventure Escape game. This time, it’s two games in one. So I’ll be making two separate walkthroughs. This walkthrough guide will help you with hints, tips, tricks, answers and solutions for Chapter 10 of Adventure Escape Mysteries – Cursed Crown. It’s a fantasy game for more advanced players, where you play as Princess Nimue, who needs to save her kingdom using magic. Feel free to ask for extra help in the comments section.

See all my other Adventure Escape walkthroughs.


Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10

Chapter 10:

You can watch my video for Chapter 10 or continue below for my step-by-step guide.

1. The king is chained up! We need to free him! Remove the loose floor tiles and grab the crowbar. Use the Grow spell on the roots around the king and then take the orange.

2. You can use the X-Ray Vision spell on the mouse hole to see a mouse in there. But more importantly, use X-Ray Vision on the painting of the king to see a constellation pattern. Then use the crowbar to open the door to the left and go through to the bedroom.

3. Take the piece of cheese from the table. Remove the green napkin over the left bowl and take the lemon seeds. Open the chest at the foot of the bed to find Sylvio’s Official Decree of Royal Service. Notice the symbols around the border. The four moons are what’s important. Notice the bottles of wine have an image of a bull on them. Notice the Great Tree Of Coppice symbol on the red fabric. Also, notice the sword on the wall says “Moon Blade” on it. And last, notice the box of candles has an image of a key on it. You can also life the bedding up to reveal a locked diary, but we can’t open it yet.

4. Tap on the safe and select the numbers on each of the four dials that match the empty spaces on the four moons from the document. You get 1627. Take the star token.

5. Go through the right doorway and place the lemon seeds in the pot. Use the Grow spell on it and then take the lemon.

6. While here, move the hanging lenses to the correct symbols. Use the clues you found in the other room. The bottle of wine is the bull, the red fabric is the tree, the candle is a key, and the last one represents the sword, so place it over the moon. Use the pry bar to open the crate and take the lime.

7. Go back to the bedroom and cut the orange, lemon and lime in half.

8. Go back to the throne room and place the cheese down by the hole. The mouse will take it and leave a tree token in its place. Take it.

9. Go back to the bedroom. Tap on the bed to reveal a diary. Place both tokens in the slots to unlock it. It’s invisible ink? You need a strong acid to reveal the ink. So squeeze the juice from all three citrus fruits onto the page to reveal the ink. Take the diagram.

10. Tap the locked door. Place the diagram over the puzzle. Now we can solve it! You need to move the man to the key and then to the chest without moving him onto or off of a tree. He must be rotated off. This is how to do it:

Rotate Right, Rotate Right, Move Left 3, Move Up 1, Rotate Left to the Key, Rotate Right, Move Down 1, Rotate Right, Move Up 3, Rotate Left, Move Up 2, Rotate Right, Move Down 1, Rotate Right, Rotate Right, Move Right 1, Rotate Left, Move Left 1, Move Down 1, Rotate Right, Rotate Right, Move Up 1, Rotate Right to the Locked Chest.

Now you can open the closet!

11. Take the key from the robe’s pocket. Use it to unlock the chains around the king.

12. Oh no! It’s Vivianne! She cast the curse! And apparently Nimue needs to die! Oh no!

13. Glaudraxa’s missing hatchling hatches from the egg! Use the Speak with Animals spell on her. It doesn’t help! But she does burn down the curtain over the window. Also, use the Grow spell on the vine in the lower left corner to reveal another spell book. We’ll get to it soon.

14. Use the Rust Removal spell on the window to open it. Then use the Freeze Water spell to freeze the rain. You can see stars outside!

15. Tap on the spellbook. It’s a Sleep spell! Let’s unlock it! Remember the constellation hidden in the painting? You can use the X-Ray spell to see it again. Then just draw that pattern, using the star shape seen outside the window. Now you know the Sleep spell!

16. Use the Sleep spell on the dragon. It put everyone to sleep!

17. Now to figure out how to get rid of the immobilization spell. Tap on the constellations on the floor. We need to place constellations down and then make them bigger or smaller to get all the stars touching a constellation. There’s two separate puzzles to solve.

18. Now you have to make a tough decision. Do you save Coppice or Whiteriver? I chose Coppice because it seemed like the right thing to do. Now you get to see what effect the choices you made had on everyone. I don’t know that there’s a good or bad ending, as mine seemed mixed.

And that’s the end of Cursed Crown! See my other Adventure Escape walkthroughs here.

Note: Sometimes a promo code is provided for a game, but it does not affect the review in any way. At AppUnwrapper, we strive to provide reviews of the utmost quality.

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2 years ago

Did anyone choose the Whiteriver ending? What happened with that one & the other choices?

2 years ago

Tell truth, do not carve name and save Coppice seems lead to a good ending. If you choose to carve name, trees become enemy when they wake up. Choose Whiteriver will ask you to sacrifice one from Nimue, Alderbone and Sylvio.

Reply to  Lue
2 years ago

Whom did you choose and did it lead to a happy ending?

Reply to  Rahul
2 years ago

I chose save Whiteriver, and sacrificed Alderbone. As a result, ents became enemies and left and took the trees. People from Whiteriver moved to the forest and tried to grow trees again, and named that city New Whiteriver

Reply to  Ariadna
2 years ago

sacrifice silvio, ending the Frostborn line, Whiteriverian moved to New Whiteriver and every citizen learn magicspell
told the guard the truth = happy ending
carved name = bad end
didnot take the ring = nimue become good queen
show silvio the letter = doest matter, he got sacrificed

Reply to  justme
1 year ago

I had the good ending with Coppice. Now I want to: Save Whiteriver. Not carve my name. Sacrifice Sylvio (I didn’t like him anyway). Don’t take the ring. BUT don’t tell the guard so nobody runs to Coppice since it will be doomed. What may happen? 😀

Reply to  Cler
1 year ago

Ok, got to the end. In this scenario: “Save Whiterun”, the best choices are: Tell the truth to the guard (because if you lie people will refuse to flee to Old Coppice and will die; only a bunch of folks will be saved— I lied but I am not going to play it again because of that). Not carve the name (=druids will be allies). Don’t take the ring (=you are a good queen). Tell Silvio about the letter and sacrifice Silvio (People learn magic. The forest is protected by new mages taught by Nimue. It was Silvio’s idea but nobody knows it. Because you told him about the letter and you tell your people about his crimes, Silvio is ridiculed and his story is sung as a power-thirsty mage.) Coppice’s people are trees. Old Coppice is New Whiteriver.

Reply to  Lue
2 years ago

I sacrified Nimue since no one did it. She becomes a tree and the royal line ends

2 years ago

I chose to save Coppice: bad for Coppice.
I chose to tell the guard about the miasma: a lot of people had moved from Whiteriver to Coppice.
I chose to not carve my name: the trees became allies and helped save Coppice from the miasma.
I chose to leave the ring: didn’t follow mothers bad footsteps.
I chose to not tell Sylvio: he became famous basically.

I think I did well

2 years ago

I played this again on Android after playing it on iPhone, and took the road not taken.

For the ‘best’ ending, you should:
1) Tell the guard the truth – he will evacuate from Whiteriver, along with others, saving them
2) Do not carve you name in the tree – since they are actually people
3) Do not take the ring – I got a message about how she stepped down from the throne?
4) Tell Sylvio about the letter – I did and he seemed to get a good position in the ending… otherwise I got a message that he ran away or something.
5) Save Coppice?

Justin Carawan
Reply to  Sam
5 months ago

This seems to be the best possible ending. Showing him the letter makes him a high-ranking official in the courts after he helps with the evacuation.

Parker H
2 years ago

I actually chose the same choices as you did, that’s pretty cool!🙂

1 year ago

I followed a similar path to save coppices people and not become like her Mother….
I am kind of sad it does not show a reunion for the dragon and off spring and to become allies or something tbh.. maybe could have had more of an ending or a T.B.C….

1 year ago

If you lied to the guard, no one wants to evacuate.
If you take the ring, you feel that you might fall to the same temptations as your mother and abdicate the throne.

11 months ago

This book was hella hard. Not only the puzzles were hard, the clues meant absolutely nothing. This was the one book I was really excited before I started reading this

Reply to  Soumi
8 months ago

I was really grateful for this walkthrough. Didn’t buy any clues with stars, because (as you said) they’re usually worthless anyway.

Reply to  Soumi
3 months ago

def. i liked the magic mechanic, and some of the puzzles were great… but others were among the most incoherent i’ve seen in this collection.

Reply to  Soumi
4 hours ago

I’m sorry…. book?

8 months ago

Told the guard the TRUTH.
Did NOT carve my name in the tree.
Did NOT take the ring.
Told Silvio the TRUTH.
Saved Coppice. I don’t think the people of Whiteriver would handle it well if they found out the trees which saved them are actually cursed people.

Many Whiteriverians were saved because they fled to Coppice.
The druids and the ents helped by growing new trees to ward off the miasma.
Because a just queen.
Silvio became Prime Mage, and taught the people magic.

After reading the comments, I think this was the best possible ending. 🙂

4 months ago

Logical clues are not present making the puzzles in this one a stretch. I do not like this one.

4 months ago

Thanks for the walkthrough! I will practice without cheating.

3 hours ago

I’ve played all 3 Trapmaker games, Murder Inn, Covenant, and Legend of the Sacred Stones, and of ALL of them, this game had the most NON-intuitive puzzles/solutions. In order to bring this game to the “advanced” level they chose to make some solutions impossible to get unless you use a hint or look it up, rather than making more challenging puzzles. If I can’t solve a puzzle because it’s too hard, that’s fine. I’ll look it up. But when I can’t solve it because the answer simply doesn’t make sense – that’s not “difficult” – it’s stupid. So, do better on that front next time.
I love the format, the graphics, the story, the choices, and I especially love Alderbone.
I give this one a 7/10. I took two points for the flaw in so many puzzles, and another point because I didn’t get any resolution with the Dragons. No mother-baby reunion? No dragon allies? Cmon!