Tick Tock: A Tale for Two – Complete Walkthrough Guide and Puzzle Solutions

Tick Tock: A Tale for Two
By: Other Tales Interactive

Prologue | Chapter 1 | Chapter 2 | Chapter 3

Chapter 1, 1927:

Both:

Notice that you’re standing in the center of a clock. The starting point is a train station with a clock that shows the current time. It also stands for 12 on the big clock you’re standing on. If you turn right to the house, the time will now be 12:15, as the house is 3 on the giant clock. If you continue right to the well, it will be 12:30, as the well is 6 on the big clock. If you continue right, you get to Ravn’s Clocks at 12:45, as that’s the 9 on the big clock. And if you make your way further right to the train station again, you’ll see that it is now 1:00. This is how you change the time in the game.

Player 1:

Turn right and enter the house. Spin the train’s wheel until all the words appear. Some are missing. Turn on the light to attract a moth. The moth will fill in the extra words.

Player 2:

Turn right and enter the house. There’s a jack-in-the-box and nothing else. Use the instructions from Player 1 to open it.

Turn anti-clockwise 3x, then clockwise 2x, then anti-clockwise 2x, then keep turning clockwise.

Use the little white piece that moves with each rotation as a guide to how many times you’ve turned it. Eventually a clown should pop out, along with half a train ticket. Take a look at the ticket.

It shows a path starting at the lower left corner, then goes:

2 Up
3 Right
2 Down

Both:

Continue right and head down the well. You can swipe to go all the way down the ladder.

At the bottom is a puzzle. Each player has three shapes locked in and three that need to be changed. Simply communicate with each other to fill in the shapes for both players. Then pull the lever and take the button inside. Then leave the well.

Continue right to Ravn’s Clocks. Notice that the sign on the door says “Opening Hours 3 – 9.”

Both players should now turn right until they hit 3:00 on the clock and then enter Ravn’s Clocks again. Now you can go inside!

Both players should now tune their radios together. Each station has two parts that you need to put together. They say (emphasis mine):

“Last month the police started getting several reports of pets going… missing, mostly old cats and dogs. Let’s hope they are all found soon.

The oldest Ravn daughter, Amalie, is a brilliant clockmaker and inventor. Her footsteps… are usually followed by the ticking and scuttling of one of her creations.

The Ravn family moved here a month ago and have worked day and night… to be able to open their clock shop today, the eighteenth.

Another pet has been stolen during the night. This time it was Mrs. Jensen’s… Sweet old farmdog. Remember to lock your doors until this thief has been caught!

A strange occurrence has shook our village, droves of lifeless… birds have been found scattered across the forest floor.

No more walking for five miles to get your letters! It’s now March and the… construction of our very own post office will start at the end of the month.

An unusual white Raven seems attached to the youngest member of the… Ravn family, let’s hope for her sake that it will not go missing like those other pets.”

I highlighted the important parts — March 18th.

Player 2:

You have an important clue for Player 1. It’s in the newspaper clipping at the top of the shop. It says “Wednesday Edition.”

Player 1:

Go up to the top of the shop to the calendar. Change the date to Wednesday, March 18th, 2017, the day of the grand opening of the clock shop. Then look at the ticket half inside.

Both:

Put the two ticket halves together and you get a path for the train. Go back to the train station and place the button where one is missing. Now press the buttons to copy the path from the ticket. It goes:

Up 2
Right 3
Down 2
Right 1
Up 3
Right 2
Up 1
Right 1

Zoom back out and get on the train that showed up to complete Chapter 1.

Click on the Chapter you need below or click here to continue to the Chapter 2 walkthrough.

Prologue | Chapter 1 | Chapter 2 | Chapter 3

***
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