Whispers of a Machine: Complete Walkthrough Guide – All Paths

Walkthrough:

Intro to Basics | Day 1 Locker Room | Rest of Day 1 | Day 2 | Day 3 | Day 4

Day 4:

1. Head left and you’ll get a new augmentation called Regeneration. All your others are still gone, but now you can heal wounds.

2. Continue left and follow the path back upstream. When you get back to town, Gabriel (or Andersson, depending on your augs) arrests you!

3. Andersson (or Gabriel or Valter) shows up and explains what happened. Then policeman from earlier shows up to guard your cell. We need to find a way out!

4. Use the glass shard on Vera. She’ll start bleeding out and the guard will open the cell. When the screen starts turning white, use your Heal ability to heal your arm. Timing is important. Then you’ll automatically lock the guard in the cell.

5. Head out to the lobby. Grab the evidence bag, which has your notebook inside. Leave the police station.

6. We need to find a way to get all our augmentations back. First, head to the clinic. Go to the morgue and grab an empty syringe. Leave the morgue and go through the back door to The patient room where Katarina is in bed. She’s being guarded by two cops, specifically from you. We’ll have to come back here later when we have all our augmentations back.

7. Now, head to 113 Mimir Road to discover that Stina took the fetus! There’s a switch on the tank. Flip it to reveal a vial of Blue. Take it.

8. Use the syringe with the Blue to fill it up with it. Then use the syringe on Vera. You’ll get all your augmentations back, while keeping Regeneration as well.

9. Go back to the clinic. Time to use your augs! I assume most people have two matching augmentations. But if you have two different ones, this puzzle will be different for you. I’ll try to include all solutions.

Mimicry: Enter the patient room where Katarina is resting. Use Mimicry on the guard close to the door, Kalle. Make sure to listen to their conversation. Kalle mentions his sick son. Then go back to the police station. Head downstairs to the commissary’s office. Gabriel (or Andersson) is there with the policeman you tricked earlier. Use Mimicry to turn into Kalle. Walk into the room and Gabriel/Andersson will ask what you’re doing here. Choose:

“I need to access the office garden.”

“Herbs to treat my son’s asthma.

Now, while you’re behind Gabriel/Andersson, use Mimicry to copy him. Then leave the station. Head back to the clinic and change into Gabriel/Andersson. Tell the guards to leave so you can be alone with Katarina.

Energize/Mind Control: Go back to the police station and take the coffee thermos. Then go to the clinic and use Mind Control on the nurse. She has a key to the door to the right. Have her use it to unlock the door. Then release her and let her get back to what she was doing. As Vera, go through the door and use Energize on the lamp so you can see. You’ll find some sleeping pills. Add the sleeping pills to the coffee thermos. Then use Mind Control on the nurse again. Give her the thermos and send her through the back door to the patient room. Have her offer Kalle the guard some coffee and then leave. The guards will fall asleep! Now Vera can access the room.

Enhanced Vision/Cloak: Go back to the clinic and enter the patient room where Katarina is resting. Use Cloak to turn invisible. Then, find the electrical cord and unplug it. One guard will leave completely and the other guard will go to the doorway. Then, use Enhanced Vision on the darkness. You can see now but the guard can’t see you!

Energize/Cloak: Go back to the clinic. Use Cloak to sneak past the guards and hide behind the shelves to the right. Use Energize on the monitor to distract one of the guards. This next part is a little trickier. You need to re-Cloak, then steal the Snus box by the left guard, then quickly Cloak again before he sees you and move out of the way. Now he’ll leave and you have free access to the room.

Amnesia/Cloak: Use Amnesia on the left guard, then quickly use Cloak and move to the hiding spot on the right. Quickly use Amnesia on the right guard so they can’t remind each other why they’re there. Now you can access Katarina.

Enhanced Vision/Mind Control: Go back to the police station and take the coffee thermos. Then go to the clinic and use Mind Control on the nurse. She has a key to the door to the right. Have her use it to unlock the door. Then release her and let her get back to what she was doing. As Vera, go through the door and use Enhanced Vision on the darkness so you can see. You’ll find some sleeping pills. Add the sleeping pills to the coffee thermos. Then use Mind Control on the nurse again. Give her the thermos and send her through the back door to the patient room. Have her offer Kalle the guard some coffee and then leave. The guards will fall asleep! Now Vera can access the room.

Amnesia/Mind Control: Go back to the clinic and enter the patient room in the back. Use Amnesia on the left guard. Then leave the room and use Mind Control on the nurse. Take the key from her and have her unlock the door to the supply closet. Send her into the patient room to steal the Snus. The guard will leave and you can release the nurse. Then enter the patient room as Vera and use Mind Control on the right guard. Take his gun from him or send him back out and lock him in the closet. Now you can access Katarina.

10. For some augmentations, you can pick up the Snus box but for others you can’t. So I guess ignore it if you don’t need it. Grab a cannula needle from the blue box. Then use the cannula with the IV. Connect the other end to Vera. Then use the Regeneration augmentation on Vera. It will, in effect, heal Katarina and wake her up. She says that Stina Rooth put her in the coma.

11. Vera will convince Katarina to tell Gabriel/Andersson what happened. Now your name is cleared! You’ll also get your weapon back. Now you’ll automatically ask Katarina a bunch of questions, but she stops at some point, refusing to say more until she has her baby safe in her arms.

12. Head back to the morgue and talk to Dr. Persson. He’ll give you the implant he took out of Katarina’s arm. He also tells you that Maja had a similar cut on her arm but no implant. So the killer may have removed it. He tells you there’s another implant in the ash collector that was inside Karl. So take it from there.

13. Go back to the precinct and enter the commissary’s office. Look up Stina Rooth’s address in the records drawer. It’s at 5 Lindgren Street. Turns out she lives in the apartment in the shopping district that we haven’t been able to access before. Head over there.

14. Look around and interact with everything. Pick up the cassette tapes from the table. Play the new tape in the tape player on the other table. It’s Lennart talking to Stina Booth about killing the child. He also killed the Conduit members. At this point, Stina shows up out of nowhere and tries to shoot Vera. Then she vanishes! She seems to have some augmentations of her own.

15. Scan the footprints using the Smart Scan. It will add Stain Chemistry to the data vault. Then head out the door to try and find Stina.

16. Use the Stain Chemistry scanner on the ground outside Stina’s apartment. The footprints lead back to the town square. Head there.

17. Keep scanning for the the Stain Chemistry. The footprints lead west, to the tower’s edge. Keep following them to the town entrance.

18. Keep scanning for footprints. They lead into the museum! Head in there. They continue into the secret hideout. But the door is jammed. Use your Muscle Boost to open it. Stina starts shooting at you!

19. You can’t just shoot her because she’ll hit you first. Instead, press the hovercraft button to blind her with the flash of light. Then wait until she stops to reload and shoot her. She confesses to killing Lennart and then dies. You can take a wrist implant from her.

20. Alex appears and wants you to complete Project Huldra. That doesn’t seem right! Use the wrist implants with the computer mainframe.

21. Before activating anything, access the file_list. Then play all the logs. The Fenrir Protocol will destroy all the files so no one can use Project Huldra for destructive purposes. Now you have to make a choice. There two different endings depending on what you do. I chose to initiate Fenrir instead of Huldra, then did the opposite on my second playthrough.

22. In the Fenrir ending, Vera takes the baby to Katarina, who’s in prison. She realizes she won’t be allowed to keep her. So then you have to decide if you want to keep her or find someone else to. I decided to take her.

And that’s the end for all three paths!

Intro to Basics | Day 1 Locker Room | Rest of Day 1 | Day 2 | Day 3 | Day 4

This Post Has 33 Comments

  1. Brade

    Realy cool walkthrough, thank you. I don’t have Amnesia perk so gotta find for myself how to go on (

    1. AppUnwrapper

      IΓÇÖm playing through the game again and taking the Assertive route, so will update my walkthrough as I play. Will likely do the same for Analytical. But I believe most of the puzzles are the same, just the abilities get the job done in slightly different ways.

    2. Deirdre

      I have amnesia, but I don’t have mimicry, so the existing walkthroughs I’ve found don’t help me on day 4, step 9. Still haven’t figured it out. Those with better sight seem to be able to see the electrical plug, but my Vera can’t, so that’s another thing.

  2. PN mitty

    I have an Energize power from my pathway and now IΓÇÖm stuck on how to get pass to the hidden door behind the fridge in the junk heap. Any ideas anyone? I used the Energize power on the girl and now both the girl and the boy are inside the junk heap. But I canΓÇÖt seem to proceed further. (Already done nutrient fill up for the baby and opened the hidden room in the museum).

    1. AppUnwrapper

      IΓÇÖm replaying the game on the Assertive route now, so IΓÇÖll update my walkthrough as I play to add the other abilities. If no one else helps you before then, just hold tight!

      1. Nowhere Girl

        So you will be updating the walkthrough, yes? Thanks a lot in advance. Your walkthrough for “Unavowed” was already really helpful.

        1. AppUnwrapper

          Yup! IΓò¼├┤Γö£├ºΓö£├╗ve already updated it for Assertive through Day 2. 🙂

          1. Nowhere Girl

            I don’t see the update, still only the walkthrough for the Empathetic solution is displayed. Is it under the same link?

            1. AppUnwrapper

              Yeah, IΓÇÖm adding alternate solutions throughout. Try refreshing the page or clearing your cache if youΓÇÖre not seeing the changes. IΓÇÖm already working on Day 4 for Assertive. Will add Analytical when I start another game.

              1. Nowhere Girl

                I’m having some problems with accessing the right pages. First, “Day 1 – Locker Room” would link to “Rest of Day 1”, and now the link takes me to Day 3 instead of Day 2… I’ll try accessing it again from history.
                Edit: More about the problem: if I’m on a day-page earlier than Day 2, the link to Day 2 takes me to Day 3. If I’m on a page later than Day 2, the link takes me to “Rest of Day 1”.

                1. AppUnwrapper

                  I broke up the pages so that the augmentation descriptions get their own page. Try refreshing the page if youΓÇÖre not getting the right one. There are six pages now, and you can also change the number in the URL. They should be:

                  1 – Intro to Basics
                  2 – Locker Room
                  3 – Rest of Day 1
                  4 – Day 2
                  5 – Day 3
                  6 – Day 4

    2. Elyse

      Lock your target on the girl when you are scanning her heart rate, then walk towards the fridge.

  3. Gaia

    IΓÇÖm a bit stuck. IΓÇÖm in the commissaryΓÇÖs office disguised as Kalle, but the ΓÇÿgardenΓÇÖ tack isnΓÇÖt getting me anywhere. I donΓÇÖt get ΓÇÿsonΓÇÖs asthmaΓÇÖ as an option. The only options I have are ΓÇÿherbs for the patientΓÇÖ or ΓÇÿveg for dinnerΓÇÖ. IΓÇÖve scoured your walkthrough, but I canΓÇÖt see anything IΓÇÖve missed.

    Empathetic path, if it matters (IΓÇÖm not sure that it does).

    1. AppUnwrapper

      ThatΓÇÖs weird. Did you stick around in the patient room long enough to hear Kalle and the other guard chatting?

    2. bleurte

      You need to get back to the patient room in the clinic and listen to the conversation two guards are having. Kalle will mention his sick kid and the herbal medications he uses. After that, get back to commissary’s office and the option will appear.

  4. bleurte

    I’ve just finished the game and this walkthrough helped a lot! Thanks!
    I LOVED the game. Would love to explore more of this kind!

    1. AppUnwrapper

      Glad to help! 🙂
      And have you played Technobabylon or Unavowed?

      1. Evilcow21

        Just finished game as well. Played it in one sitting without meaning to. Game was amazing and this was a great walkthrough. IΓÇÖd second the recommendation for the Unavowed that game was one of the most amazing IΓÇÖve ever played. As much as I love this game, I think I like the Unavowed just a little more.

    2. Teta

      Technobabylon (2 endings), Primordia (about 5 endings) and Shardlight (3 endings) for scifi adventures. Unavowed and the whole Blackwell series for more spiritual… or supernatural ghost adventures. Or short, just anything from Wadjet Eye Games and Dave Gilbert 😉

  5. Gaia

    I posted a comment the other day, but it seems to have vanished. My dialogue options for talking to Gabriel as Kalle seem to be completely different, I have no ΓÇÿasthmaΓÇÖ choice, instead I have asking for herbs for the patient and vegetables for dinner, neither of which have the desired effect. IΓÇÖve been back through the walkthrough, but I canΓÇÖt find anything that I might have missed to give me that dialogue choice.

    I’ve obviously missed something…

    1. AppUnwrapper

      Have you listened in on Kalle and the other guard as much as possible? I donΓÇÖt know what else it could be. When I played, the option was just there.

      If nothing works, IΓÇÖd say contact the developer in case itΓÇÖs a bug.

  6. jlo909

    Can anyone help… I’m on Day 4 but I think I’ve broken the game. I went to the commissary’s office and asked to go in the garden, but didn’t realise what I needed to do til it was too late, and now Vera won’t talk to Gabriel again so I can’t mimic him. Completely stuck, doesnt seem like there’s a way out of it. I have Amnesia and Mimicry.

    1. AppUnwrapper

      Sounds like it might be a bug? You should contact the developer.

  7. garwan

    I chose the Fenrir option and chose to keep the baby after realizing it has no one else. It was a short but good adventure game, I’m curious about what happens if you chose other options if someone is kind enough to share the other endings!

  8. Terry

    Help
    I know where the fridge door switch is but I can’t open it

  9. Barnabas Berki

    Hi, please help me. I’m stucked on day2, i play in the assertive path. I need a better picture from Melinda, I need to go to school, but I can’t enter. Why?

  10. Lfrohling

    Thank u soooo much!!!

  11. KSS

    Hey; about Day 2 point 22: the secret room is actually mentioned, albeit indirectly, when you ask Rolf about Maja on Day 1.

    1. AppUnwrapper

      I think they might have added that later due to feedback.

  12. KSS

    Indeed, it was Sven, not Rolf. Hazy memory 🙂

  13. KSS

    Btw, just replaying the game; there’s another hint about the importance of the museum displays when you ask the children about Maja on day2.

  14. matt

    Thanks AppUnwrapper, a really good walk though for a really fun game.

  15. Fox

    Do you have to minmax Vera’s personality traits? I just started this game, and I feel like I should be able to vary my approach based on circumstances, like any good cop would. Will it hurt my game if I do this? Do I have to go strictly with one trait or can I mix it up?

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