NOX – Escape Games: Walkthrough Guide

81. Open your bag and combine the two amulet pieces into one amulet.

82. Go back to the bedroom. Insert the amulet in the slot in the closet to reveal a safe.

83. We need a 4-digit code to open the safe. Let’s look at the piece of paper we have with the equations on it. Let’s work it out. This is what you get:

7 + 2 = 9

5 – 4 = 1

2 + 5 = 7

4 – 2 = 2

4 + 5 = 2 + 7

Answer = 5247

84. Enter 5247# into the safe’s keypad to unlock it and take the fuse from inside.

85. Go back to the basement and add the fuse to the others. You need to make all of them green, but they react to each other. So this is the order to press them: 5 4 3.

86. When all the lights are green, the power should go on in the other room. So go through the door again and find yourself in the kitchen.

87. Examine the table. Pick up the envelope. Look at it and open it to find part of a love letter.

88. Rotate the camera. Examine the counter and grab the snow globe with the swing set inside. It’s another memory.

89. Open the cupboard and take the cooking pot. Fill the pot with water from the sink.

90. Go back to the bedroom. Open the scrapbook on the bed and place the torn letter with the other half. Then take the buttons from the open drawer.

91. Go back to the living room and use the water to put out the fire in the fireplace. Then take the billiard ball.

92. Go back to the hobby room and place the billiard ball on the billiard table. It will move, revealing a hidden staircase.

93. Head down to the secret room in the basement. Look through the file cabinet to see some documents and photos. Also, turn on the PC and look at the four monitors that have security footage on them.

94. Rotate the camera. There’s a ladder that leads back to the main hall. That’s not that useful now that you have fast travel, though. Look in one of the boxes for another snow globe memory.

95. Rotate the camera again and go through the door to the laboratory.

96. Pick up the hair clip from the table.

97. Rotate the camera. Open the cabinet and get the measuring cup.

98. Look through the journal on the table. It has instructions.

99. Take a look at the test tubes. There’s a purple label, a green label, and one label that has the same symbol on it that you saw in the journal.

100. Go through the medicine cabinet and grab the medicine with the purple cap. Pour it into to purple test tube.

101. Grab the medicine with the yellow cap and pour it into the green test tube. Still working out the rest.

102. Go back to the kitchen and fill the measuring cup with water from the sink.

103. Go back to the attic. Use the hairpin to unlock the toolbox. There’s a weird lock-picking mini game. You need to line up each red line with the rest and press the big button at the same time. Then take the roofing hammer from inside.


More coming soon!

Note: Sometimes a promo code is provided for a game, but it does not affect the review in any way. At AppUnwrapper, we strive to provide reviews of the utmost quality.

Check out my recommended list for other games you might like.

If you like what you see on, please consider supporting the site through Patreon. Every little bit helps and is greatly appreciated. You can read more about it here. And as always, if you like what you see, please help others find it by sharing it.

I also offer affordable testing and consulting for iOS developers.

COPYRIGHT NOTICE © AppUnwrapper 2011-2018. Unauthorized use and/or duplication of this material without express and written permission from this blog's author is strictly prohibited. Links may be used, provided that full and clear credit is given to AppUnwrapper with appropriate and specific direction to the original content.

Leave a Reply

17 Comment threads
61 Thread replies
Most reacted comment
Hottest comment thread
25 Comment authors

This site uses Akismet to reduce spam. Learn how your comment data is processed.

newest oldest most voted
Notify of

@appunwrapper Because the real time isn’t the answer to that puzzle 😉 You may have already spotted where to use the axe. Anyways, I’m stuck right after finding the secret area (THAT was a sneaky one) and I have the lab. Currently I have a measuring cup, a lighter, a hairpin, and a riddle thing and I can’t find what the heck I’m supposed to do next. I know what I [i]need[/i] to do, but no idea what thing I need to do to get what I know I need to do. Sorry for crypticness, just trying to avoid spoilers… Read more »


Can u give a hint about how to solve the clock. Been stuck for hours!!!


Could you help me reach this so secret area? i’m really stuck in the game at this point.


I’ve done everything this hulde also did + use the axe but hoe i’m stuck aswell. I think the clock is the last obstical atm.


@kelly and Kyle: Go to the central room with the staircases and doors, tap the area where there’s a small gap in the railing, use the axe there, then move the pillar with the pot on it through the now bigger gap. Use the item that was once inside the pot.


I solved the dartboard puzzle but can’t figure out what that did?


edit: nvm, it is a puzzle, just saw the solution for it, haven’t checked it out at this second.

edit2: Something did open in the same room, look carefully.


Lord almighty now I’m stuck at this goddamn fuse box


Any tips for rearranging the bottles? Since it sounds like you got past that. Gonna look around for clues though….


think of where else you’ve seen expensive bottles!


Fuse box is tap everything randomly untill everything becomes green. Have no idea how I solved it


Did you solve the bottle problem? I did but still no luck re: dartboard


Yeah, got it, found the clue in the basement. I think the bottle case is the only thing the dartboard opens.


Oh I didn’t realize it was closed before! Got through the fuses but only by clicking randomly 🙄


Any tips on solving the dart board?


Have you played the game boy yet?


Nope, found the xylophone piece not sure what to do with it after ive placed it on the xylophone. Not sure how to keep the window shut* in the attic either.


Finally figured out how to continue from where I was. Hint: Xylophone. I was totally confused by the fact that it didn’t seem to play sound when I tapped it.


What did you do to get pssed the xylophone part?


Where’s the clue to the safe in the lady’s bedroom? All I have in inventory are a riddle (which has five digits and so, can’t be it) and a measuring cup. I haven’t found the fuse yet either.


It’s not 5 digits, look closely and you’ll see


Oh whoop, I assumed that was a digit.


Hi i got the clue to open the safe and stuff but now i’m stuck with buttons, a carot, a box filled with water and an elegant hat, i did not found any of the measuring cuo you’re talking about or about any lab, could anybody help me ?


I’m at the same location as you, except they don’t have the buttons yet


SPOILER ALERT: This message contains some Spoiler regarding the hairpin, so skip it if you haven’t found a hairpin or don’t want to know what to do with it. I neee help with lock mini-game in the attic. To solve first pin in the lock, should I be dragging down on left end of the hairpin-turned-into lockpick until the red line on the pin is aligned with the red line in the loxk? Any special technique? Taps, drags, and swipes on my device do not work well in thia game, and the mini-games are nearly impossible even with update 1.1.1.


Your “box” is a (cooking) pot, but that isn’t actually important. Hint 1: Other than for cooking, did you see a place where you could use water to do something? Hint 2: If you go to the living room, you will be warm. Spoiler: Water douses fires.


Stuck now at the snowman. Have a medicine bottle, not the right one?? great game though, I don’t usually get so stuck playing these.


Stuck there atm too, all I have in inventory is a measuring cup and a torn letter. I know of the medicine stuff, but haven’t solved that fully yet.

EDIT: You did find where the torn letter goes, right?


Yep. I figured out where the flowers go, but I can’t figure out how to make the right medicine.


Same here, also can’t find where I’m supposed to use the measuring cup with water in it.

nvm, got the water, just needed the correct amount,


Figured it out! I have the medicine now, but no idea what to do with it.
Make sure you have the right amount of water in the measuring cup. Read all three steps to figure out where to add ingredients.


Yeah, got it by trying everything with the test tubes and then remembering to interact with the water. You’re also supposed to heat it up (in what I think is a dumb minigame), but I’m not sure if it starts on it’s own or you have to tap the apparatus.

Now trying to figure the computer passcode.


I heated it up alright, but now it’s just in a test tube?


The one you put a flower in needs another medicine in it apparently, the one with the yellow strip on the cap. Maybe that’s the one you’re missing? It’s not even clear that it needs more in it and I only found it by trying every bottle with all of the test tubes.


For the computer passcode though, I’ve written down all the letters in random places (found five), but I haven’t seen any clues to point me in the right direction and there are too many possible combinations to attempt a brute force.


I guessed it based off the letters I remembered seeing.


I don’t really get the end though lol


It seems to be some weird psychological representation of a disturbed mind (the main character that is), that much I get. Plus possibly being psychotherapied by Sigmund Freud, dunno.


thats ptsd, babey


It is heavily implied that during the main character childhood, her dad was abusive towards her and her mom, would not let them leave the house, and possibly had been filming her in a perverted way. Her mom tried to leave with her but her dad found out. She asked her to hide before her dad came, and the main character hid in a dark vent for a long time, while her dad killed her mom. In adulthood, the main character underwent hypnosis to try to deal with such trauma. And what we witnessed is her experience during one of… Read more »


How do you play the mini game. I can’t get to heat up, I’ve tapped and tilted my device nothing works.


You need to tap with the appropriate frequency to keep the “fire” within the correct range (which also changes). Keep it up, and try to do the best you can, and the heat will rise.

Riko Q

Please tell me what can I do after I get the medicine? How to drink it or use it ?


I got through the fusebox by tapping randomly as well…..

Has anybody else had problems with the game freezing up on some memories? I had it in two places for the memories and tapping the noteboard in the kitchen also causes a freeze. Have to reboot ipad to fix.


Anyone know login to computer?


Ok, I’ve got it. It’s his name.


And what’s his name? I haven’t seen that mentioned anywhere, two of the memories freeze up and don’t display the text and when I look at the bullitein board in the kitchen, it freezes up there. So, if the dialogue that mentions his name shows up there, it’s impossible for me because I’ve missed a vital clue.


Okay, got it by trying various three letter names I could think of.


How’d you finish the snowman? I can’t find the eyes


Is the name made up of the letters found around the mansion? I feel like I’ve tried every combination and can’t figure it out.


Stuck at the snowman don’t know how to complete it I dont have the eyes, don’t know where to find it


If you have the torn letter bring it to the book in the womans room. It opens a draw and gives you the buttons for eyes.
Hope this helped if im not to late!


I have a carrot, a top hat, a hair pin, and a torn letter. I’ve been stuck since yesterday. Any ideas anyone? The computer is a blue screen when I go up to it so I’m not sure how to log in


The hairpin can be used to help unlock something.
Take the torn letter to the woman’s bedroom.


Would you mind hinting to the location of the hairpin by any chance?


The hairpin is in the secret room/lab.


I can not for the life of me figure out the computer password. I feel like I have tried every combination. Am I missing letters? I can think of 5.


Her name is SAM. You can find all the letters littered around the house.


You’re so great!!!


I cant figure why is it 478 at the first door, I just didnt want to proceed without proper explanation


Im stuck at the safe. I have the coded paper but not sure how to decode? Anybody have some tips?


In no particular order, the numbers are 7 5 4 2


What do I do after all finishing the snowman?


I have given up on Nox, at least for now. I cannot win the Retro Boy mini-game on one Android device because the controls are slughish, jerky, or downright non-responsive. On another Android device, I won the Retro Boy mini-game, but the appropriate control required for a lab mini-game (don’t want to write a spoiler here) cannot match the finesse needed to complete. On that same device, I cannot manipulate the puzzle to unlock something in the attic (again, trying not to write a spoiler) with appropriate sensitivity. My dexterity might be lacking a bit on the last one, but… Read more »


Any help available on the flame mini-game in Nox (in a lab room)? I know your published text and video walkthroughs don’t go that far, but I am optimistic. Update 1.1.1 smoothed out some problems, so I have started playing. Ostensibly, the update was to add Hints. I saw a ? icon added, but now I don’t see it, just when I would try it out in desperation. UPDATE: Thank you to Kline6666; heshe provided the needed help in answer to some one else: in the flame mini-game, you need to keep the green box overlying the flame, while the… Read more »

Close Menu