The White Door
By: Rusty Lake / Second Maze
The White Door is the latest point-and-click adventure game from Rusty Lake. It ties into the whole Cube Escape and Rusty Lake universe. It’s generally easier than their previous games, but the achievements can be tricky to find. This guide will help you get them all. Feel free to ask for extra help in the comments section.
This is a work in progress! Please bear with me!
DAY 1: “Make a decision Mr. Hill” – For this, you need to choose MAYBE as your answer on the computer. You’ll get a star to show you got the achievement.
DREAM 1: “The Lady of the Lake” – After you enter the Owl Nest cafe and find the right table, don’t touch anything yet. Notice the curtains in the upper left corner. Tap on it and the words will get highlighted. Then continue with the game. Each time you see the curtain, tap on it. There are four instances where it shows. At the end, you’ll see the full curtains. Open them and tap and hold on the singer to make her sing. Then you’ll get a star.
DAY 2: “The Manager” – Open the window and tap on the silhouette. Watch him leave, then walk away and back to the window. Now there’s a man staring at you. Tap on him to get another star/achievement.
DREAM 2: “Johnsson!” – After you meet the beggar and you’re driving around, look for a billboard closer to the right side of the map, with the numbers 3982 on it. Then use that code once you get to the bird food factory door. Inside, head left to a gazebo and tap on Harvey the parrot to get the star/achievement.
DAY 3: “The Moth” – This starts with the caterpillar on the plant. Tap the caterpillar. Then look for it in other spots around the room. It goes to the computer, then the table, then back to the plant as a moth. Touch the moth to get the star/achievement.
DREAM 3: “Mental Health and Fishing” – At the start of the dream, watch the cars pass by the building. Wait until you see one with a sign that says THE WHITE DOOR. Hold on it and let a little silhouetted man get out. Then continue with the dream as usual. On the TV, you’ll eventually see a phone number and the weird guy again. You’ll get another star/achievement. BONUS: If you call the number +31202443854 on a real phone, Mr. Owl will answer and tell you that the White Door is closed right now, but to visit http://www.mentalhealthandfishing.com/ after January 22nd.
DAY 4: “Mr. O” – Follow the instructions on the blueprints found in the recreational box. After any of the first two steps, when the room is flashing red, look at the blueprints again. There will be four numbers on it, and four spots around the room that are highlighted. Go around the room to those objects and find the letters on them. The picture frame has an F, the calendar has an A, the file has a T underlined, and the card on the plant has an E underlined. Put them together and you get FATE. Go to the PC and perform an emergency reboot using the instructions on with the blueprint. Then log in using the credentials for O. Enter FATE as the password and then read the two notes about Robert Hill and suspicious behavior to get the star/achievement.
DREAM 4: “Matches” – Every time you see a coaster on the bar, tap it. If you did it right, a man will appear at the bar next to you. Tap on him and he’ll ask for a light. Give him the matches to get the star/achievement.
DAY 5: “Dark Soul” – Before entering the word SOUL into the wall safe, slide open the window again to see the word CUBE. Enter CUBE into the wall safe and then move the cube to the soul’s eyes to get the star/achievement. You can then continue with the level as usual.
DREAM 5: “The Police Station” – After the bullet turns into a car, pay attention and look for a police car. When you see it, grab it and pull it along with you to the club. Then, once inside the club, tap on the policeman every time you see him, as well as the deer man. Then, after the part where you stick your finger through your head, you’ll remember him (Dale). You’ll end up at the police station. Raise your arms for your photo. Then drag the screen to find yourself being interrogated. Open the blinds to see Dale, then close them again. Pull the police officer’s eyebrows down. Then tap the light to make it flicker. Then pull the policeman’s eyebrows up. Then touch and hold on yourself to turn into the shadow. You’ll then get the star/achievement. Touch and hold to break the glass to continue with the dream as usual.
DAY 6: “The Window” – Make sure you order the egg for dinner. Continue with your day as usual until dinner comes. Then crack the egg open and make the bird fly away. Then check the window. Tap on the bird and then on all the stars to make them disappear. Then tap on the moon. There’s a window on the moon. Pull up the blinds and then tap on the corrupted soul a couple of times to get the star/achievement.
DREAM 6: “The Crow” – Tap the crow each time you see it. There are three locations where it appears. Then, when you’re following the hallway of doors, open the one with a star on it to meet Mr. Crow and get the star/achievement.
DAY 7: “The Portrait” – Open the bottom dresser drawer and color in your ID photo to get this star/achievement.
DREAM 7: “A place I know” – Tap each of the trees you see, including the one to the right of the bench. Then, when you get to the robin in the tree, tap on Harvey the parrot before tapping the robin. The image Sarah draws will be the Rusty Lake Hotel instead of the robin. Close the book and you’ll get the star/achievement.
The Alternative: “She’s not there” – Once you complete all seven days, you can then play as Sarah to get this achievement (Steam only). I made a separate guide for it here.
The Basement: “The Escape” – This is a Steam achievement, but you can also access it on mobile without getting the achievement. I made a separate page for it here.