By: Rusty Lake
Samsara Room is Rusty Lake’s first room escape game. They re-released it with some new puzzles and it’s completely free without ads or IAPS. This walkthrough guide should help you if you get stuck on any of the puzzles. Feel free to ask for extra help in the comments section.
You can watch my video for the full walkthrough, including the secret level, or continue below for my step-by-step guide.
1. Take the candle from the planter at the top of the dresser. While here, look at the mirror and slide it around to see a symbol. Note it down for later.
2. Turn left. Solve the puzzle on the dresser to get another candle. I’ll show you how in my video.
3. Open the dresser drawers to find a knife, a fish, and another candle.
4. Go back right to the first scene with the mirror. Tap on the table and examine the letter. Use the knife to open the envelope. Drag the piece of paper out to see a clue. It says ENLIGHTEN ME on it.
5. Lift the phone from the receiver. Spell out ENLIGHTENME and then take the matches.
6. Turn right. Open the window and tear down all the wallpaper.
7. Place the three candles with the other and light all four with the matches. Place the fish on the plate at the bottom. Tap on the hole and then tap on the white cube.
8. Now you’re in a similar but different room. Look in the mirror to see you have a fish head. Take the shell from above the mirror. Also, slide the mirror around to see another symbol.
9. Pick the phone up off the receiver again. Tap the bubbles, starting with the leftmost one (it’s darker) and make your way to the right. It will say LET IT SINK IN.
10. Tap the paper boat until it opens up and reveals a key. Take it.
11. Use the key to unlock the glass cupboard and take the jar from inside.
12. Turn right again and pick up the fish.
13 Go right again and zoom in on the bottle. Tap the X to crack the bottle. Keep tapping the X’s and then take the shell.
14. Examine the side of the clock and pull out the loose nail. Keep tapping on things until you see a hand. Give it the knife and it will come back with a heart. Take it.
15. Go right again and take the shell from the floating box.
16. Tap on the weird grey blob. Then tap on all the bumps that aren’t on dark spots. Take the shell.
17. You should now have four shells. Place them where you had the candles and place the heart on the plate. Go through the hole again. You’ll be back in the original room.
18. Go right and use the jar to catch the gecko.
19. Go back to the portal and place the gecko on the plate. Go through and you’ll end up in a new room, upside-down.
20. Notice you’re a lizard in the mirror. Slide it around to see another symbol. Take the marble from the planter.
Click on the little numbers below to continue to the next page of the walkthrough or click here.
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