My Week Unwrapped: May 28, 2021 – The Longest Road on Earth, 60 Seconds Reatomized, AE Psychic Squad, Huntdown and More

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Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days. It was a busy week, as a participated in the first ever Adventure Escape Global Race. There was also a SP!NG update that brought a gorgeous new theme, along with some hardcore levels that had me on the verge of tears. I continued playing Divinity 2 and tried to exact vengeance for my dead cat. I’ve also been obsessed with the soundtrack of The Longest Road on Earth and have it on repeat. I’m even listening to it as I write this. It’s not a super busy week because I spent a lot of time working on my walkthrough for the upcoming Adventure Escape game, but there’s still plenty to discuss. So let’s get to it!

The Longest Road on Earth

I had been looking forward to The Longest Road on Earth ever since it was announced, and this week it released on multiple platforms, including iOS and Android. I wrote a full review already, so I won’t say too much here. Like life, the game had highs and lows and delighted me at points while dragging at others. But throughout, the fantastic music from Beícoli kept me enthralled, even when the game itself didn’t. I’ve been listening to the soundtrack on repeat for two days now and can’t get enough of it. Whether or not you decide to play the game, please at least check out the soundtrack.

60 Seconds! Reatomized

60 Seconds! Reatomized is a remastered version of 60 Seconds! Atomic Adventure, which I played a bit of back when it originally released on iOS. I always liked the overall idea of the game, where you scavenge for items right before a nuclear attack and then have to survive in the bunker for as long as possible, rationing whatever food and water you managed to bring with you. But I had some complaints with the original, namely that I had trouble with the scavenging part and that the survival aspect could be repetitive. Knowing that this new version is supposed to have a lot of improvements, I wanted to give it another try. I don’t think I played enough of either one to really be able to tell what changed. But the scavenging did feel a little easier to me. I still noticed the same problems with the survival part, though. I decided to skip the scavenging and let the game choose which items I had. The problem was, it didn’t give me a radio. And then it kept telling me to use my radio. I would get the same repeat events but none of my expeditions returned with a radio. It felt like I was just pushing off the inevitable, since there wasn’t much I could do without one. I still like the idea of the game and there is fun to be had here. But I wish it did a better job working around items you don’t have. Anyway, you can get a better idea what the game is like from my gameplay video below.

Huntdown

Huntdown is a retro-inspired action platformer that originally released on consoles in 2020. It has a friendly monetization model of free to try with a one-time IAP to unlock the rest of the game, so I wanted to give it a try even though I wasn’t sure it was my kind of game. Right off the bat, I was impressed with the presentation, including top-notch voice acting. I also love that I can play as a character named Anna Conda. Unfortunately, I was struggling with it when it came to the actual gameplay. The joystick is fixed in place — though adjustable — and I was having trouble finding the perfect spot for it on my iPad where I wouldn’t drag in the wrong direction. There’s also a lot of buttons on the right side and I found it impossible to play without looking at the buttons to make sure my thumb hit the right ones. I still managed to make it through a few minutes without dying, but died multiple times trying to take down my first bounty. It’a probably more fun with a controller if you do want to play it, but I think it’s just not something I’ll enjoy either way. Again, it’s free to download, so at least give the demo a try if you’re curious. It even has iCloud sync so you can swap between an iPad and iPhone without losing progress.

Adventure Escape Mysteries – Psychic Squad: The Italian Affair

The latest Adventure Escape game isn’t out yet, but I participated in the first ever Global Race last weekend. It was for Psychic Squad: The Italian Affair, and you play as two Interpol agents, one who talks to the dead and the other who can see the future. Together, they’re trying to solve a cold case and track down the killer. The game was available to everyone who got tickets and if you finish within 48 hours, you win a prize, based on your completion time. I ended up coming in 37th. It was an interesting experience, running against the clock. If I was stumped by a puzzle, I was constantly aware of the seconds ticking away, so it was a bit hectic. I enjoyed it, though, and would do it again if they offer it for future games. I also started working on my walkthrough so when the game is available for everyone else, you’ll be able to get help if you need.

Divinity – Original Sin 2

Last week, I started playing Divinity – Original Sin 2 and was enjoying it, but was concerned that I wouldn’t be able to ever delete the 17GB of data if I couldn’t get the iCloud sync working. I’ve since managed to figure out why they weren’t working and now they are, so I felt comfortable continuing to play. I set off in Fort Joy, and quickly made friends with an armored squirrel riding a car skeleton. I have no idea why or what he does, but I love having him along with me. Shortly after that, a little black car started following me and suddenly I’m feeling like the Pied Piper. I’m not one to complain about pets, though, and I quickly got attached to both of them. I continued walking around the area and talked to people, then got two warriors to join my party. I’m still struggling in battle, though, so I may need to find more. But I set myself back a bit because some guard just randomly shot my cat dead and I was not having it. The game wouldn’t let me exact revenge on him, so I reverted back to an old save where my cat is still alive. Then I had to catch up to where I was. And now I seem to be unable to do anything without thinking about my pets’ safety. I’m even worried my dragon breath will burn them to a crisp. So if nothing else, this game made me very attached to my pets. I still want to play more, but I hope I can find a better way to protect them than just reverting to older saves when something goes wrong. Anyway, you can see all these shenanigans in my video below.

Genshin Impact

This week in Genshin Impact, I’m still mourning the fact that I don’t have Zhongli and won’t be able to get him for at least a few months. Im trying to spend less time in the game, so I’m mostly logging in for the special events, daily quests and to collect things from my Serenitea Pot. There were two events this week. One called Misty Dungeon, which has you choosing pre-built characters from a roster and using them to complete dungeons with specific goals. It was fun, but not my favorite event. The new one that started yesterday is called Mimi Tomo and has you translating the hilichurl language with friendly hilichurls in order to track down the Unusual Hilichurl and defeat him. Each day, he’s in a different place, and you have to complete certain tasks to find him. It’s a nice little change and I’m having fun with it. Thankfully it’s not too time-consuming, so I’m still able to cut back on my Genshin time.

Sky: Children of the Light

This week in Sky, the beta version had the next season’s adventure pass up for pre-sale, so we could see that the symbol is in the shape of a fox. It is a really nice pendant, possibly my favorite so far. The actual season hasn’t started yet, but we do know it’s inspired by The Little Prince, so I’m curious to see how that will work. Also, a new daily challenge was added from the existing treehouse quests, so made a new video for it. And last, Shared Spaces were added to other live version this week, but I didn’t make a new video of it. If you’re curious, I made one for beta last week.

SP!NG

And last but certainly not least, the SP!NG update I was impatiently waiting for finally came! It includes a new relaxing theme called Night Glade, which is in a lovely blue color with insects as the characters. I only have the dragonfly so far, but I absolutely love it. It’s an odd contrast with their new area called The Lab, though. It’s labeled “EXPERTS ONLY” and they mean it. There are only 9 levels and I spend about 30 minutes on all of them and only managed to get a total of 4 stars out of it. I had to stop when I was getting sloppy due to fatigue. I plan to give them another try, but first I’m going to work my way through the new Classic levels they added, which now seem a whole lot easier in comparison. Anyway, definitely check it out if you’ve been waiting for new SP!NG content. And if you want to watch me suffer, enjoy the video below of my sad attempt at The Lab.

And that’s everything I’ve been up to this week! I also started watching Sharp Objects on HBO and wow is it brutal. It’s funny, too, but can be hard to watch at times. Anyway, let me know in the comments section what you’ve been playing and I’ll see you back here next time with more of My Week Unwrapped!

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Dr Renier Palland
3 months ago

Good Memorial Day to you. 🇺🇸

I missed those tickets by a mere 5 minutes… I would have loved to have taken part!

Cannot wait to play the new AE!