Adventure Escape Mysteries – The Sultan’s Inventor
By: Haiku Games
Haiku Games is back with a new Adventure Escape game, called The Sultan’s Inventor. You play as Royal Inventor Zara, who is accused of murdering Sultan Omar. You need to help her prove her innocence! This walkthrough guide should help you if you get stuck on any of the puzzles in Chapter 4. Feel free to ask for extra help in the comments section.
1. Now we’re trying to get into the workshop. Cyrus spots us but promises not to alert anyone if Zara lets him into the workshop with her. He doesn’t believe Zara killed Omar. Pick up the book of musical notes and look at it. Also, grab the spear handle and blunt scimitar.
2. Use the blunt scimitar with the knife sharpener to sharpen it. Also, use the spear handle to reach the bucket on the shelf.
3. Use the scimitar to slice off a rope from the urn in the back. Take the lid off to reveal a snake holding a red gem. We need to play music to it, so we’ll come back.
4. Replace the old bucket with the new bucket. Use the rope with the pulley and then attach the pulley to the well. Lower the bucket to get a bucket of water.
5. Look inside the red urn. There’s a flute! You can’t reach it, so pour the water form the bucket into the urn and then take the mechanical flute when it floats to the top.
6. Now there’s a few places where we have to play music. The problem is, some of the notes in the book are smudged and we can’t read them. So let’s start with the easiest, the bull. It’s Dha Sa Ni Pa Dha. Go to the three-headed statue on the left and use the flute on it. For the first note, tap on the fifth hole. Then the third. The whole sequence is 53465. You’ll get the blue gem from the bull.
7. Now for the horse, which is Ni Dha Ri Ni Sa. We don’t know which one is Ri, so use trial and error to figure it out. You end up with 2 as the answer, making the sequence for the horse 45243. So now we know Ri is 2 and we have another blue gem.
8. Now let’s do the gryphon. It’s Ga Ga Sa Dha Ni. Once again, we need to use trial and error to figure out what Ga is. It turns out Ga is 1, so the sequence for the gryphon is 11354. Now we have all three blue gems!
9. Let’s move on to the cobra. According to the music book, the cobra needs the music notes Ni Pa Ma Ga Ni. We can now surmise that Ma is 7. That makes the cobra’s sequence 46714. Play that tune for it to get the red gem.
10. Place the three blue gems and one red gem on the door and then enter the workshop.
11. Pick up the walking stick and bird token. Also, notice the tapestry and the map of birds.
12. Use the walking stick to pull down the lever on the wall and get another bird token from the hanging bird.
13. Go through the doorway to the alchemy lab. Pick up the dented helmet, hammer and striped key. Move aside the two vases to get two more bird tokens.
14. Place the dented helmet on the anvil and use the hammer to fix it up. Then place the fixed helmet on the right guard besides the fireplace. Look at the painting that’s revealed.
15. Go back to the first room and use the striped key to unlock the tiger. It’s a musical instrument! And if you take a look at your music book, you have the notes for a jaguar, tiger and lion.
16. The tiger is Pa Dha Sa Ni Pa, which translates to 34653. Play that tune to get another bird token.
17. We now have all the bird tokens we need. Tap on the board with the holes on the wall. Place the five tokens down for a total of six. Now to figure out how to place them. Use the tapestry of the fruit tree together with the map of birds. Basically, see which bird likes which kind of fruit and then place that bird on the tree where that fruit is. But notice the tree is turned on the board so adjust accordingly.
18. The whole wall slides down, revealing a locked chest and another puzzle above it. Look at the chest. There are four animals on the lock. Notice four animals in the painting above the fireplace. That’s the order they should go in — bird, tiger, lion, peacock. Then look around the two rooms for the statues of those same animals and note down their eye colors. You get yellow bird, pink tiger, blue lion, green peacock. So that’s what colors you should set them to on the chest.
19. Take the key mold from the chest and look at the fish clue inside.
20. Go back to the alchemy room and tap on the locked chest below the lion head. Count the different fish from the other chest to get the combination for the lock. You have 1 shark, 3 anglers, and 4 piranhas. Enter 134 to unlock it. Take the red moon-shaped gem, red flask and yellow flask from inside.
21. Go back to the first room and place the red moon-shaped gem with the rest of the gems in the puzzle on the wall. Now we can solve it! You need to draw lines between matching symbols. The lines must go through all the squares, including the ones with gates. The gates show which two lines must go through the gate. Then take the blue flask.
22. Now, go back to the alchemy lab and place the three flasks down with the others. Now to solve the Filtration Puzzle! You need to place the correct shapes in each glass bubble so that the right symbols go into the flasks. When it’s all ready, pull the green lever.
23. Now we have refined mercury. Place the key mold in the furnace and add the refined mercury to get a duplicate access key.
24. Go back to the first room. Use the key in the automaton’s head to unlock it. Then you’ll get a flashback with Mustafa from four weeks ago.
And that’s the end of Chapter 4! Click here to continue to Chapter 5 or choose a chapter below.
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