Adventure Escape Mysteries – Lost Ruins: Revenge on Atlantis
By: Haiku Games
Haiku Games is back with a new Adventure Escape game, called Lost Ruins: Revenge on Atlantis . When Professor Burns gets possessed by an ancient desert artifact, he sets out to destroy the underwater city of Atlantis. You need to stop him before Atlantis is lost forever. This walkthrough guide should help you if you get stuck on any of the puzzles in Chapter 6. Feel free to ask for extra help in the comments section.
You can watch my video for Chapter 6 or continue to my step-by-step guide below.
1. Aletha and Zale are ready to hear us out. Aletha is ready to accept their fate but Zale is not. In any case, Professor Burns shows up and breaks through the glass. The place is flooding! Zale gives you the toolbox key and asks you to get Poseidon’s trident to stop Professor Burns. First, grab the key from the plant on the right. Also, notice the symbols on the pillar to the left. Use the small key to unlock the cabinet in the back and pick up the chisel.
2. Tap on the fountain. It’s actually a computer. We have to figure out a 4-digit number to unlock the file. Look at the ARSENAL door and notice the lights and arrows. The arrows tell you the order to go in and the lights tell you the number. So it goes 2435. That’s the code for the computer. Press II IV III V to unlock the file about the history of Atlantis.
4. Read up on the history and pay attention to the images shown.
5. Go downstairs. Use the chisel to remove the middle blue gemstone. Use the toolbox key to unlock the chest and get a water jet. Also, notice more symbols on the pillar down here and the mural upstairs.
6. Solve the mural puzzle by pressing the buttons in the same order you saw on the computer. Then take the olive branch and gold pieces.
7. Go back up to the starting area and use the bust to crush the gemstone.
8. Go back downstairs and use the water jet with the glass dome. Add the crushed gemstone and use the jet to cut through the glass. Grab the chest.
9. Use the gold pieces with the chest. Arrange them so they form the trident shape. Then take the scroll and look at it.
10. Now let’s use the scroll and the symbols from the pillars to figure out how to unlock the ARSENAL door. Basically, find a symbol that includes all the pieces of the color in that section of the door. Then go through.
11. We’re inside a tomb now. Grab the arrow.
12. Go back to the mural and place the arrow in the bow. Then take the octopus shield.
13. Go back to the tomb and place the octopus shield in the slot on the floor. A pillar will rise up. Tap on it.
14. Now we have to solve the Pillar Puzzle. Create a single network that connects all nodes. The numeral on each node indicates how many connections it must have. The connection lines can’t overlap.
15. An orb appears and it projects a hologram around the room. Read the words on the wall and look at the cards projected onto the wall on the right.
16. We need to figure out the pattern and then fill in the last two cards. First off, we can see that the cards alternate between triangles and squares. So the next one should be triangle and the one after that should be square. For the triangles, each one adds three to the last, so the next one should be 10. And the squares subtract 1 for each, so the next one should be 3. Enter those to complete the first puzzle.
16. The next one is a lot trickier. The lines between numbers are showing you that two cards added up are equal to the card above them. So Triangle + Square = Circle. Since 2 circles + 1 circle = 9 squares, that means 1 circle = 3 squares. If you keep doing the math, you can learn:
Circle = 3
Triangle = 2
Square = 1
And then you can figure out the missing cards.
3 triangles = 3 x 2= 6
2 squares = 1 +1 = 2
6 – 2 = 4
4 + 2 = 6
So we know the bottom card has to be 4. So it’s 2 triangles.
The top one is:
3 triangles = 3×2 = 6 + 2 circles (also 6) = 12
12/3 = 4
So the top card is 4 circles.
17. And now the third one. There’s a big X in the middle. I’m not a fan of this one, but here’s how it works. Any lines that include the big X have to add up to 10. So:
9 circles + 1 triangle = 10
5 circles + 5 triangles = 10
3 triangles + 7 circles = 10
4 circles + 6 triangles = 10
That makes the answers 3 triangles and 6 triangles. Then take the shell.
18. The poem on the wall tells you where to place each object. The first part is about the sea, so place the shell in the first cubby. Then it talks about language and learning, so place the scroll in the second cubby. And last, it talks about peace, so place the olive branch in the third cubby. You’ll get a scroll and a piece of Poseidon’s trident.
And that’s the end of Chapter 6! Click here to continue to Chapter 7 or choose a chapter below.
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