Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days. There were quite a few new releases this week and I didn’t even get to play as many as I wanted because I was working on my walkthrough for the new Adventure Escape game. Still, I found time to try out some new games and continue with older ones. Keep reading to see what I thought of them.
Who Pressed Mute on Uncle Marcus?
I had Good Gate Media and Wales Interactive’s new full-motion video (FMV) game ahead of release and meant to play it sooner, but time got away from me and I didn’t actually start it until this morning. I am enjoying the silly murder mystery, in which you need to slyly ask family members questions during their video chat quiz game to figure out who poisoned Uncle Marcus. You’re also trying to determine which antidote to give him. The game is meant to be played several times in order to collect more evidence. You can only accuse a character of being the murderer once you’ve collected enough evidence on them, so you can’t just choose based on your gut instinct. So far I played through it twice and was only able to accuse one person. I plan to play more and hopefully find the murderer, but some things are bothering me. For instance, two characters so far have told me that a specific person gave Uncle Marcus painkillers around the time he was poisoned, yet that doesn’t count as evidence. To me it seems quite suspicious and I’d like to investigate it further but the game appears to be ignoring it. I’ll still see it through, but that seems like a huge oversight if it continues to be ignored. The game is free to try with a single IAP for the full game unlock, so I recommend at least trying it. You can also watch all my playthroughs here.
Cat Museum is a weird but also moving point-and-click adventure from the makers of Life Gallery. I played through it today in about two hours and loved the quirky art style, strange monsters, and of course all the cats. For the most part, the puzzles were very straightforward, bordering even on too easy. But there were two or three that felt like they could have used better clues as to what was wanted. I was surprised that everything moved so smoothly and then I’d get stuck for a while on a puzzle because I wasn’t really sure what the game wanted from me. I finally managed, but it killed the pacing a bit. Overall, I enjoyed the game and would recommend it to any fans of quirky and weird adventure games or just cats.
I’m Borr is a puzzler that asks you to help the titular character collect the potion in each level. The catch is that there are usually lasers blocking his way, so you need to figure out how to clear a path for him. You do this by picking up special tiles that can then be placed on the board to perform certain actions. For instance, a rotation tile will rotate a laser device either clockwise or counter-clockwise. You can use that to make them point in a direction that no longer blocks his path or even to destroy another device. A little later, you get to use mirrors to reflect the lasers. Sometimes you rotate one, but you can also pick up mirror tiles that let you place a whole new mirror. The game can get quite tricky, and I’m enjoying the challenge. I just think it’s needs some quality of life improvements. For instance, Borr walks incredibly slowly and needs to be sped up at least two or three times. Also, there’s no undo button, so messing up means restarting the whole level. Most of the time that’s not a big deal, but sometimes it can get quite tedious. And last, there’s no way to shut the music without shutting the sound effects. If these things could be fixed it would be a really easy game to recommend. I still would recommend it, but you need to be able to put up with these issues. I’m also working on a walkthrough here if you need help.
Lingo Legend is a deck-building RPG that helps you learn a language and aims to make doing so fun. You can choose from a number of different languages, including French, Spanish and Japanese, as well as different skill levels. Since I don’t really know much French, I started a game as a beginner and I already feel like I’ve learned something. The game uses repetition to help you remember what you learned. Basically, you create your deck of cards and go on an adventure. Every time you encounter an enemy, you draw a few cards. You have some action points that allow you to play a certain number of cards before your turn is over. But in order to play a card, you have to correctly answer a language question. For instance, it might be multiple choice and ask you how to say “boys” in French. As you progress, it will expect you to be able to spell it out from the scrambled letters. I think there’s a solid game here, especially if you want to learn a language in a much much more interesting way than the usual offerings. I do think the battles can drag on a bit, though. I hope as I get deeper into it things might speed up a bit or at least have a bit more variety. I’ll certainly update you with my impressions as I play more. If you want to try it for yourself, there’s a limited amount you can play daily for free or you can pay a monthly, yearly or lifetime subscription for unlimited access.
Selma and the Wisp
Selma and the Wisp looked like the kind of game I would enjoy, a puzzle-platform reminiscent of Limbo, where you control a little wisp that leads a girl named Selma around. You need to collect lights to keep your energy up and keep Selma out of danger. It’s an interesting idea and I really wanted to like it. But already in the tutorial I got to a point where I kept dying in the same spot and the checkpoint was far enough back to be annoying. Basically, I’d get Selma onto a moving platform and she’d walk right off the other side into the abyss. It took several tries to get her to stay on it and it just felt bad to be dealing with something like this in the tutorial. I played a bit more and managed well enough, but I gave up about 15 minutes into the game when these little bouncing rocks kept killing the wisp. It’s just too hard to control reliably to maneuver around all these obstacles. There’s just too many ways for either Selma or the wisp to die and I’m not enjoying it enough to put up with all the frustration. I recommend watching some of my video below to see if it might be something you’d enjoy more than I did.
Moldy Adventure reminds me of Dungeons of Dreadrock in some ways. You’re making your way from room to room, swiping to move one tile at a time. There’s also some reflexes involved, because weak tiles will fall from under you if you don’t move off them fast enough. There’s some enjoyment to be had here, but I don’t like how some tiles are hard to read without first trying to walk on them. For instance, there’s one early level with walls that block your path. But they’re not obviously walls until you try to walk on them and can’t. But what really killed the fun for me was the lives system. The game is free, and that will be great for some, but the monetization comes from the three hearts system. If you die, you lose a chunk of health and have to restart the level. When you’re all out of hearts, you can either watch an ad to replenish some or wait for them to replenish over time. They don’t even take that much time to replenish on their own. But it was just a dealbreaker for me, as it added nothing to the game and there’s no way to pay to just be able to play as much as you want. And, unfortunately, the game just doesn’t hold my attention the way something like Dungeons of Dreadrock does and I can’t see continuing with it, especially with its silly lives system.
I played some of Shift Shaft last week, but it was ahead of the planned launch of the game, so I wanted to give it some more attention post-release. I still like the general idea of it, a match-three game where you’re mining your way through rocks and enemies. Basically, you tap on same-colored groups of rocks to clear them, but if those rocks are anywhere below you it will cause your character to drop down some. You can also rotate the whole board to plan out how you can get to a certain spot. But there are also enemies to deal with, and if you land within their attack range, you’ll take damage. It’s a roguelite, so once you lose all your health, you have to start a new game from scratch with just the permanent upgrades you’ve earned. The problem is that doing the same 4 floors over and over to get back to the 5th is getting old. It’s not much of a challenge early on and I’m not sure how much my power-ups can make a difference on the floors that keep giving me trouble. It all seems to come down to not making a mistake and getting in the path of an enemy’s attack. That gets a lot harder to avoid around the 4th and 5th floor because there are just so many enemies and they all have different attack patterns. I might just need to start over on my phone so I can play at anytime, as it seems like it makes more sense as a quick game to play on the go than long sessions on an iPad. I still think there’s something compelling here, but I just don’t know how much patience I have to try and get further with it.
I’ve been playing UNREAL LIFE for a few weeks now, as it ended up being longer than I expected. I actually reached an ending and then loaded up the last save point and played like another hour before reaching another ending and then restarting the last save point yet again. I finally took a break, but I believe I still have another ending to work towards. It’s been a fun game with a lot of surprises and some clever puzzles. I think a few of them near the end might have been a little overly complex, involving a lot of running around, especially if you mess up and have to redo sections. But overall I had a good time with it and I’ll hopefully finish it this week. You can see more of my videos here.
Adventure Escape Mysteries – Lost Ruins: Revenge on Atlantis
Lost Ruins: Revenge on Atlantis released last week, but I’m still playing through it and working on my walkthrough. I’m almost done with the seventh chapter now, so I might be able to finish the game this weekend. I found this one to be logical most of the time, but there were a few puzzles that had slightly convoluted math problems using shapes instead of numbers. For the most part, though, it’s been enjoyable. Again, you can see my full walkthrough here.
And last, I’ve continued playing Genshin Impact even though there hasn’t been a whole lot do to for the last month or so. We did get a bartending event last week and a new battle-focused event today, but the major content update doesn’t come for another couple of weeks. So it’ll still be fairly quiet until then. Once the Chasm comes, I’ll probably be playing nothing but Genshin, though.
And that’s everything I’ve been up to this week! I also banged the second season of Upload, which went way too fast. And I caught up on The Marvelous Mrs. Maisel, which wasn’t quite as good as previous seasons, but I’m still enjoying it enough to see where the next season goes. I also started watching Murderville and it’s a blast. I’m up to the episode with Sharon Stone and she’s just going all in and I love it. I’m sad that there are only six episodes because I could keep watching this forever. Anyway, let me know in the comments section which games you’re enjoying and I’ll see you back here next time with more of My Week Unwrapped!
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