Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days. Genshin Impact‘s delayed update finally arrived, so that occupied most of my time. But I still made room for some new games that released — such as the long awaited Diablo Immortal — and played a bit more of ones I’m in the middle of. There’s a lot to discuss, so let’s get to it.
When Diablo Immortal was first announced, it was heavy ridiculed for being a mobile game. And that’s perfectly understandable. I’m not usually a fan of free-to-play games and got pulled into games like Sky and Genshin Impact despite their F2P model, not because of them. I would have loved if the mobile Diablo had been a premium experience, but that’s not the case. Even so, I spent two hours with it so far and don’t yet understand how the monetization affects the game. I actually liked that I could loot gear from enemies and also plenty of experience. So I felt like I was progressing at a decent pace without any of the weird stuff that Genshin has, such as XP books that you use to level characters because monsters drop almost nothing. I really want to like the game. And being able to choose a necromancer from the start with a pair of skeletons fighting by my side was very much my style. But the game as a whole just feels very soulless. The maps are dark, there doesn’t seem to be a whole lot of strategy in the battles, and the story and dialogue put me to sleep. I’m also not sure how I feel about it being multiplayer, with random people running around the same world as me. I think I’d prefer to just be alone. Maybe there’s more to come in the future, but it just feels lacking. If I’m going to give my time to a live service game, Genshin Impact offers me a lot more for my time. There’s gorgeous areas to explore, puzzles to solve, and I can’t stress this enough — humor. Diablo Immortal takes itself so seriously even though its story is the same you’ve seen a thousand times. I might play some more to see if things get more interesting, but if it’s just more of the same I doubt I’ll stick with it for long.
Flewfie’s Adventure has been out on other platforms since last year, but this week it got ported over to mobile. Considering the main character resembles my own white cat and she flies a UFO, I had to give it a try. I was immediately sold by the over-the-top cutesy characters that live in the town of Cutemellow. An evil cat named Uzzu steals Scientist Snail’s UFO and creates havoc. Monsters invade Cutemellow and they call on Flewfie to save the day. There is a lot going on in this game, so I only played through the first two levels so far. But each level has hidden secrets, five coins to collect, and even a puzzle to solve. I was checking every inch very carefully to make sure I didn’t miss anything. There’s also a little card game you can play on the side, called Fyued and outfits to collect. The game is disgustingly cute and so far not too punishing — at least on the Normal mode. My one complaint is that the buttons on the right block some of my view. But I realized after I finished recording that I can shrink the UI and that does help some. Overall, I’m enjoying the game and look forward to spending more time with Flewfie and friends.
Loop the Game
Loop is a puzzle adventure game in which you travel with an artificial intelligent companion that helps you solve puzzles. At least, that’s how it is for the first half of the game, and it’s a bit odd. I’ve played similar games where I needed to control both characters and have one flip a switch for another, help each other progress. But it’s weird when half the work is being done by an AI instead of myself or — even better — a friend. For me, the game got more interesting when I lost my companion and had to move forward on my own. The puzzles got more complex and and there was less standing around and waiting. That said, I made it to the fourth chapter, which I think is the last, and the mechanics never evolved as much as I’d hoped they would. I also got stuck on a game-breaking bug, so I couldn’t complete the game. But the developers are aware of it and will hopefully fix it soon. I’ll definitely fill you in on my final impressions once I get to complete the game. Puzzles aside, I love the soundtrack and overall atmosphere. It really captures the mood they were going for. You can watch some of my video below if you want to get a better idea of what the game is like.
Pinku Kult: Hex Mortis
In Pinku Kult: Hex Mortis, you get hired by some strange organization to investigate a number of missing person cases. Aside from the fact that they make you wear a uniform that includes an animal mask, it sounds like they want you to commit murder if necessary. And you seem pretty expendable, too, so they won’t be too bothered if you don’t survive the job. The art style is great and I’m enjoying the writing, as well as exploring the dungeons. But the battles feel a bit lacking. They’re turn-based, as this is considered an RPG, and at least in the first hour I don’t feel like I have a whole lot of flexibility. My team consists of two characters and they each have some skills they can use for either more powerful attacks or healing. But the problem is they have very little mana and it takes several turns of just doing weak basic attacks to refresh all their mana. Against weaker enemies it wasn’t a big deal other than feeling slow and drawn out. But it felt really bad against the first boss. I even had the item that was supposed to weaken the boss and it barely made a dent because she had three phases. There’s also no health bar on the enemies so it makes it hard to tell when to use items and when to save. It’s possible I’m missing something crucial to make the battles move at a smoother pace. But after the boss killed me, I decided to take a break. I do hope I can make more progress without having to resort to either buying a ton of potions or somehow grinding to level up — which I’m not even sure is possible. Anyway, check out my video below to see the game in action.
Doki Doki Ragnarok
Doki Doki Ragnarok has one of the stranger premises I’ve seen in a game. It’s a visual novel in which you play as a Viking not just pillaging villages but dating them! Each time you encounter a new village, you need to say and do the right things to win them over. This might involve praising Odin or puking all over the place. It is truly bizarre, but in a good way. I’m just not very good at it. To successfully romance a village, you need to earn at least one heart, but you can get up to three if the date goes really well. So far, despite my best efforts, I’ve only been able to get two hearts for most. And one of them gave me such a hard time that it took me about five tries just to get one heart. I’m not sure if I’m just bad at reading cues or if it’s intentionally vague so you have to keep trying different things. But I like the game enough to keep at it for now and see where it goes. If you’re finding it hard to picture what the game is like, I recommend watching some of my gameplay video below.
I had a bit of down time one day and felt like playing some Square Valley, so that’s what I did. I’ve only just started the third chapter so I’m still learning how all the new tiles work. It’s been quite an adventure trying out different tiles in the water and seeing what they turn into, such as seaweed or coral. But the real surprise for me was when, out of curiosity, I placed a boar in water — and it turned into fish! The fish have very different requirements from the boars, so this really shakes things up. With all this new information at my fingertips, I’m really excited to see where the rest of the chapter takes me. And I should hopefully have more time for it this week since I already finished all the new Genshin content. Again, if you need help with the game, I have the rest of my videos here.
I started playing Broki last week and I’m still not sure how I feel about it. I like the overall idea but I’m still seeing more filler than I’d like. But I’m going to at least play some of each of the deadly sins to get a taste of them all. This week I played some of Greed, which added weapons to the mix. It means some demons need two tiles to land on them in order to kill then. It’s a nice twist, but the puzzles still feel pretty easy. I’ll stick with it for now, though. I also started compiling my videos here for anyone who might need help with a level.
And last but not least, the long-awaited 2.7 update arrived in Genshin Impact this week, along with the new character, Yelan. Based off the teasers and her test run, I decided I had to have her. Unfortunately, I lost my 50/50 to Jean at 84 pity and then had to spend around 50 more wishes to finally get Yelan. It hurt, but she was still worth it. So much so that I ended up throwing more fates at her banner to try and get her C1. No luck yet, though. Aside from having a fun new character to play with, there was also a new story quest that took place in the Chasm. It brought Yelan, Itto, Yanfei, Kuki, Xiao and of the course Paimon and the traveler, together to try and figure out how to get out of this area of the Chasm that they got trapped in. The story was written well and it was the perfect scenario to have all these characters working together. The puzzles were also fun. The battle part of the event was enjoyable but surprisingly easy compared to past events. Overall, this update was definitely worth the wait to me, especially since it allowed me to save more primogems for Yelan and future characters. You can find all my videos from the new update below.
And that’s everything I played this last week. Sadly, I didn’t get to continue Avolteha because the save system is broken. I was hoping it would be fixed before release, but it’s still causing me problems and making it difficult to play. I’d recommend waiting for a fix before buying it. I also caught up on the second season of Hacks and started watching Gentleman Jack. Hey, that rhymed! Anyway, let me know in the comments section which games you’re playing and I’ll see you back here next time with more of My Week Unwrapped!