By: Glitch Games
Station 117 is the latest adventure game from Glitch Games. It has you exploring a secret underwater research facility to try and learn what they were studying there. As usual, there’s lots of British humor and tricky puns, but this walkthrough guide should help you if you get stuck. Feel free to ask for extra help in the comments section.
1. We’re in the lab. Locate all points of interest. Look at the playing. Arda on the floor and take a photo.
2. Read the book on the table and then look at the chemistry set. Tap on each bottle of liquid to see how full it is. Then take a photo and write those numbers below each bottle.
3. Zoom back out and look at the pneumatic mail system all the way on the right. There’s a poster here with a Laboratory Glassware Guide. Take a photo of it.
4. Tap on the small table to the right of the ladder. There’s a crossword puzzle next to a devices that shows 11 questions. Read each question and then fill in the answer on the crossword puzzle. It goes like so:
Q1: The number π is a mathematical constant that is the ratio of a circle’s circumference to its diameter, approximately equal to 3.14159.
Q2: An establishment or building where travelers can seek lodging, and usually, food and drink.
Q3: A British spy named James.
Q4: Used to link alternatives. E.g. Would you like a cup of tea … coffee?
Q5: To cause the death of a person, animal, or other living thing.
Q6: Used to link alternatives. E.g. Do you prefer poached … scrambled?
Q7: A tall, rounded vase with a stem and base, especially one used for storing the ashes of a cremated person.
Q8: Have an obligation to pay or repay someone in return for something received.
Q9: A snake-like fish with a slender elongated body and poorly developed fins, proverbial for its slipperiness.
Q10: Used to connect words of the same part of speech, clauses, or sentences, that are to be taken jointly.
Q11: Used to express agreement or acceptance. Satisfactory but not especially good.
5. Now look at the sonar display by the window. First, play the tape recorder. Then press each of the 8 buttons next to the sonar and take photos of them. Use the playing cards clue to draw a path between the different card suits. You should end up with 8 different arrows.
6. Now go to the table on the right and pull the sliders in the order that you got from the sonar arrows. I numbered them for you to make it easier. Then take the glow sticks.
7. Look at the hatch on the floor. Press the button to open it and throw the glow sticks down. Then take the capsule and retrieve the glow sticks.
8. Zoom back out and look at the table all the way to the left. First, play the tape recorder. Then tap on the top of Wilson’s containment vessel and press the circles based on the order you saw on the video earlier. I numbered them to make it easier. Then take Wilson and two wires.
9. Combine the capsule with the glow sticks. Then go back to the game room and tap on the wall to the right to view P-Mail F. Place the canister with the glow sticks in it inside the mail tube and then pull the lever. Take a photo when all the symbols are lit up and clearly visible.
10. Go to the back room again and tap on the puzzle to the right. Take out the photo of the pink symbols and match the puzzle to them to unlock the door.
11. Go through the door and look inside the bathtub. Grab two more wires.
12. Leave the bathroom and go back through the left door. Let’s solve the puzzle with the pink liquids. Take out the photo of the laboratory glasses and also the poster about them. You need to use them together to figure out which glasses have the most liquid. Let’s start with the empty one first, since that’s easiest. Look for the symbol on the empty graduated cylinder and bring the pink line all the way to the bottom. Now let’s work on the others. The Erlenmeyer flask holds 2000ml, which is the largest amount for any of the glassware. So the full flask should have the pink line all the way to the top. The other flask is 3/4 full, which would still be 1500ml and bigger than any of the other glassware. So that should be the second tallest. The small beaker is only 500ml and it’s half full at 250ml, making it the smallest amount besides the empty cylinder. So that one should have only one pink segment. Now, the large flask has 1000ml when full, so that should be the third tallest, or 4 pink segments. The other large flask is 3/4 full at 750 ml, so that should be 3 pink segments. And last, the cylinder that’s 2/3 full would be 500ml and 2 pink segments. It should look like the photo below. Then take the two wires.
13. Let’s go fetch the capsule and glow sticks. Go back up the ladder to find it inside P-mail A. Don’t pick it up, though. Instead, pull the handle and send it through the mail system. Then find it again and mark down the order. Keep doing it until you end up back at A again. It goes:
A > C > E > D > B > G > F > A
14. Now go back to the laboratory and let’s solve the puzzle on the side of the desk. Point the letters at each other in the order of the mail chutes:
A > C > E > D > B > G > F > A
It should look like the photo below in the end. Then take the last two wires.
15. Now let’s solve the wires puzzle. First, find it behind a panel on the back wall. Then place all the wires on the side and take out the photo of the crossword puzzle. Place the wires where you see colors on the crossword puzzle. O means leave that slot empty and NL means any wire is fine. Now also, remember the paint can? It said BROWN OAK on it. So we know oak is brown. In the end, it should look like the photo below.
16. Now the door is unlocked. Open it and go through.
17. Close the door, then put on your diving suit. Press the button to open the airlock button and then head out. Lee tapping through to complete Chapter 4.
Click on the little numbers below to continue to the walkthrough for the Epilogue or click here.