Mystery Detective Adventure (Mystery Detective 1)
By: FIVE-BN STUDIO
Mystery Detective Adventure is a point-and-click mystery game in which you play as John Woodbray, a new detective solving cases that no one else wanted to bother with. You need to find clues, solve puzzles and get to the bottom of what’s happening. It can be tricky at times, so this walkthrough guide should help if you get stuck. Feel free to ask for extra help in the comments section.
This walkthrough will take you through the second case, in which a young man is thought to have committed suicide, but his mother refuses to believe it and thinks he was murdered.
Walkthrough:
Case 2, Improbable Suicide:
These are not great videos. I still have to make a new one. But you can read my complete step-by-step guide below.
Part 1:
Part 2, The End:
Note: Collection items will be highlighted here in green. Evidence will be highlighted in blue.
1. After the cutscene, you’ll automatically have a Key in your bag for your carriage. You’ll also get a new task. Talk to the woman standing there. Her name is Diana Evans and she’s the mother of Sam, the deceased. She runs a brothel and doesn’t believe her son could have died from drinking too much or that he could have had a heart attack. She tells you about a staircase that leads to the square and a kind of gazebo, which is the crime scene.
New task: Get information about the deceased.
2. First, tap on the clock/cross to get the morphing object collectible. The other things to focus on right now are the carriage, the brothel, the deer head statue, and the stairs that lead to the town square.
Collection: Morphing object. (19/49)
3. Start with the carriage. Use your key to unlock it and head inside. Grab the Oiler from the table. Open the bag and take the Knife and Tweezers. Also, grab the chess knight collectible. You can also look at the photo and move the hat aside to reveal a coin that we’ll need later.
Collection: Chess knight. (1/8)
4. Leave the carriage and examine the deer head. Grab the part of the box. Notice someone broke off the antler. We’ll deal with that later.
5. Now let’s enter the brothel. There’s a morphing object above the doors to collect. Also, grab the Umbrella. Look inside the tarantula tank to see a Brush. Use the tweezers to grab them. Then, zoom back out and open the cabinet to get the bottle of Alcohol.
Collection: Morphing object. (20/49)
6. Leave the brother and take the stairs to the central square. Grab the morphing object collectible on the cafe sign. There’s a a few points of interest here to focus on. Ignore the man for now. What’s important are the metal grate, the doghouse, and the path to the gazebo, which is the crime scene.
Collection: Morphing object. (21/49)
7. Examine the metal grate to see a Screwdriver stuck under it. Use the tweezers to grab it.
8. Approach the dog house and try to examine the goblet. The dog won’t let you, so leave and we’ll come back with a plan. Then head off to the gazebo.
9. This is the crime scene, so there’s a lot to do here. First, find the bat/snail morphing object collectible on the wall. I’ve highlighted all the other points of interest. You can also inspect one of the hanging lamps but it doesn’t seem to serve any purpose.
Collection: Morphing object. (22/49)
10. Start by inspecting the chalk outline where the body was found. Move aside the leaves and tap the button to collect it as evidence.
Evidence: Torn button. (File: Death Scene 1/5)
11. Next, examine the statue. There’s some moss on it covering something, so use your brush to remove it. Tap the inscription to collect it as evidence.
Evidence: Scratched initials. (File: Death Scene 2/5)
12. Next, look in the brushes and use your knife to trim them. Collect the pocket watch as evidence.
Evidence: The deceased’s watch. (File: Death Scene 3/5)
13. Look under the bench and tap on the goblet. It is evidence but it won’t count yet until we match it with the other one.
14. Next, look in the weeds to the left of the statue and notice the trampled roses. There was some drama going on, but this doesn’t count as evidence. While here, grab the chess knight collectible.
Collection: Chess knight. (2/8)
15. Next, examine the weed growing through a crack. Remove it to reveal a small Bottle. Use the tweezers to grab it and get a new task.
New task: Test the bottle.
16. Examine the mechanism that’s out of service. We’ll need to come back to that later.
17. There’s also a loose brick next to one of the gates. Remove it to see it was probably used to exchange letters.
18. Go back to the brothel and tap on Diana Evans. Now that you’ve met the dog, you can take her Sandwich.
19. Go back to the carriage and use the bottle with your chemistry set to figure out what’s in it. You’ll get new evidence that it’s poison and complete the task of testing the bottle.
Evidence: Poison. (File: Death Scene 4/5)
Task complete: Test the bottle.
20. Go back to the dog and give it the sandwich. Examine the goblet to get another piece of evidence.
Evidence: Goblet. (File: Death Scene 5/5)
21. We’ve found all the evidence from the death scene and have concluded that it’s likely murder. Go back to the brothel and tell the deceased’s mother. She tells you to talk to Oscar Brown, who’s in the town square. She also gives you a Piece and tells you to check out the playroom.
New task: Investigate Oscar Brown’s involvement.
22. Tap on the door in the back and place the piece on it to reveal a puzzle.
23. Let’s solve the puzzle. You need to swap two flowers at a time, with the goal to get all the flowers in their matching slots. But they’ll all move counter-clockwise each time two flowers are swapped. What you need to focus on is getting the flowers in the same order as the slots so that they’ll eventually move to the right places. I made videos for a few different versions of it.
24. Once done, enter the playroom.
25. First, grab the morphing object collectible that’s a painting of a shoe. I also highlighted the points of interest. There’s an item stuck in the pool table that we’ll come to later, a machine that takes tokens in exchange for cards, a painting on the wall by the stairs, something on one of the lamps, and then there’s a pink room upstairs.
Collection: Morphing object. (23/49)
26. Start with the lamps above the pool table. Use the umbrella to reach the Part of a box.
27. Next, enter the pink room. Grab the hand fan collectible and pick up the Powder. There’s also a box and a torn tapestry but we’ll come back to those later.
Collection: Hand fan. (1/8)
28. Go back to the town square and talk to Oscar Brown, who’s sitting drinking coffee. After the conversation, grab the Nuts and Key from the table. There’s also a hand fan collectible.
Collection: Hand fan. (2/8)
29. Use the key to open the gate to the left and get into his apartment.

30. Now we’re in Oscar Brown’s apartment. There’s a lot to do here, but first grab the tie/noose morphing object collectible and the chess knight collectible on the shelf. I’ve also highlighted the other points of interest.
Collection: Morphing object. (24/49)
Collection: Chess knight. (3/8)
31. Let’s start with the mantle. Find the ticket and collect it as evidence. Also, grab the Tragedy Mask.
Evidence: Businessman’s personalized tickets. (File: Oscar Brown 1/4)
32. Next, examine the table. Look at the poster to collect it as evidence and grab the Comedy Mask.
Evidence: Poster with the autograph of the theater prima. (File: Oscar Brown 2/4)
33. Now examine the dresser on the left. Use the powder on it to see which buttons have more fingerprints on them. Then press in the three with the most fingerprints to open the drawer. Then grab the Antler and also collect the medicine for the liver as evidence.
Evidence: Medicine for the liver. (File: Oscar Brown 3/4)
34. Next, take a look at the stained-glass window. Grab the Part of box and then use the alcohol to clean off the dirt. Make note of the symbols you see.
35. Now look at the bookshelves. Press the four books that have the same symbols you saw on the window. Now we have a locked safe but still need the code for it.
36. Go back to the deer head statue. Try to attach the antler. It won’t work, so use the oiler on the statue and then try again. Then look inside the little cubby that opens up to see three Roman numerals — IX III VII — or 937.
37. Go back to the safe and enter 937 to unlock it. Look at the receipt for return of money to collect it as evidence. You’ll also get a new task to visit the theater.
Evidence: Director’s cash receipt. (File: Oscar Brown 4/4)
New task: Visit the theater.
38. Before leaving, make sure to take the Case from the safe.
39. Look at the case in your bag. Place the tragedy mask and comedy mask in the slots to open it. Then take the Binoculars.
40. Leave the apartment. Try to enter the theater to discover it’s locked. Then use the binoculars to see the banners out front. They’ll give you the clue for the theater lock. They show the four animal heads and four numbers. So the order is Lion, Deer, Rhino, Bear. Tap the animal head knockers in that order and then enter the theater.
41. Talk to the director, Scott Roth. He tells you they took a group photo that night that Oscar Brown was supposed to be there, but it hasn’t been developed yet. He gives you the Key to the dressing room and you get a new task to develop the photo.
New task: Develop the photo.
42. Before we do anything, tap on one of the flags because it’s a morphing object collectible. There’s only three other things you can access right now — the chest, the camera and the dressing room door.
Collection: Morphing object. (25/49)
43. Tap on the dressing room door and use the key to unlock it. Then head through. Now you have to find 15 Lenses. I highlighted them for you.
44. Now, place all 15 lenses on the chest. Time for another puzzle. You need to select an eye piece and jump over another eye piece to take it off the board. You win by having only one piece left on the board. Once again, each playthrough is different so I’ll try to make videos of the ones I have access to.
45. Take the Needle and Thread and the Case from inside the chest.
46. Now go to the camera. The case is screwed shut, so use the screwdriver to open it. Then use the case with it to get the Film.
47. Go back to your carriage to develop the film. First, replace the regular lightbulb with the red safelight. Then place the film on the table. Take it out of the case and place it in the solution. Once it’s ready, take a look at it to collect it as evidence. The deceased was at the theater and he was with someone. You’ll get the Photo when you’re done.
Evidence: Photo from the premiere. (File: Relationships of the deceased 1/5)

48. Go back to the theater and show the photo to the director. He tells you that the deceased was on the balcony with a woman.
49. When he’s done talking, look at the seat in the balcony. Grab the hand fan collectible and then tap the handbag for evidence. Look inside it for the tickets as more evidence.
Collection: Hand fan. (3/8)
Evidence: Women’s clutch. (File: Relationships of the deceased 2/5)
Evidence: Personalized tickets of the deceased +1. (File: Relationships of the deceased 3/5)
50. Go back to the brothel to talk to the deceased’s mother. She didn’t know about any girlfriend, but she gives you the Key to Sam’s room. You have a new task!
New task: Inspect the deceased’s room.
51. Tap on the door near the dear head. Use the key to unlock it and go through.
52. Now we’re in Sam’s room. First, grab the yarn/belt morphing object collectible. I’ve also highlighted the points of interest. We have the bed, the desk, a locked trunk and a missing figurine.
Collection: Morphing object. (26/49)
53. First, grab the Warming Pan from the bed. Then open it from your bag and grab the Charcoal.
54. Next, examine the desk. Grab the Notebook and also the chess knight collectible. There’s also a puzzle you need to solve to unlock the drawer.
Collection: Chess knight. (4/8)
55. Before solving the puzzle, we need a clue. Open the notebook from your inventory and use the charcoal on it to get the Clue for the drawer puzzle.
56. Now, tap on the drawer and add the Clue from your bag. Now you need to solve the drawer puzzle by moving the pieces around until they match the clue. Each of the three bridges can be rotated to create paths all along the board. Again, I’ve included multiple videos to help out.
57. Take the Token from the drawer and also read the three love letters to collect them as evidence.
Evidence: Love letters. (File: Relationships of the deceased 4/5)

58. Go back to the playroom and insert the token into the machine on the table. Take the Joker card that dispenses.
59. Remember the joker painting on the wall? Go back to it and use the Joker card with it. Now you have to find all the differences. Then grab the Key and Figurine.
60. Go back to Sam’s room. Place the figure on the dresser with the other two. Then take the Heart from the drawer.
61. The last thing to do in this room is use the key to unlock the trunk and get the Part of box and Weight for clock. Also, lift the scarf and use the tweezers to pull on the red cloth. Look at the medallion inside to collect it as evidence. It turns out Vivian Shaw is the girl Sam was seeing.
Evidence: Medallion for a keepsake. (File: Relationships of the deceased 5/5)
62. Go back downstairs and talk to Diana Evans. She tells you that Vivian Shaw is the daughter of the lord of the estate at the top of the hill. You’ll get a new task.
New task: Cherchez la femme.
63. Before heading out to the estate, examine the clock. Open it and add the weight for clock. A secret door will open. Grab the hand fan collectible and also the Hammer and Lock Pick.
Collection: Hand fan. (4/8)
64. Leave the brothel and head to the estate at the top of the hill.
65. First, grab the hand fan collectible from the tree and the morphing object collectible from the top of the gate. Then, give the nuts to the squirrel and take the Part of a lock he drops. Place the part of a lock on the front lock gate and press it in to access a new puzzle.
Collection: Hand fan. (5/8)
Collection: Morphing object. (27/49)
66. For this puzzle, you need to place all the triangles so that the colors match up to the triangles next to them. You can swap out pieces if you need to. I made a video to help.
67. Go through the gate and talk to Lord Brian Shaw. He tells you that his daughter is very sick and hasn’t been out in weeks. He won’t let you talk to her. You’ll get a new task.
New task: Strange disease.
68. Tap on the small bush, which is a morphing object collectible. There’s only a few other points of interest here — the fountain, the servants’ quarters, and the path that leads to the back of the estate.
Collection: Morphing object. (28/49)
69. Start with the servants’ quarters. Grab the Torch and use the screwdriver to open the latch. Head inside. Then grab the Corkscrew and Board. There’s also a hand fan collectible on the bed.
Collection: Hand fan. (6/8)
70. Go back out and use the corkscrew to uncork the fountain. We’ll have a use for that water later.
71. Head down the path that leads to the back of the estate. Grab the morphing object collectible at the top of the pigeon cage. There are only a few points of interest here. We can’t open the pigeon cage yet or the greenhouse door. We also can’t get through the bedroom window yet. But we can get into the workshop. Use the lock pick to open the padlock and go through.
Collection: Morphing object. (29/49)
72. First, grab the chess knight collectible on the shelf. There’s also a broken ladder here, but we can use the board to fix it. Place the board down, then pick up the nails and add them. Then use the hammer to hammer the nails. Then grab the Ladder.
Collection: Chess knight. (5/8)
73. Leave the workshop and place the ladder under the window. Climb up and grab the Tone Arm. Then open the window and go through to Vivian’s bedroom.
74. After the cutscene, talk to Lord Shaw. He tells you that Vivian got sick after visiting the crypt. When he finishes taking, look at the brooch on her neck that’s been fused with her body. Collect it as evidence. Do the same for the photo of the deceased with his eyes scratched out.
Evidence: Brooch. (File: Strange disease 1/8)
Evidence: Photo of the deceased with his eyes scratched out. (File: Strange disease 2/8)
75. Now let’s look around the room. There’s a morphing object collectible on the wall in the form of an insect. Other points of interest are the locked wardrobe, the drawer of the wardrobe, the chandelier mechanism, the round table, the potted plant and the door that leads downstairs.
Collection: Morphing object. (30/49)
76. Start with the drawer. Open it and grab the hand fan collectible. There’s also a cape without a button, which is evidence.
Collection: Hand fan. (7/8)
Evidence: Cape without button. (File: Strange disease 3/8)
77. Next, examine the wall to the right of the door. Open the panel to reveal the mechanism that can lower the chandelier. Notice it’s missing a piece. We’ll come back to that.
78. Tap on the box on the table and place the heart in the slot. We have another puzzle but need a clue to solve it.
79. Go back to the pink room in the brothel and examine the torn tapestry on the wall. Use the needle and thread to fix it and then use the knife to cut it out of the frame. Take it with you as a Clue.
80. Go back to the estate and place the clue on the heart box puzzle. You need to move all the flowers along the rows and columns until they match the clue. I included a video for you.
81. Look at the family tree and then take the Bas-relief.
Items: Bas-relief. (1/6)
82. Head through the door to go downstairs. Grab the goblet/quill morphing object collectible. There’s only a few other points of interest here. There’s the locked cupboard, the statues at the base of the stairs, the family crest, and the gramophone.
Collection: Morphing object. (30/49)
83. For now, just focus on the gramophone. Attach the tone arm to it and then turn the crank to play some music. Then take the Key. There’s also a chess knight collectible here.
Collection: Chess knight. (6/8)
84. Go back outside to the back of the estate. Use the key to open the pigeon cage. You need something to distract them.
85. Go to the greenhouse door and take the Grain.
86. Go back to the pigeons and give them the grain. Then take the Handle from the shelf and open the chest. Take the Key and Bas-relief from inside.
Items: Bas-relief. (2/6)
87. Go back inside and use the key to unlock the cupboard. There’s another puzzle to solve, this one involving sliding blocks. You need to complete the image and make it line up with the part of it at the bottom. I made a video.
88. Take the Portrait, which will also serve as evidence. Then take the Wrench and Glue.
Evidence: Portrait of the grandmother with a brooch. (File: Strange disease 4/8)
89. Go back to the crime scene and use the wrench to get the Gear out of the broken mechanism.
90. Go back to Vivian’s bedroom and use the handle to open the wardrobe. Move the dresses aside and then tap on the dirty boots to collect them as evidence.
Evidence: Dirty boots. (File: Strange disease 5/8)
91. While here, use the gear to fix the chandelier controls and then turn the crank to lower the chandelier. Examine the chandelier and grab the Lamp from it.
92. Go back downstairs. Place the lamp on the statue that’s missing one. Then enter the hidden room. Grab the Bell from the desk. Also, collect two pieces of evidence — the notes on poison and the poison rack.
Evidence: Grandma’s notes on poison. (File: Strange disease 6/8)
Evidence: Poison rack. (File: Strange disease 7/8)
93. Back in the living room, look at the family crest above the fireplace. Put the bell in the empty slot to reveal a clue we’ll need for later.
94. Go back to Lord Shaw and ask him about the hidden room. He tells you more about Vivian and also his mother, who was into eugenics. Vivian found the brooch in the family crypt and he tells you how to find it. You also have a new task.
New task: Heritage.
95. Now we can finally check out the cemetery. First, look at the gate to see that we need 15 roses.
96. Go to the shop all the way back where we first started. Go inside and talk to the shopkeeper. She can sell you the roses, but first you need to give her 7 coins. So go back to your carriage and find the 7 coins for her.
97. Go back to the shop and give her the 7 coins. Then find all 15 Metal Roses. I’ve circled them all for you, but some require a little extra work to access. For one of them you need to turn a crank, and for another you need to put the two red gems in the slots.
98. Go back to the cemetery gate and place all 15 metal roses on it. Surprise surprise, we have to solve another puzzle before we can get through.
99. For this one, you need to swap the rows and columns around so that when you pull the slider to overlay the two sides, all the holes are filled in. You can copy my layout.
100. Before continuing, go back to the brothel and light the torch on Diana Evans’ candle to get a Burning Torch.
101. Now enter the cemetery. Find the chess knight collectible and also the leaf morphing object. I’ve highlighted the other points of interest. We have the angel statue, a wall covered in vines, a rock, a memorial, and the path forward.
Collection: Chess knight. (7/8)
Collection: Morphing object. (32/49)
102. Start with the rock. Use the hammer to break it up and take the Dirty part of a box.
103. Examine the memorial and take the Emerald. We need to put them on the angel statue, but first we have to find all eight.
Items: Emerald. (1/8)
104. Tap on the wall covered in vines. We can’t cut through the vines yet, but you can take the Hand Net.
105. Continue along the path to get deeper into the cemetery. Find the last chess knight collectible and another morphing object near the tree. I’ve highlighted other points of interest, like the snakes and the boat that’s missing an oar. We have to get across the lake but can’t without that extra oar.
Collection: Chess knight. (8/8)
Collection: Morphing object. (33/49)
106. First, grab the Colander from the boat.
107. Next, use the torch to scare away the snakes and get the Shovel.
108. Go back to the workshop in back of the estate and grab the Oar from the wall.
109. Go back to the front of the estate and tap on the fountain. We removed the cork earlier with the corkscrew so now the water is running. Use it to clean off the dirty part of a box so you’ll now have a Part of a box.
110. Go back to Vivian’s room and use the shovel to dig up the plant. Take the Broken Star.
Items: Broken Star. (1/2)
111. Go back to the town square. To the left of the dog, there’s a Ball floating in some water. Use the net to grab it. To the left of the theater door, there’s some emeralds in the dirt by the roses. Use the shovel to shovel them into the colander. Take them and you should now have all eight.
Items: Emerald. (8/8)
112. Go back to the playroom in the brothel. Use the ball with the pool table to get the other piece of the Broken Star.
Items: Broken Star. (2/2)
113. Open the glue from your bag and then place the two broken star pieces next to it. Use the brush to glue the pieces together and get a Star.
114. Go up to the pink room and place all parts of the box onto the box to open it, revealing a puzzle. You just need to rotate all the tiles until there are no broken lines. All the tiles will be green if you got it right. You can follow my solution if you’re stuck. Take the Bas-relief from inside.
Items: Bas-relief. (3/6)
115. Go back to the greenhouse by the estate. Place the start on the door and solve the vines puzzle. You need to move them around so none of them overlap. I included a photo of the solution. Then enter the greenhouse.
116. Now we have to find one tool at a time and use it to get other tools, eventually ending up with the machete. First, grab the Insecticide from between some ferns. Use it on the ants in the tank and take the Rake.
117. Use the rake to lift up the stone tile and get the Soap.
118. Grab the Slingshot from the chess set that’s resting on the bench. Then use it to get the Pliers from up high.
119. Tap on the shelf with bottles on it. Use the screw on the cork and then use the pliers to uncork the bottle. Take the Key that falls out. Also, use the soap on the stuck glass panel to get the Valve.
120. Use the key to unlock the chest and take the Tweezers.
121. Place the valve on the faucet and turn on the water. Then examine the drain cover and use the tweezers to get the Bishop.
122. Place the bishop on the chess set to get the Tree.
123. Place the tree in the slot on the closet and then solve the puzzle by swapping tiles around until it makes an image of a tree. Then take the Machete from the closet.
124. Go back to the cemetery. Place all eight emeralds on the angel statue. Take the Bas-relief.
Items: Bas-relief. (4/6)
125. Go back to the wall covered in vines and use the machete to cut through the vines, revealing a clue. It will be two names, different for each game. So remember yours. You can see the names from two different playthroughs below. Also, grab the Bas-relief.
Items: Bas-relief. (5/6)
126. Go to the boat and place the oar in it. Now we can reach the crypt across the water. But first, a puzzle!
127. Take another look at the family crest in the living room. Then copy the pattern you see by moving the gems around. It should look like the image below in the end. Then enter the crypt.
128. First, grab the last hand fan collectible and the last morphing object in the form of the number 3/5. There’s also an engraving ahead of you and a place to insert all the Bas-reliefs once we have all six.
Collection: Hand fan. (8/8)
Collection: Morphing object. (34/49)
129. Examine the engraving and then place the portrait down. You need to find 13 items that are both in the portrait and the engraving. I’ve circled them for you. Then take the last Bas-relief.
Items: Bas-relief. (6/6)

130. Now, place all 6 Bas-reliefs in the slots on the crypt to the right. It will reveal one last puzzle. You need to spell out the names you saw on the wall under the vines. Again, it’s different each game so you need to look at yours. I made videos for the ones I have available.
131. Look at the scroll to collect it as evidence. You’ll get a new task.
Evidence: Occult scroll. (File: Strange disease 8/8)
New task: Perform the banishing ritual.
132. Go back to Lord Shaw and talk to him. He’ll bring Vivian to the crypt. Before going there, talk to Sam’s mother at the brothel. Then meet them all at the crypt and watch the ending.
Congratulations! You solved Sam’s murder! See my walkthroughs for the other cases here.
More please! I’ll keep bumbling along but I have always appreciated your detailed walkthroughs.
I would like to know what this expression means: “On the eightieth fracture four day”, when the mothers answers the question “When did your son die?”. Thank you so much!
Please could you explain what “On the eightieth fracture four day” means? It’s the mother’s answer about her son’s death. Thanks!
I wish I knew. 😅
I think it means eight month(fracture) and fourth day. the calendar was split into fractures of 12 months so each month was/is classed as a fracture. but im sure that Five B-N just made it up for the game because i can’t find any calendar that used fractures going as far back as BC. this is my take/understanding of the date used in the game. I do hope this helps until someone finds anything different
PS thank you for such a detailed walk-through, it’s greatly appreciated
Thank you for the detailed comments! Unfortunately, I did not find the answer to the riddle of where to get all the parts of the box in the form of card suits: spades, hearts, diamonds and clubs. You just wrote that they need to be put on the box, that’s understandable. I found only 2 parts on my own, unfortunately
129. Examine the engraving and then place the portrait down. You need to find 13 items that are both in the portrait and the engraving. I’ve circled them for you.
Where????