The Mr. Rabbit Magic Show: Complete Achievements Guide

The Mr. Rabbit Magic Show
By: Rusty Lake

It’s the 10th anniversary of Rusty Lake, and to celebrate the developers have given us a brand new game completely for free! The Mr. Rabbit Magic Show consists of 20 short acts, but there are also hidden achievements to find in the form of playing cards. This guide will show you how to find them all. Feel free to ask for extra help in the comments section.

See the rest of my walkthrough here.

See my Act 14 walkthrough here.

See my bonus office walkthrough here.

Achievements:

Don’t worry about the achievements until Act 14, and even then you can ignore them and work on them after you complete the main game. If I refer to the party and you don’t know what I’m talking about, you’re not ready for that achievement yet.

You can watch my video for the full game or continue below for my step-by-step guide for each achievement:

Jack of Spades: This card can be found in the office, after the party. It’s behind the fan-made artwork.

Queen of Spades: In the office, go to the kitchen. There’s a plant above the cabinets. Knock it down to the floor and pick up the card to get the Queen of Spades.

King of Spades: After everyone arrives for the party, grab the red LP from the floor and then play it on the record player to get the King of Spades.

Ace of Spades: In the office, open the Paradox comic book to find the Ace of Spades.

Jack of Hearts: After the party, look at the Sketches on Maarten’s computer. The second set refers to the retro TV. Each set of three lines is showing you a channel to set it to. So it goes: 1231213. Then take the Jack of Hearts.

Queen of Hearts: This can only be done after you’ve already had the party and blown out the cake candles. Tap on the Rusty Laker of the Month poster and pick up the card to get the Queen of Hearts.

King of Hearts: After the party, go back to the laptop desk. Open the folder on the right that says Rusty Lake Untold. Look through it find the King of Hearts.

Ace of Hearts: After the party, look at Maarten’s phone again. There’s a playable Cube Escape: The Lake. Look inside the desk inside the phone game to get the Ace of Hearts.

Jack of Clubs: Once you’ve released the balloons, look around for a red balloon with ears. It disappears if you don’t tap on it and then you have to keep rotating around the room until you see it again. Tap on it a couple of times until it pops and something falls out of it. Grab it to get the Jack of Clubs.

Queen of Clubs: In the office, slide the door under the display case to the right to find the Queen of Clubs.

King of Clubs: In the office, shake the light fixture above the laptop desk and deer skull to make a card drop to the floor. Pick it up to get the King of Clubs. (Note: You have to first move around the room a bit before this will work.)

Ace of Clubs: After the party, look at the Sketches on Maarten’s computer. The first set refers to the blinds in that same view with his computer. You want to set them to match the three sets of lines. I have a screenshot for you if you can’t figure it out. Then pick up the Ace of Clubs that falls to the floor.

Jack of Diamonds: After the party, look at Maarten’s computer. There’s a list of clues for different achievements. The second one says “Do rabbits eat fish?” It’s pointing us to Act 13, so use the laptop to get there. Feed the carrot to Mr. Rabbit – hat 6 — and the bone to the dog — hat 2. Then feed the fish to Mr. Rabbit — hat 6 — and take the Jack of Diamonds from his hand.

Queen of Diamonds: After the party, look at Maarten’s computer. There’s a list of clues for different achievements. The third one says, “Don’t let the bunny die!” It points us to Act 9, so head there. This is tricky, as you’re not allowed to mess up at all if you want the achievement! If you manage it, he’ll hand you the Queen of Diamonds card.

King of Diamonds: After the party, look at Maarten’s computer. There’s a list of clues for different achievements. The first one tells us to go back to Act 11, so do so. Then wherever you saw a 1 on that grid, the light should be on. Then take the King of Diamonds from his hand.

Ace of Diamonds: After the party, look at Maarten’s computer. There’s a list of clues for different achievements. The fourth one says, “Does he have an ace up his sleeve?” and points us to Act 3, so head there. Look at his right hand (your left) to find the Ace of Diamonds.

Joker: After the party, look at the desk of postcards next to Maarten’s desk. There’s one for Best Kept Memory with a phone number, 31 85 401 50 26. Go to the phone and call that number. Then turn around to see Chad Brunswick. Talk to him and then pull off his wig and glasses to see he’s actually Bob Rafferty. He gives you a VHS tape. Play it on the Best Kept Secret video player and then grab the Joker card from the screen.

Evil Joker: After the party, Maarten’s phone has new emails about a safe. Read them to see that you should tap on the hotel in the Rusty Lake painting a few times to reveal the safe. The hint we have for it is 7285 but the buttons aren’t numbered! Take a look again at the display case. Remember some items had numbers on them? 7 was the clock. 2 was the black cube. 8 was the crow mask. And 5 was the Best Kept Memory video player. So match those locations to the buttons on the safe and press the buttons in that order to open it and get the Evil Joker inside.

And that’s all of them!

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