Flower By: Annapurna Interactive (thatgamecompany) I never owned any PlayStation consoles, so even though thatgamecompany's relaxing Flower released back in 2009, I didn't get to play it until it arrived on iOS this week, eight years later. I wasn't really sure what to expect, as I haven't played anything by thatgamecompany, even their most popular, Journey. I was a little concerned about the tilt control scheme, as I usually avoid games with…
Hi everyone! I don't know about you, but I'm overwhelmed by all the amazing games we've been getting over the last few weeks. Just when I think I can sort of maybe juggle the four games I'm in middle of, out pops another high-profile game I've been waiting for. It truly is a great time to be a mobile gamer, and even more so if you like puzzle and adventure games. But…
The Witness By: Thekla, inc. (Jonathan Blow) See my review for The Witness here. I'd been looking forward to playing Jonathan Blow's puzzle adventure, The Witness, for quite some time now. I don't enjoy playing games on my PC, so I waited patiently for it to arrive on iOS. Well, that day arrived this week and it's been a bit of a rollercoaster ride. In more ways than one. The game has…
Thimbleweed Park By: Terrible Toybox (Ron Gilbert) This is just a short guide to help those playing the mobile version of Thimbleweed Park find the shortcuts to make the game more user-friendly. Some of these options are not so obvious at first, so they're easy to miss. I missed them myself during my first hour or so playing. So first off, you can read the helpful tips in the settings. You're shown…
Thimbleweed Park By: Terrible Toybox (Ron Gilbert) I'm not going to mince words. When I first heard about and saw screenshots of Ron Gilbert's Thimbleweed Park, I had some excitement mixed with dread. Dread that it would mimic old retro games to a point that wouldn't be enjoyable for me. I'm very sensitive about games wasting my time, and a list of action verbs on the screen was not that appealing to…
Hi everyone! Last week I switched My Week Unwrapped to Mondays so I'm not rushing to get it out Sunday night. So far, that's been working great, but this is an insanely busy week for games that are both already out or releasing this week...even tomorrow! I'm trying to complete some games before release so I can review them, so my blurbs this week might be on the short side. In any…
Thimbleweed Park By: Ron Gilbert Update: Thimbleweed Park is now out on iOS! I've heard that Ron Gilbert's Thimbleweed Park is inspired by the television show, Twin Peaks, but I didn't really know what that meant until I started watching the 1990 show about a week ago. While I'm still early on in the show, its quirkiness has piqued my interest in the game. And there's obviously some X-Files stuff going on…
Bertram Fiddle: Episode 2: A Bleaker Predicklement By: Rumpus Animation Bertram Fiddle has had quite the journey in getting his latest adventures recorded and turned into a video game. It's been a bumpy road, but after a successful Kickstarter and many many delays, we finally get to play A Bleaker Predicklement, the second episode of the point-and-click adventure that follows Victorian England's finest explorator as he hunts down the elusive Geoff the…