Peregrin: iOS Review

Peregrin By: Domino Digital Limited My experience with Domino Digital's puzzle adventure game, Peregrin, started off as a positive one. I was blown away by the entire atmosphere, between the unique artwork, captivating story, perfectly cast voiceovers, and eerie music. I didn't even expect there to be voiceovers in a puzzler, much less some of the best I've seen in any game. On top of that, the mechanics are interesting and it…

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‘FROST’ Review: Where Toy and Puzzle Meet Art

FROST By: kunabi brother GmbH Kunabi Brother's new puzzler, FROST, is a hard game to describe. In some ways, it's a spiritual successor to Blek, their tricky line-drawing game with a twist. Once again, you're using your finger to draw, but perhaps it would be more accurate to say that you're leading light particles where you want them to go. It starts off simple, but before you know it you'll be scratching…

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‘Campfire Cooking’ Review: Mmm Toasty!

Campfire Cooking By: Layton Hawkes Layton Hawkes got my attention with his first game, Puzzlepops!, an ingenious puzzler that features seemingly innocent candy that you push along tracks to goals. It was the perfect one-handed game, and I had very little to complain about. So I was thrilled when the sequel released with a Halloween theme and even trickier puzzles. Now Layton's back with a new game that still centers around sweets…

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“PUSH” Review: Keep Pushing My Buttons

"PUSH" By: Maciej Targoni & Michal Pawlowski You might know Maciej Targoni from his games HOOK or klocki, both minimalistic puzzlers that have no instructions and count on you figuring things out through experimentation. Michal Pawlowski also released a puzzle game called Zenge, which similarly doesn't hold your hand but is relaxing and never punishing. Considering how much these games have in common, it makes sense that the two developers have now…

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‘Thimbleweed Park’ iOS Review: Retro Point-and-Click Gaming for the Modern Age

Thimbleweed Park By: Terrible Toybox (Ron Gilbert) As a point-and-click adventure fan, I knew I was supposed to be excited about Thimbleweed Park when it was announced, but I'd be lying if I didn't say I had mixed feelings. As I mentioned here, I didn't grow up on LucasArts games, but rather those like Broken Sword. So I don't have any nostalgic attachment to the retro art or old school action verb…

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‘Flower’ iOS Review: A Source of Inspiration

Flower By: Annapurna Interactive (thatgamecompany) I never owned any PlayStation consoles, so even though thatgamecompany's relaxing Flower released back in 2009, I didn't get to play it until it arrived on iOS this week, eight years later. I wasn't really sure what to expect, as I haven't played anything by thatgamecompany, even their most popular, Journey. I was a little concerned about the tilt control scheme, as I usually avoid games with…

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‘Kensho’ Review: A Gorgeous Puzzler That’s Missing a Little Something

Kensh╬ô├╢Γò¥Γö£┬╝ By: FIFTYTWO What first attracted me to FIFTYTWO's new puzzle game, Kensh╬ô├╢Γò¥Γö£┬╝, were the gorgeous animations and lovey music in the App Store trailer video. I'm happy to say that that the game delivers every bit on both accounts. But what's hard to tell from that video is what that gameplay would be like, and that's unfortunately where the game falters a bit. In Kensh╬ô├╢Γò¥Γö£┬╝, you're following the story of a…

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‘Another Lost Phone: Laura’s Story’ Review: A Worthy Sequel

Another Lost Phone: Laura's Story By: Plug In Digital (Accidental Queens) Accidental Queens' A Normal Lost Phone was unique not just because it's one of a rare few games that mimic an entire smartphone, but because of the sensitive topic it explores. Without giving too much away, I will say that it was about teenagers and finding one's way in life, where one can be themselves and comfortable in their skin. It…

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