Telepaint Review: The Puzzle Platformer for People Who Hate Platformers

Telepaint By: Acid Nerve I'm not a big fan of platforming games, especially on a touch screen. They usually require a lot of precision, and despite my brain knowing what needs to be done, my fingers can't always make it happen. I can probably count on one hand the number of platformers I've completed. But I just finished every level of Acid Nerve's new iOS game, Telepaint. It's basically a puzzle platformer…

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Danger Dodgers Review: Whoosh! Tralalala! Wheeee!

Danger Dodgers By: Uppercut Games Pty Ltd I don't write too many reviews of free games, because I figure I can just recommend those I think are worth trying, and players can decide for themselves if it's worth their time. But occasionally a free game comes along that does everything right and I'm enjoying it so much, that I feel the need to review it. Uppercut Games' newly released Danger Dodgers is…

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_PRISM Review and Walkthrough: A Galaxy of Wonder

_PRISM By: Clint Siu I'm a big fan of relaxed puzzlers, especially those made specifically for touch screens. I also prefer short, unique experiences over eighty-hour games. So Clint Siu's _PRISM for iOS -- which is advertised at being about an hour long -- was a no-brainer for me, especially given the gorgeous visuals. The game is aptly named, as you play with floating geometric shapes that break apart and open up,…

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Tsuro Review: Forge Your Path to Victory

Tsuro By: Thunderbox Entertainment **Update, 2/8/2016: The review has been amended to correct a mistake about the Facebook games not syncing between multiple devices. They do sync!** Tsuro, "the game of the path," is a laid back board game that's been adapted for iOS devices by Thunderbox Entertainment. I knew next to nothing before playing it, but the simple rules pulled me in right away. They're very easy to understand, as there…

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Twofold, Inc. Review: Do You Feel Lucky, Punk?

twofold inc. by: webbfarbror AB Everyone has been calling Martin Jonasson's Twofold, Inc. "the next Threes!" At first glance, it appears to be something I should love and be spending hours on trying to beat my high score. But every time I try to get into it, I get frustrated due to the high reliance on luck and confusing scoring system. I play a little, then quit in a fit of rage…

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Crashlands Review: How Far Would Hewgo For an Electrodongle?

Crashlands By: Butterscotch Shenanigans, LLC As I get older, I'm less inclined to let myself get pulled into long, time-consuming games. I prefer shorter, unique experiences. But somehow I ended up playing Butterscotch Shenanigans' Crashlands through to the end, spending over sixty hours on the planet Woanope. That number is due to a mix of addictive qualities of the game, as well as some not-so-great time-wasting aspects of it. There's a lot…

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The Westport Independent Review: The Start of Something Great

The Westport Independent By: 0010 (Double Zero One Zero) & Coffee Stain Studios Before getting into my review of Double Zero One Zero's The Westport Independent, let me first say that I appreciate that the developers of a game about censorship and corruption set no embargo on reviews. I don't know if that was specifically to tie in with the message of the game, but it feels right. It's also nice when…

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Flewn Review: The Old Whale and the Sea

Flewn By: Gabriel Smetzer It's hard not to be instantly captivated by the screenshots advertising Gabriel Smetzer's new interactive story called Flewn about an old whale on stilts searching for the ocean. The artwork is definitely the game's strongest point. It looks almost like something out of a Tim Burton movie. While it is advertised as a game, there isn't much game here. It's primarily an interactive storybook in which you swipe…

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