‘Linn: Path of Orchards’ Review – You Spin Me Right Round

Linn: Path of Orchards By: Crescent Moon Games Linn: Path of Orchards is a game I wish I was better at playing. I love the art style that's reminiscent of classics like Monument Valley and Alto's Adventure, from the color palette to the weather effects. It has a calm and relaxing soundtrack that makes me want to keep playing even when I'm frustrated. I'm also a big fan of games that have…

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‘Knights of the Card Table’ Review: Slice ‘n’ Dice

Knights of the Card Table By: Iron Horse Games LLC / Ponywolf Who can resist a cartoony hand-drawn dungeon crawler with puntastic humor and a simple control scheme that's a perfect fit for mobile? I know I can't, which is why I was so excited to play Ponywolf's Knights of the Card Table. Meteorfall was one of my most-played games of 2018, so I was hoping it might scratch a similar itch…

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‘The Stillness of the Wind’ Review: Long-Winded

The Stillness of the Wind By: Surprise Attack Games / Lambic Studios / Memory of God I always look forward to games that try to challenge the idea of what games are supposed to be. I like when they attempt to create a certain kind of experience through interactivity, worrying less about providing a challenge and more about making something that sticks with the player long after the game is over. Search-based…

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‘Dragons: Titan Uprising’ Review: How to Not Train Your Dragon

Dragons: Titan Uprising By: Ludia I don't normally play or review free-to-play match-three games, as I know that they're almost always going to be pure garbage, with progress linked to how much real world money you're able and willing to spend. But I like dragons, and I like the How to Train Your Dragon franchise and am looking forward to the upcoming movie The Hidden World. I also like match-three games when…

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‘Roterra – Flip the Fairytale’ Review: Cube Valley

Roterra - Flip the Fairytale By: Dig-It Games I'm always on the lookout for the next great puzzle game, so when I saw news of Roterra a few months back, I knew it was something I had to play. The game was created by Dig-It, a woman-owned studio, and it stars a woman named Angelica, the rightful queen of the land of Roterra. After her brother, Orlando, steals her throne and chases…

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‘BACKFIRE’ Review: Evil Lies in Evil Eyes

BACKFIRE By: Joel Rochon / GRYN SQYD It will probably come as no surprise to those who frequent this site that I tend to prefer my games relaxed and thoughtful instead of fast-paced and chaotic. So if I stick with one that gets my heart racing and stresses me out, you know it's something special. That's definitely the case with the hardcore arena shooter, BACKFIRE. I fell in love from the first…

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‘Alien: Blackout’ Review – In Space, No One Can Hear You Groan

Alien: Blackout By: D3PA I really wanted to like Alien: Blackout, even if just to prove to all the naysayers that a mobile Alien game can be truly fun and well-designed -- especially one without any ads or in-app purchases. And at first, it seemed like that would actually happen. The overall concept sounds like a perfect fit for the both the franchise and touchscreens -- monitoring the xenomorph through different camera…

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‘BLASK’ Review: Laser Hocus Pocus

BLASK By: Pawel Delimata / SmallBigSquare I've always been a big fan of laser reflecting puzzles, as they often meet that sweet spot between logic and trial-and-error. You can get pretty far just fiddling with the pieces and adjusting them until you achieve the goal, but you get farther if you also have a bit of a plan. I also love when games innovate, bringing something completely new to the table, and…

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