‘Where Shadows Slumber’ Review: One Lantern to Rule Them All

Where Shadows Slumber By: Game Revenant I confess that I hadn't previously played through the demo of Where Shadows Slumber that was available for the last year or two. Had I done so, I might have been prepared for the brutally violent story present in the release version of the game. On its surface, Where Shadows Slumber can be described as Monument Valley (MV) with shadows, but just a little bit into…

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‘Returner Zhero’ Review: From Hero to Zhero

Returner Zhero By: Fantastic, yes Less than a year ago, Fantastic, yes' Returner 77 graced our touchscreen devices with some of the most impressive graphics I've seen on iOS. The easiest way to describe it was as The Room in space. It took place on an alien spacecraft where everything is made out of crystal. That means light glints off the myriad surfaces, creating an almost magical effect. And that's besides the…

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‘The Company Game’ Review: Watch Out, World

The Company Game By: gary gogis (Chain Reaction Games) I've already written about cryptic puzzler, The Company Game, a couple of times before, as I've had it for several weeks ahead of release. In fact, I'm not sure I can top my quote from this My Week Unwrapped blurb: "It’s like if Blackbox, The Guides, and Device 6 had a baby. And the baby was delivered by a 14-year-old doctor." As you…

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‘Valleys Between’ Review: Nature is Hard to Nurture

Valleys Between By: Little Lost Fox Without knowing anything at all about the gameplay, I'd been looking forward to Little Lost Fox's Valleys Between for quite some time. I mean, grab a peek at any of their screenshots and it's not hard to see why. The art style and coloring are reminiscent of Alto's Odyssey, though it's an endless grid-based puzzler instead of a runner. My first few games with it were…

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‘Donut County’ Review: Life as a Hole is Pretty Sweet

Donut County By: Annapurna Interactive (Ben Esposito) I didn't really know what to expect from Donut County when I first heard it announced, but being published by Annapurna Interactive was already a good sign for me. They've published such games as the masterpiece, Gorogoa, the iOS port of Flower, and short but sweet Florence. I knew anything from them would at the very least be unique. Combine that with the odd premise…

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‘Powerless’ Review: Needs a Jump Start

Powerless By: Narratio My first experience with the narrative choose-your-own-adventure type game, Powerless, by Narratio, was a positive one. After spending about thirty minutes with it, I wrote here how impressed I was with it, that it seemed very polished. I didn't encounter many spelling or grammar mistakes, the writing was strong, and the stories were interesting to me. I liked how you choose different characters -- or personas -- and then…

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‘Evergarden’ Review: Reap What You Sow

Evergarden By: Flippfly, LLC Flippfly, the makers of the heart-pumping reflex-based flyer, Race the Sun, are back with a new game where they're trying their hands at a more relaxed genre -- puzzles. Their latest endeavor, Evergarden, is an endless merging game that's mostly about the high score, but also about the journey there. Merging games aren't anything new to the App Store, but they usually come in the form of free…

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‘holedown’ Review: Solid to the Core

holedown By: webbfarbror AB I've never been that great at Brick Breaker, and the fast-paced nature of the game kept me from ever sticking with it and trying to get better. Now that I play games almost exclusively on a touchscreen, I really can't see investing time into a game like that. But it's undeniable how satisfying it is when you get a ball bouncing around and hitting lots of bricks before…

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