Michal PawlowskiΓò¼├┤Γö£├ºΓö£├╗s Γò¼├┤Γö£├ºΓö£ΓöÉScalakΓò¼├┤Γö£├ºΓö£├╗ Releasing May 23rd – Preview Inside

Scalak By: Michal Pawlowski  Ever since I played his relaxing puzzler, Zenge, I've been keeping an eye out for Michal Pawlowski aka Hamster on Coke's games. Art of Gravity didn't really pull me in (sorry not sorry), but I had a great time with the all-too-brief "PUSH" he developed with Maciej Targoni. So I was happy to play his upcoming game, Scalak, ahead of release. He's been adding content to it…

Continue ReadingMichal PawlowskiΓò¼├┤Γö£├ºΓö£├╗s Γò¼├┤Γö£├ºΓö£ΓöÉScalakΓò¼├┤Γö£├ºΓö£├╗ Releasing May 23rd – Preview Inside
ΓÇÿDeath SquaredΓÇÖ is Coming to iOS on February 14th and ItΓÇÖs Aptly Named

Death Squared (RORORORO) By: SMG Studio Update: The game is out! See my review here. There are some games I keep an eye on because they sound interesting, even if there's been no indication that they'll ever be ported to iOS. SMG Studio's Death Squared is one such game. It always looked fun to me, but even though the studio has released a number of mobile games, the co-op nature of it…

Continue ReadingΓÇÿDeath SquaredΓÇÖ is Coming to iOS on February 14th and ItΓÇÖs Aptly Named
The Demo Build of Glitch GamesΓÇÖ ΓÇÿVeritasΓÇÖ Shows Off Some Cool New Features

Veritas By: Glitch Games A little while back, I wrote about Glitch Games' next point-and-click adventure, Veritas. At that point, though, not much was known besides a vague plot description and a couple of screenshots and GIFS. Oh and a surprisingly detailed fake website for the company in the game, Veritas Industries. Well, they've been working hard on the game and recently sent a short demo build out to some folks, including…

Continue ReadingThe Demo Build of Glitch GamesΓÇÖ ΓÇÿVeritasΓÇÖ Shows Off Some Cool New Features
ΓÇÿFour Last ThingsΓÇÖ is the Point-and-Click Adventure I Never Knew I Needed

Four Last Things By: Joe Richardson I've been a big fan of Hieronymus Bosch's The Garden of Earthly Delights painting -- specifically the Hell part -- for quite some time now. I even have a big book of his artwork so I could look at it whenever I want. One of the things I love about it is that there's so many little details. You could probably stare at it for years…

Continue ReadingΓÇÿFour Last ThingsΓÇÖ is the Point-and-Click Adventure I Never Knew I Needed
Explore a Creepy Dollhouse in Γò¼├┤Γö£├ºΓö£ΓöÉThe Room: Old SinsΓò¼├┤Γö£├ºΓö£├╗ Next Week – First Impressions Inside

The Room: Old Sins By: Fireproof Games Update: The game is now out. See my full review here. Fireproof's The Room series has come quite a a long way since we were first introduced to their clever puzzle boxes that felt perfect to manipulate on a touchscreen. From an entire game taking place on one table in the original game, to exploring a whole mansion full of rooms in the third, the…

Continue ReadingExplore a Creepy Dollhouse in Γò¼├┤Γö£├ºΓö£ΓöÉThe Room: Old SinsΓò¼├┤Γö£├ºΓö£├╗ Next Week – First Impressions Inside
SlothwerksΓÇÖ ΓÇÿMeteorfallΓÇÖ First Impressions

Meteorfall: Journey By: Slothwerks Asmodee Digital's solitaire card game, Onirim, was one of my most-played games in 2017. I just love how you can play a game in a few minutes, and there's no grinding or deck-building to worry about. Until the recent scoring system was added, it was basically the perfect mobile game. So I've been keeping my eye out for similar games, such as Miracle Merchant, and when I saw…

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Chapter 4 of ΓÇÿAgent AΓÇÖ Releases December 7th and ItΓÇÖs Huge

Agent A: A puzzle in disguise By: Yak & Co. Yak & Co's stylish spy adventure game, Agent A, released back in 2015, but that was only the first two chapters. I was still very impressed with what I saw and couldn't wait for the rest of the game. Last year, we got another chapter, Ruby's Trap, that packed a lot of puzzles into a small space, almost like a room escape…

Continue ReadingChapter 4 of ΓÇÿAgent AΓÇÖ Releases December 7th and ItΓÇÖs Huge
‘Thimbleweed Park’ iOS Review: Retro Point-and-Click Gaming for the Modern Age

Thimbleweed Park By: Terrible Toybox (Ron Gilbert) As a point-and-click adventure fan, I knew I was supposed to be excited about Thimbleweed Park when it was announced, but I'd be lying if I didn't say I had mixed feelings. As I mentioned here, I didn't grow up on LucasArts games, but rather those like Broken Sword. So I don't have any nostalgic attachment to the retro art or old school action verb…

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