Humbug By: Dunderbit Earlier today, I read a sort of post mortem from Radiangames' Luke Schneider about his recent release of Slydris 2, which I've been pretty obsessed with over the last week. In it, he talks about how stressful it is to release a free-to-play game on the App Store, especially as a solo dev. Instead of creating a game, feeling good about it and selling it to people, the developer…