Gone Home: An Interview with Steve Gaynor About the iOS Port

Gone Home By: Annapurna Interactive / Fullbright Company After waiting years, wondering if I'd ever get to play Gone Home on my iPad and pretty much giving up all hope, this December brought a huge surprise. With the help of publisher Annapurna Interactive, the Fullbright Company ported their multi-award-winning adventure game to iOS this past week. Since I was told a while back by co-founder Steve Gaynor that it was unlikely to…

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Adventure Escape: An Interview with Founder Andrew Ow

I've been covering Haiku Games' Adventure Escape series for years now, as they're a rare breed of room escape game that's both completely free to play and free of disruptive ads. They also feature stories that are sometimes serious, sometimes silly, but almost always entertaining. And they often star strong female leads, which I can certainly get on board with. Since they have a new game releasing this week, I sat down…

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Unavowed: Discussing Prison Boats, Voice Acting, and Unity 3D with Dave Gilbert (Interview Part 2)

Unavowed By: Wadjet Eye Games I hope my regular readers will forgive me for once again covering a PC game, but I enjoyed Unavowed so much that I asked Dave Gilbert, the man behind Wadjet Eye Games, to sit down and discuss it with me. We covered a ton, but I'm cutting it down to the highlights both for your sanity and mine. There are some spoilers throughout, both big and small,…

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Unavowed: Discussing Demons, Bioware, and Puzzle Design with Dave Gilbert (Interview Part 1)

Unavowed By: Wadjet Eye Games I hope my regular readers will forgive me for once again covering a PC game, but I enjoyed Unavowed so much that I asked Dave Gilbert, the man behind Wadjet Eye Games, to sit down and discuss it with me. We covered a ton, but I'm cutting it down to the highlights both for your sanity and mine. There are some SPOILERS throughout, both big and small,…

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Interview: How ‘Linelight’ Was Adapted For Mobile

Linelight By: BT Productions (My Dog Zorro) I recently reviewed the near-perfect puzzler, Linelight, and was so blown away by how well it was adapted from PC and consoles to mobile devices and touchscreens, so I decided to pick the developer, Brett Taylor's, brain a bit about how he made the magic happen. While it might seem at first glance that the game could have just been shrunken down to fit smaller…

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‘Vignettes’ Interview: Shifting Perspective

Vignettes By: Pol Clarissou and Armel Gibson Vignettes is advertised as a "toyish surprise-o-rama, which will make more sense once you start playing it. It's a playful toy combined with some puzzle elements that makes for a really unique experience. I got the game a little ahead of release and was just blown away. You can read my full review here. I also had some questions about it, so I thought it…

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An Interview With ‘Reigns’ Developer François Alliot: The Devil is in the Details

Reigns By: Devolver Digital & Nerial You may have noticed from all my walkthrough guides that I've been playing a lot of the recent iOS, Android and PC release, Reigns. I also had some questions for the developer, François Alliot, and he was nice enough to answer them for me. Enjoy! AppUnwrapper: Hi François. Thank you so much for making time for this interview. I know you must be really busy right…

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An Interview With ‘Star Billions’ Creators James Tillman and Matthew Taylor

I recently finished playing through the second season of the narrative space adventure game, Star Billions. As with my previous interviews, I had been chatting with one of the creators and learned some fascinating things about the game that I thought my readers might be interested in. So below, I present to you an interview with developers James Tillman and Matthew Taylor. Appunwrapper: Hi James and Matthew. Thanks so much for taking…

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