‘Tick Tock: A Tale for Two’ Review – Prime Time

Tick Tock: A Tale for Two By: Other Tales Interactive None of my local friends are really into playing video games, so my gaming experiences are usually private -- if you don't count the fact that I record and upload them to YouTube. While I enjoyed Runescape and some lesser-known massive multiplayer games as a kid, these days I prefer to just chill on my couch with my iPad in my lap,…

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‘The Stillness of the Wind’ Review: Long-Winded

The Stillness of the Wind By: Surprise Attack Games / Lambic Studios / Memory of God I always look forward to games that try to challenge the idea of what games are supposed to be. I like when they attempt to create a certain kind of experience through interactivity, worrying less about providing a challenge and more about making something that sticks with the player long after the game is over. Search-based…

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The Stillness of the Wind: Walkthrough Guide, Tips and Tricks

The Stillness of the Wind By: Surprise Attack Games / Lambic Studios / Memory of God The Stillness of the Wind is the follow-up to Where the Goats Are, a slow and quiet game about tending to a small goat farm. The original game has never been available on iOS, so it will take some experimenting to figure out what things do if you've never played either game before. There aren't really…

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BLASK: Walkthrough Guide, Tips and Tricks

BLASK By: Pawel Delimata / SmallBigSquare SmallBigSquare's BLASK is a laser reflecting puzzle where you change the environment to direct the lasers where you need them. It's a trippy game and it's much more fun to figure everything out on your own. But if you get stuck, you can try this walkthrough guide with tips, tricks, answers and solutions. Feel free to ask for extra help in the comments section. See my…

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ΓÇÿBLASKΓÇÖ Review: Laser Hocus Pocus

BLASK By: Pawel Delimata / SmallBigSquare I've always been a big fan of laser reflecting puzzles, as they often meet that sweet spot between logic and trial-and-error. You can get pretty far just fiddling with the pieces and adjusting them until you achieve the goal, but you get farther if you also have a bit of a plan. I also love when games innovate, bringing something completely new to the table, and…

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Unavowed: Discussing Prison Boats, Voice Acting, and Unity 3D with Dave Gilbert (Interview Part 2)

Unavowed By: Wadjet Eye Games I hope my regular readers will forgive me for once again covering a PC game, but I enjoyed Unavowed so much that I asked Dave Gilbert, the man behind Wadjet Eye Games, to sit down and discuss it with me. We covered a ton, but I'm cutting it down to the highlights both for your sanity and mine. There are some spoilers throughout, both big and small,…

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Unavowed: Discussing Demons, Bioware, and Puzzle Design with Dave Gilbert (Interview Part 1)

Unavowed By: Wadjet Eye Games I hope my regular readers will forgive me for once again covering a PC game, but I enjoyed Unavowed so much that I asked Dave Gilbert, the man behind Wadjet Eye Games, to sit down and discuss it with me. We covered a ton, but I'm cutting it down to the highlights both for your sanity and mine. There are some SPOILERS throughout, both big and small,…

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‘Unavowed’ Review: Anything But Mundane

Unavowed By: Wadjet Eye Games If you've been following this site for a while, you probably know by now that I have an aversion to computers. It wasn't always like that, but once I got used to typing on an iPhone and iPad, I could never go back to being chained to a desk. I still use a PC when I have to, but with an endless backlog of games on my…

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