Adventure Escape Hidden Ruins: Chapter 5 Walkthrough Guide

Adventure Escape: Hidden Ruins - Mystery Story By: Haiku Games This is a complete step-by-step walkthrough guide with hints, tips, tricks, answers and solutions for the iOS and Android adventure game, Adventure Escape: Hidden Ruins - Mystery Story by Haiku Games. Feel free to ask for extra help in the comments section. Walkthrough: Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter…

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Adventure Escape Hidden Ruins: Chapter 4 Walkthrough Guide

Adventure Escape: Hidden Ruins - Mystery Story By: Haiku Games This is a complete step-by-step walkthrough guide with hints, tips, tricks, answers and solutions for the iOS and Android adventure game, Adventure Escape: Hidden Ruins - Mystery Story by Haiku Games. Feel free to ask for extra help in the comments section. Walkthrough: Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter…

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Adventure Escape Hidden Ruins: Chapter 2 Walkthrough Guide

Adventure Escape: Hidden Ruins - Mystery Story By: Haiku Games This is a complete step-by-step walkthrough guide with hints, tips, tricks, answers and solutions for the iOS and Android adventure game, Adventure Escape: Hidden Ruins - Mystery Story by Haiku Games. Feel free to ask for extra help in the comments section. Walkthrough: Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter…

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‘Vignettes’ Review: Much More Than Meets the Eye

Vignettes By: Armel Jestin (Pol Clarissou Armel Gibson) Vignettes, Pol Clarissou's and Armel Gibson's "toyish surprise-o-rama," is a game I'd been looking forward to for a long time, though I wasn't sure how much of a game it would be. I liked the idea of shapeshifting objects, but I've played other toy-like pieces of interactive art that didn't offer enough challenge to feel like a game. So I kept my expectations low.…

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‘Mushroom 11’ iOS Review: It’s Loads of Fun, Guys!

Mushroom 11 By: Untame You've probably heard me say this a lot: I hate platformers. It's incredibly rare for me to finish one. I usually try some because the graphics are impressive or the game just looks interesting, maybe has a theme I relate to. But I give up on most of them fairly early on. The exceptions are those that use some platforming ideas but are designed around the strengths of…

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You Should Be Playing ‘NoStranger’

NoStranger (No Stranger) By: Scott Mulligan It's rare these days for me to feel so strongly about a game that I need to write a post just to make sure people know the game exists. But the developer of NoStranger emailed me late last night and I was curious, so I fired up the game. An hour later, I was forcing myself to stop playing so I could get some sleep. I…

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‘Causality’ Review: If I Could Turn Back Time

Causality By: Loju Games As you might know, Snakebird was my 2016 Game of the Year. It showed me that a turn-based, seemingly simple puzzler can be tough as nails but user-friendly in every possible way. It made me more critical of the puzzle games I play, looking at them with fresh eyes. Are they just throwing everything they could think of at a player to make it seem longer? Are they…

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‘Splitter Critters’ Review: How Did They Do It?

Splitter Critters By: RAC7 Games (Update, 2/4/2017: The game got some new content, discussed below.) When I got my first iPhone, it felt like magic. It still kind of does, but now it's magic I've gotten used to, that is part of my daily life. I don't often stop and ponder anymore how incredible it is that thing is able to translate my taps and swipes into very specific commands. In the…

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