ΓÇÿThe Company GameΓÇÖ Review: Watch Out, World

The Company Game By: gary gogis (Chain Reaction Games) I've already written about cryptic puzzler, The Company Game, a couple of times before, as I've had it for several weeks ahead of release. In fact, I'm not sure I can top my quote from this My Week Unwrapped blurb: "ItΓò¼├┤Γö£├ºΓö£├╗s like if Blackbox, The Guides, and Device 6 had a baby. And the baby was delivered by a 14-year-old doctor." As you…

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‘Valleys Between’ Review: Nature is Hard to Nurture

Valleys Between By: Little Lost Fox Without knowing anything at all about the gameplay, I'd been looking forward to Little Lost Fox's Valleys Between for quite some time. I mean, grab a peek at any of their screenshots and it's not hard to see why. The art style and coloring are reminiscent of Alto's Odyssey, though it's an endless grid-based puzzler instead of a runner. My first few games with it were…

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‘Donut County’ Review: Life as a Hole is Pretty Sweet

Donut County By: Annapurna Interactive (Ben Esposito) I didn't really know what to expect from Donut County when I first heard it announced, but being published by Annapurna Interactive was already a good sign for me. They've published such games as the masterpiece, Gorogoa, the iOS port of Flower, and short but sweet Florence. I knew anything from them would at the very least be unique. Combine that with the odd premise…

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ΓÇÿPowerlessΓÇÖ Review: Needs a Jump Start

Powerless By: Narratio My first experience with the narrative choose-your-own-adventure type game, Powerless, by Narratio, was a positive one. After spending about thirty minutes with it, I wrote here how impressed I was with it, that it seemed very polished. I didn't encounter many spelling or grammar mistakes, the writing was strong, and the stories were interesting to me. I liked how you choose different characters -- or personas -- and then…

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ΓÇÿEvergardenΓÇÖ Review: Reap What You Sow

Evergarden By: Flippfly, LLC Flippfly, the makers of the heart-pumping reflex-based flyer, Race the Sun, are back with a new game where they're trying their hands at a more relaxed genre -- puzzles. Their latest endeavor, Evergarden, is an endless merging game that's mostly about the high score, but also about the journey there. Merging games aren't anything new to the App Store, but they usually come in the form of free…

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‘holedown’ Review: Solid to the Core

holedown By: webbfarbror AB I've never been that great at Brick Breaker, and the fast-paced nature of the game kept me from ever sticking with it and trying to get better. Now that I play games almost exclusively on a touchscreen, I really can't see investing time into a game like that. But it's undeniable how satisfying it is when you get a ball bouncing around and hitting lots of bricks before…

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ΓÇÿThe Eyes of AraΓÇÖ iOS Review: A Sight to Behold

The Eyes of Ara By: 100 Stones Interactive I didn't know that much about 100 Stones Interactive's adventure game, The Eyes of Ara, before it got ported to iOS. But it seemed like my kind of game, so I was excited to try it. At first, my experience was a little underwhelming. I solved a few basic puzzles and found some notes that hinted to a story. I uncovered some objects, used…

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Trism II (2): Gameplay Video and Impressions

Trism II By: Demiforce LLC My first iPhone was an iPhone 4, so I missed the early days of the App Store, including a very popular game that released back in 2008 on the very first day of the App Store's existence. That game is Trism, by Demiforce, and although I didn't play it, I gather from videos I watched that you had to slide rows of triangles to match colors. It…

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