‘The Chronos Principle’ Review: Repeat After Me

The Chronos Principle By: Logisk Studio It's hard for a puzzle game to stand out these days, especially on mobile where there's so many new ones releasing every week. I'm personally drawn to those that make me work my brain but not so much my reflexes, and ones that have little filler. If I'm going to spend my time solving puzzles, I want them to be quality puzzles. Even with those criteria,…

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‘The Sense Point’ Review: Breaking Point

The Sense Point By: Mikhail Ichshenko The Sense Point is a gorgeous point-and-click adventure made out of claymation, where you swap between human and robot characters to solve puzzles. The robot can squeeze into small spaces or fly up and reach buttons the human can't. The combination makes for some interesting puzzles and the art style offers striking visuals that are a joy to behold. I really wanted to love the game,…

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Tender: Creature Comforts – First Impressions and Gameplay Videos

Tender: Creature Comforts By: Kenny Sun Tender: Creature Comforts is a narrative-driven game from Kenny Sun and friends, in which you play as an earthling dating aliens through a Tinder-like app. I'm a big fan of text messaging games and games that try to mimic the social media experience. So I was eager to check this out, not least because of the quirky art style and premise. Unfortunately, the game plays out…

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‘Machinika Museum’ iOS Review: Hands-on With Alien Artifacts

Machinika Museum By: Plug In Digital / Littlefield Studio Fireproof Games' The Room series was so revolutionary, especially for mobile, that it's no surprise that it became its own genre. While it's hard to match the innovation of the original, a number of developers have thrown their hats into the ring, and the better ones do something unique to stand out. Littlefield Studio's Machinika Museum does so by putting you in the…

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‘Cards! – MonkeyBox 2’ Review: Choose Your Own Cardventure

Cards! - MonkeyBox 2 By: TheCodingMonkeys iOS developer TheCodingMonkeys started a series early last year called Monkey Box, focusing on innovative ideas. Their goal is to release small experimental games on mobile that offer unique experiences. The first one was called Polarized! and had you scanning objects in your environment with your device's camera. I liked the idea of it, but it didn't fire on all cylinders for me. I was still…

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Say No! More: Walkthrough Guide

Say No! More By: Thunderful Publishing / Studio Fizbin Say No! More is an empowering game about learning when to say "NO." I don't think you can fail at any point, but if you get stuck, this walkthrough should help you. Feel free to ask for extra help in the comments section. Note: I recommend listening to more of the dialogue than I did in my first video. I went a bit…

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Say Yes! to ‘Say No! More’ (Review)

Say No! More By: Thunderful Publishing / Studio Fizbin As a game concept, Studio Fizbin's Say No! More is a strange one. Billed as the first NPG (NO!-Playing Game), it's a response to the ever-increasing issue of social and workplace expectations that put pressure on people to always be accommodating. You might be afraid to lose your job if you refuse to stay late or risk a friendship by declining to lend…

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‘Doctor Who: The Lonely Assassins’ Review – Don’t Blink!

Doctor Who: The Lonely Assassins By: Maze Theory / Kaigan Games I'm by no means a Doctor Who expert, but I have been enjoying the modern reboot since 2005. Like many fans, one of my favorite episodes was Blink, which introduced the aliens called the Weeping Angels. If you're not familiar with them, they resemble angel statues while you're looking directly at them and are frozen in place. But if you turn…

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