ΓÇÿFour Last ThingsΓÇÖ iOS Review: Oh My Bosch!

Four Last Things By: Joe Richardson If you ever thought, "why isn't there a point-and-click adventure built out of old Renaissance paintings," you might be happy to learn that there is indeed a point-and-click adventure built out of old Renaissance paintings. Joe Richardson's aptly named Four Last Things has been out on PC since last year, but mostly went ignored by me because I hate those dirty, disgusting things. So I was…

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ΓÇÿMeteorfall: JourneyΓÇÖ Review: Swipe Right to Fight

Meteorfall: Journey By: Eric Farraro (Slothwerks) I spent so much time playing Asmodee Digital's solitaire card game, Onirim, in 2017, and it made me eager to seek out other games that are accessible and easy to play at any moment, but that require some tough choices weighing risk versus reward. Slothwerks' Meteorfall: Journey is the latest of these games and it combines the binary decision-making of Reigns with dungeon crawling. In Meteorfall,…

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Review: ‘Six Match’ is My New Match-3 Obsession

Six Match By: Aaron Steed I'm always on the lookout for a new microtransaction-free match-three game to play when I have some down time, and my latest obsession is Aaron Steed's Six Match. While you might think the genre is overdone and there's nothing new to be seen, Six Match adds enough of a twist to make it feel fresh. It's a relaxed, endless, turn-based game in which you always have six…

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‘The Witness’ iOS Review: A Flawed Port That’s Still a Must-Have

The Witness By: Thekla, inc. (Jonathan Blow) I had a bit of a rocky start with Jonathan Blow's The Witness when it finally made its way over to iOS this year. I grabbed it right away because I had heard such good things about it and was eager to try it for myself. At first, I was a little disappointed. It seemed to be just 2D line-drawing maze puzzles in a 3D…

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Playdead’s ‘INSIDE’ iOS Review: Outside the Norm

Playdead's INSIDE By: Playdead Playdead's INSIDE was one of the most recommended games to me this past year, and I'm grateful that I managed to avoid knowing anything about it until it finally made it over to iOS and I could play it for myself. While I did get through most of their first game, Limbo, a few years back, I never finished it. I eventually found the endless deaths too frustrating…

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ΓÇÿGorogoaΓÇÖ iOS Review: Simply Awe-Inspiring

Gorogoa By: Annapurna Interactive & Jason Roberts The demo of Jason Robert's Gorogoa was one of the few games I was willing to suffer through playing on my new laptop about two years ago, and I'd been eagerly awaiting the full release ever since. I heard that he scrapped a lot of his original ideas, though, for a more streamlined approach, and I wasn't sure what that meant and whether the game…

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ΓÇÿReigns: Her MajestyΓÇÖ Review: The Regina Dialogues

Reigns: Her Majesty By: Devolver Digital Last year, the stylish and unique Reigns released, a game designed specifically for touchscreens, where the main controls are simply swiping left or right to make binary decisions. I didn't review the game, but I still spent a ton of time with it and enjoyed it quite a bit. It utilized a novel idea that felt perfect on iPhone, then threw in a clever story, humorous…

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ΓÇÿGNOGΓÇÖ iOS Review: A Playful and Tactile Experience

GNOG By: KO_OP I'd been looking forward to playing KO_OP's GNOG on my iPad ever since I heard it was coming to iOS devices. Everything about it looked like something I'd enjoy. The colorful artwork, toylike puzzle boxes, and the quirkiness of the whole thing. I was lucky enough to play a demo of it last year before it made its way to consoles, but I had to play with a controller.…

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