‘Karma Incarnation 1’ iOS Review: Second Time’s the Charm

Karma. Incarnation 1. By: Other Kind Games I was immediately captivated by the visuals and charm of Other Kind Games' Karma. Incarnation 1., as well as the fact that it seemed inspired by Amanita Designs' games, such as Samorost 3. Like its inspiration, the game has no words. Instead, everything is told visually through thought and speech bubbles. This is both a blessing and a curse. You play as a little soul…

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‘Technobabylon’ iOS Review: Plug in Your Wetware and Get Pulled into a Trance

Technobabylon By: Wadjet Eye Games & Technocrat As much as I like point-and-click adventures, I can be a bit particular with my tastes. Getting stuck too often for too long can turn me off from a game I'm otherwise enjoying, especially if the answers seem illogical or the puzzles require too much guesswork to solve. Layout usually plays a part in this, as well. Is the game user-friendly as far as making…

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‘follow.trail’ Review: Forge Your Own Path in This Unique Puzzler

follow.trail By: Grzegorz Pykacz Over the last few years, puzzle games have become one of my favorite genres to play on my iPhone. There's no shortage of truly wonderful puzzlers on iOS, and they're usually a great fit for the platform. But with so many releasing every day, it's easy to become skeptical whether any individual game will offer anything truly new or unique and feel worthy of my time. How many…

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‘Swim Out’ Review: These Are Dangerous Waters

Swim Out By: Lozange Lab My first few days with Lozange Lab's Swim Out involved a lot of rage quitting. I've come to expect certain things from puzzle games, and one of those is an undo button. It's not always necessary, but when a level can include thirty to forty moves, I'm not too thrilled when I'm forced to constantly restart. Still, there was something so compelling about Swim Out and I…

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The Franz Kafka Videogame: iOS Review

The Franz Kafka Videogame By: Daedalic Entertainment GmbH I'd been looking forward to mif2000's The Franz Kafka Videogame (TFKVG) for a while now, ever since it was announced it would be coming to mobile. Granted, I didn't know much about it outside of screenshots I'd seen. But I loved the look of it, and I like weird and quirky games, especially adventure games. While I don't know that much about Franz Kafka's…

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‘Resynth’ Review

Resynth By: Polyphonic LP Pty Ltd Over the last few years, I've become a big fan of Sokoban puzzles, such as Go to Gold and A Good Snowman is Hard to Build. They involve pushing items around a board to their goals and are usually tricky but relaxing, harder on my brain than on my reflexes. They also involve a certain amount of trial and error, but can't really be brute forced.…

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‘The House of da Vinci’ Review: This Seems Familiar

The House of da Vinci By: Blue Brain Games If you're a fan of The Room series by Fireproof Games and can't wait for the fourth one to release, Blue Brain Games' The House of da Vinci is the closest thing you can get to the real thing. In fact, had someone kept me locked away and prevented me from seeing or reading any games news, then put the game in front…

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‘FRAMED 2’ Review: A Proper Prequel

FRAMED 2 By: Loveshack Once in a while, a truly rare and unique game comes along that's not just a perfect fit for touchscreens, but makes you wonder why it hasn't been done before because it just seems simultaneously ingenious and obvious. Loveshack's 2014 puzzler, FRAMED, is one of those games. It had you swapping panels of a comic strip in order to change the outcome. It's definitely one of the most…

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