Epic of Kings Review: Just Play ‘Infinity Blade’

Epic of Kings By: Dead Mage Inc. I'm not sure exactly what I expected from Dead Mage Studios' iOS and Android game Epic of Kings. As someone who's invested hours and hours into all three of Chair's Infinity Blade games, I was hoping it might use some inspiration from those but offer some of its own original ideas. I wasn't a fan of Infinity Blade's in-app purchases (IAP) and ability to use…

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_PRISM Review and Walkthrough: A Galaxy of Wonder

_PRISM By: Clint Siu I'm a big fan of relaxed puzzlers, especially those made specifically for touch screens. I also prefer short, unique experiences over eighty-hour games. So Clint Siu's _PRISM for iOS -- which is advertised at being about an hour long -- was a no-brainer for me, especially given the gorgeous visuals. The game is aptly named, as you play with floating geometric shapes that break apart and open up,…

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The Westport Independent Review: The Start of Something Great

The Westport Independent By: 0010 (Double Zero One Zero) & Coffee Stain Studios Before getting into my review of Double Zero One Zero's The Westport Independent, let me first say that I appreciate that the developers of a game about censorship and corruption set no embargo on reviews. I don't know if that was specifically to tie in with the message of the game, but it feels right. It's also nice when…

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Star Billions: Review

Star Billions By: James Cockerham (Catch & Release) I seem to be playing a lot of interactive fiction games lately. Star Billions by Catch & Release is the latest one and it's a notifications-based game that takes place in real time. It's about four robots with artificial intelligence that were sent on the spaceship called the Little Brother to find a hospitable planet for four million humans who left the dying Earth…

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Lumino City iOS Review and Puzzle Analysis: When Life Gives You Lemons…

Lumino City By: State of Play Games State of Play's Lumino City checks off so many boxes that would make for the perfect iOS point-and-click adventure game. Obviously, the part that stands out the most is its artwork. The scenery and puzzles were built by hand and then recorded using stop motion animation. So just about everything you see in the game is real, not CGI. That's a lot of effort to…

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Simogo’s Device 6: Review and Analysis

Device 6 By: Simogo Yeah, I know I'm incredibly late with this. But I finally played Device 6 and can't get over how great it is. I added it to my top 25 games list, so I thought I should write a review to explain my decision. I have a lot to say about it that would spoil things, so I'm going to try to keep it spoiler-free at first, then delve…

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Deponia iOS Review: Not the Hero I Was Looking For

Deponia By: Daedalic Last week, I played Dead Synchronicity, a disturbing point-and-click adventure that really sucked me in. As much as I liked it, I've been in the mood for something lighter like Broken Age. Deponia, by Daedalic, the same publisher for Dead Synchronicity, is a comedy and one that I was looking forward to playing based on the 2D hand-drawn artwork I had seen. Unfortunately, the game did not pull me…

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Lara Croft GO Review: Turn-Based Puzzling At Its Finest

Lara Croft GO By: Square Enix Montreal The first thing that hit me in Lara Croft GO was the gorgeous soundtrack that begins at the title screen. I knew from that moment that I was about to experience something special. And I wasn't wrong. Not only does the chill, ambient music stay strong throughout the game, but the visuals and gameplay are also outstanding, making this game the full package. Many have…

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