‘Meteorfall: Krumit’s Tale’ Review: Accessibility is the Real Hero Here

Meteorfall: Krumit's Tale By: Slothwerks / Eric Farraro I didn't grow up playing Magic the Gathering and its ilk, so I never really developed that skill of finding synergy between cards and constructing a powerful deck. But there's been a surge of deck-building roguelikes in recent years in the digital space and they're such a great fit for touchscreen devices, that I can't help myself but try them all out. Slothwerks' Meteorfall:…

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‘The Machine’s Garden’ Review: A Delightfully Perplexing Hex Maze

The Machine's Garden By: Too Much Tomato I love when a puzzle game seems simple at first, then quickly opens up into a brain-splitting monster that shows no mercy. That's what happened with The Machine's Garden from Too Much Tomato. It starts off as a basic line-drawing puzzler on a hexagonal grid, but before long new mechanics are added that completely change everything. The goal remains throughout to cover every tile, but…

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‘Circulous’ Review: Ridiculously Meticulous

Circulous By: Chain Reaction Games / gary gogis Two years ago, then-14-year-old developer Brayden Gogis of Chain Reaction Games made all of us feel very inadequate by releasing his narrative puzzler called The Company Game. Since then he made Solisquare, a unique take on the classic Solitaire, which has been getting regular updates with new themes. Now he's back with what is perhaps his most ambitious project yet, a puzzle adventure called…

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‘Creaks’ Review: Creakin’ Great

Creaks By: Amanita Design Over the last few years, Amanita Design has become one of my favorite developers, from whom I know I can expect a game with tons of personality. They first won me over with Samorost 3, but then I went back to catch up with Botanicula, an equally charming point-and-click adventure. I've since had the pleasure to play through Chuchel and Pilgrims, both of which are more playful than…

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‘Beyond a Steel Sky’ Review: Qdos All Around

Beyond a Steel Sky By: Revolution Software I'm a big fan of the classic point-and-click adventure series, Broken Sword, and even still have my copy of the original on Game Boy Advance. But for some reason, I never played Revolution Software's earlier game, Beneath a Steel Sky, which released 26 years ago. It's been on iOS for while now, but as a spoiled modern gamer, it always looked a bit dated to…

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‘SPHAZE’ Review: Maze Malaise

SPHAZE By: Mateusz Janczewski At first glance, SPHAZE appears to be everything I could want in a puzzler -- gorgeous Monument Valley-inspired low-poly graphics, one-handed portrait play, and simple touch controls. The name comes from the combination of "sphere" and "maze" and has you solving round labyrinthine mechanical puzzles. You're guided by a cuddly little robot called RoBeep who you must help through each maze, along with his robot friends. It starts…

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‘The Almost Gone’ Review: Diorama Drama

The Almost Gone By: Happy Volcano / Playdigious There are some games you know are made for you just from a couple of screenshots or GIFs. That's how it was with The Almost Gone from Happy Volcano and Playdigious. I'd been eagerly awaiting its release since I first caught glimpse of it, with its single-screen dioramas and low-poly art style. After playing through it, I can tell you it was certainly worth…

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‘Little Orpheus’ Review: You’re in for an Adventure, Comrades!

Little Orpheus By: Sumo Digital / The Chinese Room Sumo Digital and The Chinese Room somehow managed to keep a tight lid on their latest Apple Arcade title, Little Orpheus, until the very last moment, so I hadn't the slightest clue what to expect from it. Their teasers in the days leading to its release included cryptic quotes and two-dimensional artwork that turned out to be from the game's opening theme, but…

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