I used to think that a free download and demo of a game with an in-app purchase (IAP) to unlock the full game made the best sense for both developers and players. I never understood why it wasn't a more common monetization over the ever-popular free-to-play with consumable IAPs and the less-popular premium paid games with no IAPs whatsoever. After all, it gives the player a chance to try the game before…
Sacred Odyssey: Rise of Ayden by Gameloft My all-time favorite Gameloft game is Sacred Odyssey: Rise of Ayden. I completed the game a long time ago, but haven't seen any thorough walkthroughs for it. I'm considering writing a walkthrough/guide for the game, but I want to see how many people are interested in it first. Please take my poll so I can get some feedback. And thanks for stopping by! If you…